Co_rar

StorMStorM Join Date: 2004-01-22 Member: 25577Members
<div class="IPBDescription">My first 'ever' map</div> Heh. I know it aint great or anything, although alot of people play it atm

co_rar (could'nt think of anything else) is my first map, after seeing a mate make a nice readyroom, i decided to learn.

Screenshots

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Marine Spawn

<img src='http://www.xes-powered.net/storm/rar1.JPG' border='0' alt='user posted image' />

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Main hallway

<img src='http://www.xes-powered.net/storm/rar2.JPG' border='0' alt='user posted image' />

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Alien Spawn

<img src='http://www.xes-powered.net/storm/rar3.JPG' border='0' alt='user posted image' />

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Don't be too harsh <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->

Comments

  • PhenoPheno Join Date: 2003-09-06 Member: 20614Members, Constellation
    Nice one, looks good from screenys.

    Get a host for the download and ill get it on the station server.

    (hopes its the same storm i know)

    <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • StorMStorM Join Date: 2004-01-22 Member: 25577Members
    hehe yeah Pheno (=]THV[=StorM), its on same host as images,
    <a href='http://www.xes-powered.net/storm/co_rar.zip' target='_blank'>Download Here</a>
  • Invader_ScootInvader_Scoot Join Date: 2003-10-13 Member: 21669Members, Constellation, Reinforced - Shadow
    edited April 2004
    Well I found a leak in the map, it should save you from the skybox. No skybox = better map!
  • StorMStorM Join Date: 2004-01-22 Member: 25577Members
    yeah cheers for that, i also found another one, if you look at screenshot of rines spawn, look at the edging on the left, small gap, hardly noticable.
  • Invader_ScootInvader_Scoot Join Date: 2003-10-13 Member: 21669Members, Constellation, Reinforced - Shadow
    So fix those leaks, get rid of the sky box, and release it again! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    Well, from the screens, I can see that your map needs more detail. The walls are completely flat and the lighting is extremely bland. Try experimenting with differently shaped walls and ceilings, add in pipes, computers, machines, etc. Also, if you aren't using texture lights already, do so. It makes the lighting look alot better, and try mixing with several colors in the same room. Light spots also help to create a certain contrast between light and dark.

    Also, never release a map with a box around it, it causes the engine to render twice as much, it uses up lots of resources such as lightdata and clipnodes, and also makes the compile much longer.
  • GrizzlyGrizzly Join Date: 2003-10-27 Member: 22025Members
    i allready relesed a mapp named "ns_roar" ;D
    hey, good first atempt <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • Invader_ScootInvader_Scoot Join Date: 2003-10-13 Member: 21669Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-ShdwStal+Apr 13 2004, 12:48 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ShdwStal @ Apr 13 2004, 12:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well, from the screens, I can see that your map needs more detail. The walls are completely flat and the lighting is extremely bland. Try experimenting with differently shaped walls and ceilings, add in pipes, computers, machines, etc. Also, if you aren't using texture lights already, do so. It makes the lighting look alot better, and try mixing with several colors in the same room. Light spots also help to create a certain contrast between light and dark.

    Also, never release a map with a box around it, it causes the engine to render twice as much, it uses up lots of resources such as lightdata and clipnodes, and also makes the compile much longer. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    He said it was his first map...
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    <!--QuoteBegin-Invader Scoot+Apr 13 2004, 07:03 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Invader Scoot @ Apr 13 2004, 07:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-ShdwStal+Apr 13 2004, 12:48 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ShdwStal @ Apr 13 2004, 12:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well, from the screens, I can see that your map needs more detail. The walls are completely flat and the lighting is extremely bland. Try experimenting with differently shaped walls and ceilings, add in pipes, computers, machines, etc. Also, if you aren't using texture lights already, do so. It makes the lighting look alot better, and try mixing with several colors in the same room. Light spots also help to create a certain contrast between light and dark.

    Also, never release a map with a box around it, it causes the engine to render twice as much, it uses up lots of resources such as lightdata and clipnodes, and also makes the compile much longer. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    He said it was his first map... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I know, I'm just trying to offer some advice <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    Sorry if I come off harsh.
  • StorMStorM Join Date: 2004-01-22 Member: 25577Members
    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> I made skyboxes because i just was fedup after a while of the damn leak's so it was an easy solution at the time, did'nt know the effects
  • PhenoPheno Join Date: 2003-09-06 Member: 20614Members, Constellation
    Stormy son. im editing the name of the .bsp

    Just incase u release a new version

    Loading it onto the server as

    co_rar_b1
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