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Hello Subnauts!
We’re writing to you today to let you know that we have made the difficult decision to close the Unknown Worlds forums.
We want to thank you all for your support here in reporting bugs, and providing feedback on both Subnautica and Below Zero, during the course of Early Access and beyond.
Your support remains, as always, incredibly important and valuable to us, and with that in mind, we would like to invite you to continue to interact with us and the wider community on some of our more active platforms, especially
our official Discord
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All of the content on the forums will remain available in read-only mode, but it will no longer be possible to create new topics or posts as of June 21st 2021.
We hope to welcome you all on our Discord and
other community platforms very soon
.
Keep diving,
Unknown Worlds Team.
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Mapping Help and Troubleshooting
How To Do...
Pithlit
Join Date:
2003-05-07
Member:
16120
Members, NS1 Playtester, Constellation
April 2004
in
Mapping Help and Troubleshooting
<div class="IPBDescription">...flickering lights?</div> Well, when i use a light entity and set its appearance to flicker, the game stutters very much after compiling, if that light is around.
is there any way to avoid that or to do it right?
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taleden
Join Date:
2003-04-06
Member:
15252
Members, Constellation
April 2004
How fast is your computer?
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Pithlit
Join Date:
2003-05-07
Member:
16120
Members, NS1 Playtester, Constellation
April 2004
Athlon 1,8ghz with 512mb DDR ram
Its not a hardware problem, i run the game at 1600x1200 with 2xAA and antistrope filtering without problems!
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Pithlit
Join Date:
2003-05-07
Member:
16120
Members, NS1 Playtester, Constellation
April 2004
^Could it be like this, because i do bounce light 10 times in compilation, that this increases the hardware requiremants when it trys to render it?
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taleden
Join Date:
2003-04-06
Member:
15252
Members, Constellation
April 2004
Definitely a possibility, try bounce 1 and see if it helps.
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Its not a hardware problem, i run the game at 1600x1200 with 2xAA and antistrope filtering without problems!