Other then suicides (ie typing kill, falling into pits, getting crushed) is there any way to kill an alien and NOT get rez for it? This post left the faint implication that killing aliens with good old fashioned turrets would earn you RFK. I'm sure he didn't mean that intentionally but, is there anyway that can happen that isn't an accidental death? Second, just what is the upgrade amount for mines? Will a level 3 mine still kill off a carapce level 3 skulk? How much damage is it doing at level 1, level 2 and level 3?
The reason everyone brings up RFK is that before 3.0, you didn't get RFK from mines. Turrets have always given RFK (as long as RFK has been around at least).
Mines are great, but don't rely on them too much. The mines in the hive are usually quickly taken out with spit/bilebomb, unless you have the whole alien team in their spawn queue. For PGs and siege stations they are most definitely teh win, over and over. Plus you can now drop shotties at the PG. For main base they're hit and miss. You have to drop 2 packs at base most of the time for them to really be effective. Skilled skulks are starting to get used to mines at base and can avoid them quite effectively while taking out your buildings. You need a base guard to complement the mines and try to make the skulks run into them. Putting a mine or two by the CC is good because you can logout to fight the skulks, but it's still risky getting out of the CC with level 0 armor.
Don't be afraid as commander to drop mines yourself like Trev said. It only takes a second, and your team doesn't have to spend any time worrying about defense.
Carapaced skulk ends up in the red health after a mine <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
<!--QuoteBegin-maverick651+Apr 19 2004, 03:29 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (maverick651 @ Apr 19 2004, 03:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> hiding the mines <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> the best thing u can do with mines.
yesterday i downloaded a new mine model that has a laser. i would like to bring up a few points about it. 1. im best as skulk, out of all the ns characters, so i am highly proficient at avoiding mines. 2. the laser beam can only be seen within 5 meters. this seems like a lot but when your a celerity skulk, the world is different. 3. laser mines help me way more as a TSA grunt because I know how others have set up their minefields = i now always get the mines from the comm because i can set them up right. 4. pre 3.0 mines had a laser (i've heard from a friend of mine)
btw, i have almost completely modded the character sprites and models in ns. not because i want to cheat, but because the spec ops 1 lmg looks soo cool i now get lvl 3 weps before i get a shotty in CO
<span style='color:red'><b>the lesson: don't get new models to cheat, thats lame. get new models to make ns different and more fun, thats cool </b></span>
[edit] who needs spelling and grammer? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> [/edit]
<!--QuoteBegin-hidden_sniper+Apr 22 2004, 07:20 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (hidden_sniper @ Apr 22 2004, 07:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <span style='color:red'><b>the lesson: don't get new models to cheat, thats lame. get new models to make ns different and more fun, thats cool </b></span>
[edit] who needs spelling and grammer? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> [/edit] <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> We'll have Flayra in for tomorrow's Public Service Announcement.
In addition, I also hid the mines and it works great.
<!--QuoteBegin-_Lost_+Apr 19 2004, 12:10 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (_Lost_ @ Apr 19 2004, 12:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> That lat post made me think....
Other then suicides (ie typing kill, falling into pits, getting crushed) is there any way to kill an alien and NOT get rez for it? This post left the faint implication that killing aliens with good old fashioned turrets would earn you RFK. I'm sure he didn't mean that intentionally but, is there anyway that can happen that isn't an accidental death? Second, just what is the upgrade amount for mines? Will a level 3 mine still kill off a carapce level 3 skulk? How much damage is it doing at level 1, level 2 and level 3? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I might be wrong on the base damage, but its 125 base mine damage afaik (or 150, I forget). Weapon upgrades do 10% extra damage per level. A level 0 mine if its really 125 would leave a L3 Carapace Skulk at an amazing 5HP, but then again I suspect I'm wrong on the damage.
Edit - oops meant to edit the previous post, whatever : If aliens are at Hive 1, yes mines rule. At Hive 2, they almost instantly become unworthy of deploying in most cases.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->4. pre 3.0 mines had a laser (i've heard from a friend of mine)<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Mines in 1.0x had a lazer IF they were placed on a wall. If they were placed on the ground, they were proximity mines, which is why there was no lazer. If they were placed on a wall, they were trip mines, which is why there was a lazer. Also, the only way that they were meant to be killed was by running into them, or with acid rocket or bile bomb (both on the fade at that time). Spit could take them out, if you knew where to aim (which was slightly above them).
aonomusDedicated NS Mastermind (no need for school)Join Date: 2003-11-26Member: 23605Members, Constellation
I find mines really good for tight locations, random places, and inside structures.
Tight locations like red room on ns_nothing are hard to fight in, due to the aliens being able to come time and time again, and just bite randomly to kill your structures, mine it up, bewm
Some other tight locations would include behind buildings, especially in corners, or where theres a blind spot on your defences, skulk dodges 2 turrets, then bewm
Some random places would be around corners, inside the resource nozzle model, or some other interesting locations, like just inside a door, a alien opens door and charges thru the narrow crack, then bewm
Some other things to use with mines are mine ladders, effective defence against early game aliens, weakening larger aliens, etc.
What I find usefull is to drop a armory and a phase gate in a hot location (hostile, not... err.. ya). You drop some mines, a welder or two if needed, and some shotties or other stuff if needed. It provides an instant power boost to the marines, cause they have ammo, meds, and a general structure to hump...
<span style='font-size:8pt;line-height:100%'>I was inspired by a recent game where we relocated to Station Access Alpha.
I'm not in a clan or anything, but I think if you had a bunch of friends and you all knew what the plan was, you could pull this off.
I just like being crafty. Sneaky is my game.
I might as well explain a few things about how to prioritize vents that the marine team can use:
First of all, when you're considering vents, try to think about their possible worth. Everything from skulk traffic, to whether or not you can build in there, to whether it allows you to actually GET ANYWHERE or DO ANYTHING. Vents that just trap you and force you to commit suicide and respawn to escape are completely worthless except to allow skulks someplace to hide. The sooner you weld any vents like that shut, the better.
Second, consider how likely it is that you'll be able to pull off a mine ladder plan. You have to have very close support teamwork for the guy laying the mines, who has to lay them down with spot-on perfect precision, and then you have to all duck-jump your way quickly into the vent and move to your objectives. This can be a hard feat of teamwork to organize, so if it requires your guys going up a ladder one at a time, in single file, with only two people covering, it might just not work, and you should forget the plan.
Third, the idea isn't to just get into a vent and camp aliens from somewhere they won't be looking for you. Ideally, if the commander is dropping TEN RESOURCES worth of equipment to you, you will be using it to get somewhere and do something useful. After all, there's no reason for the commander to drop you those mines when there's a hallway that would be perfectly free for the whole team to use about twenty meters down the hall. The idea is to get somewhere almost as fast as you would using the main roads, and do it very quietly, and be hard to intercept. If the commander thinks that he's going to spend more than five medpacks and/or ammopacks if your squad uses the hallways where skulks are looking for you, it's time to consider something crazy like mine ladders into vents. Surprise and the unexpected works pretty well, as long as everyone on your team understands how it's done.
So that's the why for this image guide. Yeah. Anyway I hope it helps some of you beginning clans or teams or whatever, and if you're on a pub with some good regulars, you can always try it out. Do it. Go.</span>
Comments
Other then suicides (ie typing kill, falling into pits, getting crushed) is there any way to kill an alien and NOT get rez for it? This post left the faint implication that killing aliens with good old fashioned turrets would earn you RFK. I'm sure he didn't mean that intentionally but, is there anyway that can happen that isn't an accidental death?
Second, just what is the upgrade amount for mines? Will a level 3 mine still kill off a carapce level 3 skulk? How much damage is it doing at level 1, level 2 and level 3?
Mines are great, but don't rely on them too much. The mines in the hive are usually quickly taken out with spit/bilebomb, unless you have the whole alien team in their spawn queue. For PGs and siege stations they are most definitely teh win, over and over. Plus you can now drop shotties at the PG. For main base they're hit and miss. You have to drop 2 packs at base most of the time for them to really be effective. Skilled skulks are starting to get used to mines at base and can avoid them quite effectively while taking out your buildings. You need a base guard to complement the mines and try to make the skulks run into them. Putting a mine or two by the CC is good because you can logout to fight the skulks, but it's still risky getting out of the CC with level 0 armor.
Don't be afraid as commander to drop mines yourself like Trev said. It only takes a second, and your team doesn't have to spend any time worrying about defense.
the best thing u can do with mines.
1. im best as skulk, out of all the ns characters, so i am highly proficient at avoiding mines.
2. the laser beam can only be seen within 5 meters. this seems like a lot but when your a celerity skulk, the world is different.
3. laser mines help me way more as a TSA grunt because I know how others have set up their minefields = i now always get the mines from the comm because i can set them up right.
4. pre 3.0 mines had a laser (i've heard from a friend of mine)
btw, i have almost completely modded the character sprites and models in ns. not because i want to cheat, but because the spec ops 1 lmg looks soo cool i now get lvl 3 weps before i get a shotty in CO
<span style='color:red'><b>the lesson: don't get new models to cheat, thats lame. get new models to make ns different and more fun, thats cool </b></span>
[edit] who needs spelling and grammer? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> [/edit]
[edit] who needs spelling and grammer? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> [/edit] <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
We'll have Flayra in for tomorrow's Public Service Announcement.
In addition, I also hid the mines and it works great.
Other then suicides (ie typing kill, falling into pits, getting crushed) is there any way to kill an alien and NOT get rez for it? This post left the faint implication that killing aliens with good old fashioned turrets would earn you RFK. I'm sure he didn't mean that intentionally but, is there anyway that can happen that isn't an accidental death?
Second, just what is the upgrade amount for mines? Will a level 3 mine still kill off a carapce level 3 skulk? How much damage is it doing at level 1, level 2 and level 3? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I might be wrong on the base damage, but its 125 base mine damage afaik (or 150, I forget). Weapon upgrades do 10% extra damage per level. A level 0 mine if its really 125 would leave a L3 Carapace Skulk at an amazing 5HP, but then again I suspect I'm wrong on the damage.
If aliens are at Hive 1, yes mines rule. At Hive 2, they almost instantly become unworthy of deploying in most cases.
Mines in 1.0x had a lazer IF they were placed on a wall. If they were placed on the ground, they were proximity mines, which is why there was no lazer. If they were placed on a wall, they were trip mines, which is why there was a lazer. Also, the only way that they were meant to be killed was by running into them, or with acid rocket or bile bomb (both on the fade at that time). Spit could take them out, if you knew where to aim (which was slightly above them).
Tight locations like red room on ns_nothing are hard to fight in, due to the aliens being able to come time and time again, and just bite randomly to kill your structures, mine it up, bewm
Some other tight locations would include behind buildings, especially in corners, or where theres a blind spot on your defences, skulk dodges 2 turrets, then bewm
Some random places would be around corners, inside the resource nozzle model, or some other interesting locations, like just inside a door, a alien opens door and charges thru the narrow crack, then bewm
Some other things to use with mines are mine ladders, effective defence against early game aliens, weakening larger aliens, etc.
What I find usefull is to drop a armory and a phase gate in a hot location (hostile, not... err.. ya). You drop some mines, a welder or two if needed, and some shotties or other stuff if needed. It provides an instant power boost to the marines, cause they have ammo, meds, and a general structure to hump...
I'm not in a clan or anything, but I think if you had a bunch of friends and you all knew what the plan was, you could pull this off.
I just like being crafty. Sneaky is my game.
I might as well explain a few things about how to prioritize vents that the marine team can use:
First of all, when you're considering vents, try to think about their possible worth. Everything from skulk traffic, to whether or not you can build in there, to whether it allows you to actually GET ANYWHERE or DO ANYTHING. Vents that just trap you and force you to commit suicide and respawn to escape are completely worthless except to allow skulks someplace to hide. The sooner you weld any vents like that shut, the better.
Second, consider how likely it is that you'll be able to pull off a mine ladder plan. You have to have very close support teamwork for the guy laying the mines, who has to lay them down with spot-on perfect precision, and then you have to all duck-jump your way quickly into the vent and move to your objectives. This can be a hard feat of teamwork to organize, so if it requires your guys going up a ladder one at a time, in single file, with only two people covering, it might just not work, and you should forget the plan.
Third, the idea isn't to just get into a vent and camp aliens from somewhere they won't be looking for you. Ideally, if the commander is dropping TEN RESOURCES worth of equipment to you, you will be using it to get somewhere and do something useful. After all, there's no reason for the commander to drop you those mines when there's a hallway that would be perfectly free for the whole team to use about twenty meters down the hall. The idea is to get somewhere almost as fast as you would using the main roads, and do it very quietly, and be hard to intercept. If the commander thinks that he's going to spend more than five medpacks and/or ammopacks if your squad uses the hallways where skulks are looking for you, it's time to consider something crazy like mine ladders into vents. Surprise and the unexpected works pretty well, as long as everyone on your team understands how it's done.
So that's the why for this image guide. Yeah. Anyway I hope it helps some of you beginning clans or teams or whatever, and if you're on a pub with some good regulars, you can always try it out. Do it. Go.</span>