Guide To Setting Up Quark For Steam?
Alcapwn
"War is the science of destruction" - John Abbot Join Date: 2003-06-21 Member: 17590Members
<div class="IPBDescription">WARNING:14 yr old nub who sucks at math!</div> Anybody have a detailed guide to setting up Quark for mapping for NS with steam?
Thx
P.S.-I dont want to use hammer, tried to and i dont know what to do. This looks easier, so im gonna try this
Thx
P.S.-I dont want to use hammer, tried to and i dont know what to do. This looks easier, so im gonna try this
Comments
Here's what i changed to get it to work with steam;
- If you choose to use hl.wad, liquids.wad, etc... QuArK will not find them cause they are now in .gcf files and QuArK cannot read in .gcf files yet (just like hammer i think). Get <a href='http://countermap.counter-strike.net/Nemesis/' target='_blank'>GCFScape</a>, and use it to extract those .wads into your half-life/valve directory. Example; X:\SteamGames\your@email.com\half-life\valve. Of course if you still have your WON installation, you can just copy em from there (that's what i did).
- For NS, <i>if i remember correctly</i>, the NS .qrk plugin you installed in QuArK will point to a /ns directory by default (not /nsp). So to find the NS textures, QuArK will look in /ns and find nothing. The quick solution i found, was copy/pasting my /nsp directory into a new directory called /ns and use this directory for mapping. It has some advantages; you can use different settings to check/test your maps than you do for playing NS (cheat binds, binds for bots, stuff like that)
Good luck with QuArK.