[wip] Drake's Welder
Dorian_Gray
Join Date: 2004-02-15 Member: 26581Members, Constellation
<div class="IPBDescription">It Returns</div> I did this model back in Feb, but the .max got corrupted somehow, so I redid it today. Based on a concept Drake posted a looong time ago in a thread far far away.
<img src='http://dorian.carpe-noctem.ca/models/welder_1.jpg' border='0' alt='user posted image' />
<img src='http://dorian.carpe-noctem.ca/models/welder_2.jpg' border='0' alt='user posted image' />
Polies: 1575
Edit: Concept Image:
<img src='http://dorian.carpe-noctem.ca/models/welder_drake.jpg' border='0' alt='user posted image' />
I might just learn to skinmesh for this one, but I have, in the past, sucked at skinning.
<img src='http://dorian.carpe-noctem.ca/models/welder_1.jpg' border='0' alt='user posted image' />
<img src='http://dorian.carpe-noctem.ca/models/welder_2.jpg' border='0' alt='user posted image' />
Polies: 1575
Edit: Concept Image:
<img src='http://dorian.carpe-noctem.ca/models/welder_drake.jpg' border='0' alt='user posted image' />
I might just learn to skinmesh for this one, but I have, in the past, sucked at skinning.
Comments
very good model after all <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
not on the front and bakc but on the sides
i have never seen a WIP thread without this comment...
the abillity to fix this problem is SOO easy that i hate these sort of comments... if he gets the hand in there... he'll probably scale the weapon to the hand... then it won't be too thin...
it would take like 45 seconds to fix, and wouldn't mess up anything... </rant>
Instead of just having hte independent gun-welder, perhaps a tube-wire-thingy, that runs from where the clip would be , if this was a real pistol, to a teminal, left hand held box thing, perhaps with like.. a little meter.. or a monitor thing...
id draw it.. but im on a scool garbage mac, that has no graphic design software... i might get on the windows emulator, and doodle it in paint.
i can make a cool text thing
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
[_]- - - _ _ _ _ /~--<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
Hey, that's pretty cool! Like you hold that with your left hand? (Although I hope it'll be a bit smaller than pictured)
I do like that concept indeed. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
modeling is lik 6 times cooler then school work ^^
<img src='http://dorian.carpe-noctem.ca/models/welder_pad_1.jpg' border='0' alt='user posted image' />
Edit: My idea for the anims is to have the little white markers dance a little bit when the welder is idle (and have the flow readings indicate 0) and to have them do something logical when the welder is in use. Also, in the draw animation, maybe have the screen flicker a few times then come on.
also why dont u have the screen with the indicators on the welder? just make it smaller.
then in the other hand you can take a pair of goggles and hold them over your eyes <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
if you dont do it, ill try, and fail
(edit) can you put things close up in front of the player's veiw? Then you could put a little transparent screen on the goggles and you could see through them!
if you did this I would love you forever
Edit: (I seem to edit way too many posts) Only problem would be the text...
<!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
(edit) and an lcd where he pushes buttons that dont do anything would be cool also.
(edit)(edit) do em both! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
(edit)(edit)(edit) make the lcd buttons correspond with the things he sees on the HUD like when he pushes different buttons different levels change.
(edit)(edit)(edit)(edit) edit!
Anyways, here's a slight update. The pad with some buttons and a scroll-y whell in the bottom left. The welder has some little buttons and a dial on the side, as per the concept now. If anyone knows the answer to menohack's suggestion... that does sound cool.
<img src='http://dorian.carpe-noctem.ca/models/welder_3.jpg' border='0' alt='user posted image' />
<img src='http://dorian.carpe-noctem.ca/models/welder_pad_2.jpg' border='0' alt='user posted image' />
Edit: The scroll wheel is black, encased in that white box btw. Hard to see.