[wip] M-16 Year 3000 Model
funbags
Join Date: 2003-06-08 Member: 17099Members
<div class="IPBDescription">Needs skinning</div> Alright, i got it meshed and optimized <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
856 polies.
(THANK YOU BOTCHI. HE=HERO)
<img src='http://img7.photobucket.com/albums/v18/funbags/lmg1.jpg' border='0' alt='user posted image' />
<img src='http://img7.photobucket.com/albums/v18/funbags/lmg.jpg' border='0' alt='user posted image' />
Rar posted below, model, mesh, and credits.
<a href='http://www.nsarmslab.com/forums/index.php?act=Attach&type=post&id=7229' target='_blank'>http://www.nsarmslab.com/forums/index.php?...pe=post&id=7229</a>
856 polies.
(THANK YOU BOTCHI. HE=HERO)
<img src='http://img7.photobucket.com/albums/v18/funbags/lmg1.jpg' border='0' alt='user posted image' />
<img src='http://img7.photobucket.com/albums/v18/funbags/lmg.jpg' border='0' alt='user posted image' />
Rar posted below, model, mesh, and credits.
<a href='http://www.nsarmslab.com/forums/index.php?act=Attach&type=post&id=7229' target='_blank'>http://www.nsarmslab.com/forums/index.php?...pe=post&id=7229</a>
Comments
when your skinning something, you don't want your skin scaled UP, you want it scaled DOWN when it geos from bmp to model...
as a general rule, please don't mesh things with any LESS than two bmps... unless its a knife, and even then, have one for metal, and one for wood/handle.
Godhand, if by "composed" you mean to leave everything in one giant group and mesh it from one direction... thats just stupid. you have to break it apart to get every side meshed appropriately.
Delarosa, how the hell is it horrible? and what are you talking about not wanting your skin scaled up, you infact DO what your skin scaled up. thats the entire point, to have as much .bmp "space" on each triangle of your model as possible - while keeping the model easy to recognize, easy to skin, and not stretched.
and as far as how many .bmps you use doesn't matter at all, what matters is the size of the .bmps that you use to mesh. and in that sense, my single 512x .bmp has twice the quality that all your double 256x .bmps have (262144 pixels versus 131072 pixels). the only real reasons to use multiple .bmps is if you want chrome or you have a section of your model that you want the skin to be changed easily (flags/icons/etc.).
sorry if i sound angry, its cause i am. i spent several hours on this and lots of other models in the same way, and i'll be damned if i let you all down talk it when you have no idea what you are saying.
i'm not saying its a perfect mesh job or anything, there are several low pixel areas and i'm not completely pleased about the stock, but i did my best on it and i did it correct.
what i'm saying needs to happen: assign some of it to another bmp, and scale them up.
ok, look at heck, lets say the default NS shotgun: that's 3 skinmaps... one for the shell alone, one for the green parts and one for the black parts.
now, this mesh is awsome, it's nice that you fit it ALL on there... but it's undestinguishable, i personally can't tell what is the mesh and what is the area between the mesh.
basically, you just need to take a few groups (hopefully you have more than one group) and move it to another materail, scale, and re-upload.
just keep it as a general rule, no less than two maps. the amount of detail possible on 2 512x512 maps is alot better than just one.
ok, here's a picture of something terribly wrong...
peiced of the body/handle shouldn'y be mirrored. doing the grip like this saves space, buse screws up the skin completely...
say i want to make the skin where it shows a little indent on the grip... there is no way in the world i can ever do that since these are put in together.
and yes, i'm still going to be tweaking it...
and whats wrong with mirroring the grip like that? each of those sections is going to have the exact same picture anyway - all it is, is grip. a grid-like pattern. thats it. the "inner" grip pieces are a different section meshed similar so they can be a different color. now if this model had just one large section of grip (like most guns), i wouldn't have been able to do this - and i woulnd't have wanted to either. it just seemed to fit this model.
lol, but tweak it all you like. i'm actually curious as to what all you are going to do.
Godhand, if by "composed" you mean to leave everything in one giant group and mesh it from one direction... thats just stupid. you have to break it apart to get every side meshed appropriately.
Delarosa, how the hell is it horrible? and what are you talking about not wanting your skin scaled up, you infact DO what your skin scaled up. thats the entire point, to have as much .bmp "space" on each triangle of your model as possible - while keeping the model easy to recognize, easy to skin, and not stretched.
and as far as how many .bmps you use doesn't matter at all, what matters is the size of the .bmps that you use to mesh. and in that sense, my single 512x .bmp has twice the quality that all your double 256x .bmps have (262144 pixels versus 131072 pixels). the only real reasons to use multiple .bmps is if you want chrome or you have a section of your model that you want the skin to be changed easily (flags/icons/etc.).
sorry if i sound angry, its cause i am. i spent several hours on this and lots of other models in the same way, and i'll be damned if i let you all down talk it when you have no idea what you are saying.
i'm not saying its a perfect mesh job or anything, there are several low pixel areas and i'm not completely pleased about the stock, but i did my best on it and i did it correct. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
sorry typed my post backwards ^^;;.. i meant the more meshes the merrie ^^
[/sarcasm]
You wouldnt be able to have a very consistant skin on that... at least i know i wouldnt be able to, not to menchon the stretching it'd have.
its not like the thing isn't labeled by group, you just select the group by name (or by faces) and it shows on the 3-d model where it is that you have just selected. sounds like you all need to download LithUnwrap (its a skin meshing program).
and bashh, it has hardly any stretching...
nah bashh i think mine is worse