Maping Range And Size Infos Needed
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Join Date: 2002-11-04 Member: 6944Members
<div class="IPBDescription">entity active range, max map size, ...</div> Hi, I am curious about some infos to help for a possible map layout design. I had seen those infos somewhere before but can't recall where. Can anyone point me ?
- maximum map size
- siege active range : what's the radius of the attack range
- command chair range : what's the radius of the chair that allows building of equipements like IP or any other ones that have to be in the chair's range
- hive sizes
- hive healing range
- hive range similar to the chair : does such a thing exist ?
- min height/width of corridors for :
--- light marines
--- heavy marines
--- aliens level 1,2,3,4 & 5
--- marine equipement
--- alien equipement
- crouch/jump heights for marines & aliens
- height/width of a ressource tower (marine/alien)
- distance covered by a 30 sec rush done by marines and aliens : how far can they travel at max speed at map start for a 30 sec run
- max height/depth of floor for commander view
- average floor height (coordinate) for the normal commander view height
- max width viewable from a commander view at normal distance : what size would a room be to completly fit in the commander view at an average floor height
- max distance of a trown grenade (hand and GL)
- range of invisibility shield of a sensory
- working range of an observatory
- max shooting range of an ofense tower
- max healing range of a defense tower
If I have other questions, I'll add them via a reply (a bit late now). Making a map has been in my mind for a while. I just have to have time to do it.
Oh yea and what is the maximum WAD size of custom textures besides the NS ones ?
- maximum map size
- siege active range : what's the radius of the attack range
- command chair range : what's the radius of the chair that allows building of equipements like IP or any other ones that have to be in the chair's range
- hive sizes
- hive healing range
- hive range similar to the chair : does such a thing exist ?
- min height/width of corridors for :
--- light marines
--- heavy marines
--- aliens level 1,2,3,4 & 5
--- marine equipement
--- alien equipement
- crouch/jump heights for marines & aliens
- height/width of a ressource tower (marine/alien)
- distance covered by a 30 sec rush done by marines and aliens : how far can they travel at max speed at map start for a 30 sec run
- max height/depth of floor for commander view
- average floor height (coordinate) for the normal commander view height
- max width viewable from a commander view at normal distance : what size would a room be to completly fit in the commander view at an average floor height
- max distance of a trown grenade (hand and GL)
- range of invisibility shield of a sensory
- working range of an observatory
- max shooting range of an ofense tower
- max healing range of a defense tower
If I have other questions, I'll add them via a reply (a bit late now). Making a map has been in my mind for a while. I just have to have time to do it.
Oh yea and what is the maximum WAD size of custom textures besides the NS ones ?
Comments
- siege active range : 1100
- command chair range : 400
- hive sizes hive itself 256x256x256 (tentacles on top make it 320 high)
- hive healing range:500
- hive range: this is set by the mapper default is 2000 units
- min height/width of corridors for :
ns has three possible clipping hulls. for players they are
32 32 72 - standing marine, couched onos, standing fade
64 64 108, standing onos
32 32 36skulk, lerk, gorge, crouched marine, crouched fade
to accomidate a player teh clipping hull must be able to fit down the hall way. ttheoretically a marine can walk in a 33 unit wide hallway, but it will be nearly impossible to enter.
- crouch/jump heights see previous or do you mean <a href='http://www.unknownworlds.com/forums/index.php?showtopic=67427&hl=jump' target='_blank'>this</a>
- height/width of a ressource tower (marine/alien). seems to be about the size of a standing marine, for eitehr team should be an area at least 128x128 to allow players to run around it
- 30 sec rush: an onos moves 7200(as does a fade), a lerk moves 5250, a gorge 5100, and skulk 8700. marines, i dont know
- max height/depth of comm view: this can be set in the info_mapinfo entity i assume values larger than the hammer grid are excluded, see first post (-4096 , 4096)
- average floor height (coordinate) for the normal commander view height: defaults to zero is entirely based on teh map in question is set in info_mapinfo entity
- max width view: to variable to give you a good answer entirely based upon mappers choice and individaul prefrences.
- range of invisibility shield of a sensory:750 (you must be with in range for 3 seconds)
- working range of an observatory 800 units
- max healing range of a defense tower: 400(also for movement chamber to give adreniline)
maximum WAD size :no max on size of the wad however the used textured must be below 4.0 megabytes to be oficial
statistics from the <a href='http://www.natural-selection.org/manual_version_2/Natural_Selection_Manual_Framed.html' target='_blank'>new manual</a>
mapping info can be found in much greater depth <a href='http://www.unknownworlds.com/forums/index.php?showtopic=61923' target='_blank'>in the FAQ</a>
also, search is your best friend for mapping problems. wheee