Skeletal Mishaps
PromoCL
Join Date: 2004-03-31 Member: 27620Members
<div class="IPBDescription">Skeleton mashing default anims to goo</div> Well.. my limited character animation skills are starting to show :-/
Im animating a Starcraft HA marine, but I have a problem. The problem is that the default HA skeleton (that I need to use to get the default anims) is stuck in the aiming-with-knife position and the mesh I was given is standing straight up. Now I have no real experience in giving a model a skeleton but I tried anyway. I made it into a bipedal skeleton, and what should be the default HA standin around anim is now the picture shown below. Ouch. Anyone know of a tutorial about this sort of thing?
Im animating a Starcraft HA marine, but I have a problem. The problem is that the default HA skeleton (that I need to use to get the default anims) is stuck in the aiming-with-knife position and the mesh I was given is standing straight up. Now I have no real experience in giving a model a skeleton but I tried anyway. I made it into a bipedal skeleton, and what should be the default HA standin around anim is now the picture shown below. Ouch. Anyone know of a tutorial about this sort of thing?
Comments
bones are the same, so it compiles, but the skeletons aren't, so they produce what you see there...
All use the default anims, but they have custom skeletons. And its just serving to confuse the hell out of me
Still need help people.