they should fit some compability into the 96kb because the lighting doesn't work properly at all for me ^^; the monsters have shadows lighter than the level so it's like they cast negative shadows o.O
Ran fine for me on an Athlon 2800+, 9800pro, 1gb ram. Be sure you turn off FSAA/AF for your drivers though. It's not used by the game, but takes a MASSIVE fps hit if they're enabled. I got like 2fps with them, 60fps without them. It ran fine for me. Quite a long level, some very nice architecture and lighting abounds. My brother tried it on his GF4 though and he also ran into the 'invisible wall' bug that someone else mentioned.
QuaunautThe longest seven days in history...Join Date: 2003-03-21Member: 14759Members, Constellation, Reinforced - Shadow
<!--QuoteBegin-Dubbilex+Apr 20 2004, 04:20 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dubbilex @ Apr 20 2004, 04:20 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Quaunaut+Apr 19 2004, 11:40 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Quaunaut @ Apr 19 2004, 11:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Quaunaut+Apr 19 2004, 04:04 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Quaunaut @ Apr 19 2004, 04:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Holy Shite thats incredible. The graphics kick ****(is that BUMP MAPPING?!), and while it isn't fun, it is fun to see how far it goes at only 96k. Wow.
*applause*(some mod correct that spelling for me)
<span style='color:white'>Bite us <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--></span> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> I feel the love Nem.
And yeah, Inf is right. This is friggin incredible. Dynamic Lighting, Bump Mapping, detailed maps and monsters...this is engineering at man's best. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> nah - that'd probably be the Golden Gate Bridge or something like that. Or maybe the Great Pyramids....
Ooh! The St. Louis Arch! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Nah, I still think this wins. I mean, those were all things that you could use, and require constant maintanance, and still aren't that great. This just rocks <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Comments
the monsters have shadows lighter than the level so it's like they cast negative shadows o.O
*applause*(some mod correct that spelling for me)
<span style='color:white'>Bite us <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--></span> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I feel the love Nem.
And yeah, Inf is right. This is friggin incredible. Dynamic Lighting, Bump Mapping, detailed maps and monsters...this is engineering at man's best. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
nah - that'd probably be the Golden Gate Bridge or something like that. Or maybe the Great Pyramids....
Ooh! The St. Louis Arch! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Nah, I still think this wins. I mean, those were all things that you could use, and require constant maintanance, and still aren't that great. This just rocks <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->