.kkrieger

2»

Comments

  • panda_de_malheureuxpanda_de_malheureux Join Date: 2003-12-26 Member: 24775Members
    it refuses to go past 5% loading, and i have all the minimum requrements
  • RetalesRetales Panigg cultist Join Date: 2003-08-07 Member: 19180Members
    Blimey!! <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    they should fit some compability into the 96kb because the lighting doesn't work properly at all for me ^^;
    the monsters have shadows lighter than the level so it's like they cast negative shadows o.O
  • FinaFina Join Date: 2002-11-01 Member: 3267Members
    Ran fine for me on an Athlon 2800+, 9800pro, 1gb ram. Be sure you turn off FSAA/AF for your drivers though. It's not used by the game, but takes a MASSIVE fps hit if they're enabled. I got like 2fps with them, 60fps without them. It ran fine for me. Quite a long level, some very nice architecture and lighting abounds. My brother tried it on his GF4 though and he also ran into the 'invisible wall' bug that someone else mentioned.
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-Dubbilex+Apr 20 2004, 04:20 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dubbilex @ Apr 20 2004, 04:20 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Quaunaut+Apr 19 2004, 11:40 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Quaunaut @ Apr 19 2004, 11:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Quaunaut+Apr 19 2004, 04:04 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Quaunaut @ Apr 19 2004, 04:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Holy Shite thats incredible. The graphics kick ****(is that BUMP MAPPING?!), and while it isn't fun, it is fun to see how far it goes at only 96k. Wow.

    *applause*(some mod correct that spelling for me)

    <span style='color:white'>Bite us <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--></span> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I feel the love Nem.

    And yeah, Inf is right. This is friggin incredible. Dynamic Lighting, Bump Mapping, detailed maps and monsters...this is engineering at man's best. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    nah - that'd probably be the Golden Gate Bridge or something like that. Or maybe the Great Pyramids....



    Ooh! The St. Louis Arch! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Nah, I still think this wins. I mean, those were all things that you could use, and require constant maintanance, and still aren't that great. This just rocks <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Sign In or Register to comment.