Maping Range And Size Infos Needed

Browser_ICEBrowser_ICE Join Date: 2002-11-04 Member: 6944Members
<div class="IPBDescription">entity active range, max map size, ...</div> Hi, I am curious about some infos to help for a possible map layout design. I had seen those infos somewhere before but can't recall where. Can anyone point me ?

- maximum map size

- siege active range : what's the radius of the attack range

- command chair range : what's the radius of the chair that allows building of equipements like IP or any other ones that have to be in the chair's range

- hive sizes

- hive healing range

- hive range similar to the chair : does such a thing exist ?

- min height/width of corridors for :
--- light marines
--- heavy marines
--- aliens level 1,2,3,4 & 5
--- marine equipement
--- alien equipement

- crouch/jump heights for marines & aliens

- height/width of a ressource tower (marine/alien)

- distance covered by a 30 sec rush done by marines and aliens : how far can they travel at max speed at map start for a 30 sec run

- max height/depth of floor for commander view

- average floor height (coordinate) for the normal commander view height

- max width viewable from a commander view at normal distance : what size would a room be to completly fit in the commander view at an average floor height

- max distance of a trown grenade (hand and GL)

- range of invisibility shield of a sensory

- working range of an observatory

- max shooting range of an ofense tower

- max healing range of a defense tower


If I have other questions, I'll add them via a reply (a bit late now). Making a map has been in my mind for a while. I just have to have time to do it.

Oh yea and what is the maximum WAD size of custom textures besides the NS ones ?

Comments

  • ConfusedConfused Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester
    - maximum map size: 8192x8192x8129(x,y,z) (its the grid that is shown in hammer)

    - siege active range : 1100

    - command chair range : 400

    - hive sizes hive itself 256x256x256 (tentacles on top make it 320 high)

    - hive healing range:500

    - hive range: this is set by the mapper default is 2000 units

    - min height/width of corridors for :
    ns has three possible clipping hulls. for players they are
    32 32 72 - standing marine, couched onos, standing fade
    64 64 108, standing onos
    32 32 36skulk, lerk, gorge, crouched marine, crouched fade
    to accomidate a player teh clipping hull must be able to fit down the hall way. ttheoretically a marine can walk in a 33 unit wide hallway, but it will be nearly impossible to enter.

    - crouch/jump heights see previous or do you mean <a href='http://www.unknownworlds.com/forums/index.php?showtopic=67427&hl=jump' target='_blank'>this</a>

    - height/width of a ressource tower (marine/alien). seems to be about the size of a standing marine, for eitehr team should be an area at least 128x128 to allow players to run around it

    - 30 sec rush: an onos moves 7200(as does a fade), a lerk moves 5250, a gorge 5100, and skulk 8700. marines, i dont know

    - max height/depth of comm view: this can be set in the info_mapinfo entity i assume values larger than the hammer grid are excluded, see first post (-4096 , 4096)

    - average floor height (coordinate) for the normal commander view height: defaults to zero is entirely based on teh map in question is set in info_mapinfo entity

    - max width view: to variable to give you a good answer entirely based upon mappers choice and individaul prefrences.

    - range of invisibility shield of a sensory:750 (you must be with in range for 3 seconds)

    - working range of an observatory 800 units

    - max healing range of a defense tower: 400(also for movement chamber to give adreniline)
    maximum WAD size :no max on size of the wad however the used textured must be below 4.0 megabytes to be oficial

    statistics from the <a href='http://www.natural-selection.org/manual_version_2/Natural_Selection_Manual_Framed.html' target='_blank'>new manual</a>

    mapping info can be found in much greater depth <a href='http://www.unknownworlds.com/forums/index.php?showtopic=61923' target='_blank'>in the FAQ</a>

    also, search is your best friend for mapping problems. wheee
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