Help Me
Owen1
Join Date: 2003-04-13 Member: 15457Members
<div class="IPBDescription">hackjob skeleton problems</div> so i'm making a hack, but i cant figure out which bone i have to assign the head to... it's the TS skeleton aswell. so on Bip1 testa the head disconnects from the body and looks like its away from the model. if i attach it to collo it looks like a broken neck (not to mention sumthing has to be attached to testa in order to compile... if sum1 can help i'd greatly appreciate it
Comments
try "Bip01 Head"
Although there's still very odd gaps, I think there's a button to fix that, but I'm an animator not a modeller, so meh. I just know that moving the mesh in MS works but do NOT touch the skelly unless you want to make anims from scratch.