Ut2004 Dm Map Release
tommyd
Creator of ns_tanith, co_pulse and co_faceoff Join Date: 2002-01-24 Member: 40Members, NS1 Playtester, Contributor, NS2 Developer
in Off-Topic
<div class="IPBDescription">download and pics here</div> this map was released a while ago to the unreal community, but i just wanted to post it here for all the NS peeps. it's my first unreal tech map. all custom content. it felt nice moving to an engine that isn't 5 years old. ( <3 NS ) sorry it's not ONS, but my next map will be, i promise! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<img src='http://img44.photobucket.com/albums/v135/vitruvius/mappics/cliffyb2.jpg' border='0' alt='user posted image' />
<a href='http://tommyd.hl-nightwatch.net/cliffyb.html' target='_blank'>show all pics here</a>
<a href='http://www.unrealplayground.com/maps.php?mapid=5103' target='_blank'>download it here (20MB)</a>
<a href='http://www.mapraider.com/maps/?fileid=1816' target='_blank'>also, go here and rate the map!</a> *cough* all 10's plz *cough* <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
<img src='http://img44.photobucket.com/albums/v135/vitruvius/mappics/cliffyb2.jpg' border='0' alt='user posted image' />
<a href='http://tommyd.hl-nightwatch.net/cliffyb.html' target='_blank'>show all pics here</a>
<a href='http://www.unrealplayground.com/maps.php?mapid=5103' target='_blank'>download it here (20MB)</a>
<a href='http://www.mapraider.com/maps/?fileid=1816' target='_blank'>also, go here and rate the map!</a> *cough* all 10's plz *cough* <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Comments
Um... I might download it and give it a lil runaround but I can't really rate it considering I'm not a DM fan and so won't 'play' on it =/
OOH! ~runs off to try invasion on it~
Bill: EXCELLENT!
*Air Guitar*
Map = Teh Win!
Edit: :OOOO What song is that?!
OooOOooooo o.o
And no, I wasn't sneakily snooping around, that's just what he had posted from time to time <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Looks exceptional, by the way. Really beautiful.
Legionnaired: At its core, it's no more difficult than using WC/VHE. You have to learn an entirely different interface and design process to use it, though, and -that- is the difficult part. What is available to you in the Unreal technology is far greater, however, and much more of the pipeline is integrated into the editor.
Bottom line: Both very powerful editors for what they do, just spend the time to learn them and they will give you much love. Though I dunno, tommy may beg to differ on certain points <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
The end result of anything you make in UED can always be bigger, bolder and more complex that poor HL and Hammer can allow, but there's a 5 year technology gap so is there really much surprise in that? ^^
It also allows you to look at cool stuff you see in other maps and learn how it's done to provide inspiration or further your knowledge of mapping techniques.
Pretty nifty all in all ^^
I've been playing with UnrealED as well
but i've only just got the hang of vertex
manipulation. What a great mapping tool
that is compared to the likes of Hammer
and Radient.
I might just have to get UT2k4 <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
And tommyd is a great mapper with awesome maps like ns_tanith, ns_delta, co_pulse and co_faceoff under his belt <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
btw, the music is a song by <a href='http://www.inflames.com' target='_blank'>In Flames</a>. the map shouldn't lag most people with a decent vid card - i optimized it the best i could for an outdoor map.
/me imagines ns2 on unreal eng 3. *drools*