My Map >_<

StorMStorM Join Date: 2004-01-22 Member: 25577Members
<div class="IPBDescription">need asssistance</div> erm, someone help! my map has the Alloc thing error whilst trying to run it, i know the possible errors but its really really bugging me now!

could someone sort it plz?

(in return favour, have a map hosted on a public server or webspace (i got 2 gig left))

need msn contact >_<

Comments

  • StorMStorM Join Date: 2004-01-22 Member: 25577Members
    hmmm whats phased?
  • ConfusedConfused Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester
    edited April 2004
    well as you know doubt know consuilting <a href='http://www.slackiller.com/tommy14/errors.htm#allocblock' target='_blank'>tommy of Escondido</a> gives yout he following on alloc block full which i believe is what you are talking about.
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->allocblock:full
    A tough one to figure out, vague error that usually shows up when you start the game or during compile, or even when WC/Hammer starts up - you have gone over the memory limit somewhere for some reason. It can be too little RAM (128M is about minimum), a leaf saw into leaf error, too long pathnames, too many textures, too big a level, too big or too many model/sprites, too big a wav sound file - or it could be that old "too many wads" mistake, a huge "noob" brush around the map to prevent leaks, too many SKY faces on hidden brush faces in the level - or even something else. Example: In early versions of NS, the 3D area info location entities were a major cause.
    If it happens during compile, do not use WC/Hammer to "run" the map, but use a front end or batch file to compile with. You could also get more RAM.

    (The following may still be handy, however be aware that Software mode allocates memory dynamicly, so it may automaticly seem to "fix" any error. Therefore the following info MAY lead you into a dead end:
    Some brush-based entities have rendering properties that, when they interact in OpenGL/D3D video cards, they crash. Switch Half-Life to Software mode first, then load the map. If it loads you now know it is something that is handle different in software, then for Opengl/d3d check water, glows, additive, sprites, transparencies (illusionaries, windows, ect.), env_beams and so on.)

    If it happens in opening a level in WC, it may be you have an animating model showing in one view. You must switch to single view instead of multiple, and try different ones until you get past it.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    ok for us to help you we are going to need more information about the problem a compile log usually helps. you can also try and eliminate many of these problems yourself


    phase means they switched it to the mapping help forum, 'casue thats where this thread belongs:)
  • ShenTraXShenTraX Join Date: 2003-11-10 Member: 22434Members, Constellation
    ya know, as long as i've been mapping. I've never run into half of the weird and unsuall freakish problems some people run into while making a map...

    Must be all the 4-leaft clovers i find.
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    Wasn't your map the one with the skybox? You'll have to remove it, I'm pretty sure that's the cause of this error.
  • XythXyth Avatar Join Date: 2003-11-04 Member: 22312Members
    Yeah, if you have a gigantic box around your map it will eat up memory <i>Really</i> fast. So remove that and fix your leaks and you should be okay.
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