Ummmmmm... Error...

CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
<div class="IPBDescription">not in compiling...</div> I google'd this error, the only one close to it involves aaatrigger and I didn't use aaatrigger at all in my map...

:edit: see attached

<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Lightmap for Texture aaatrigger too large [11x32=352 luxels]; cannot exceed 324.
Most probably your .rmf, your .map or .bsp has been corrupted in some way. AAAtrigger textures are treated special, and should have a special lightstyle of 255, which means "no light data" = RAD is supposed to ignore them. If AAAtrigger is going through RAD, something is wrong, most probably corruption. (BTW: a luxel is short for "luminosity pixel" -- it's a fancier name for a light sample.) <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

Here's the compile log.

<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->hlcsg v2.5.3 rel Custom Build 1.7p13 (Feb  3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
-----  BEGIN  hlcsg -----
Command line: C:\Valve\Tools\XP's\hlcsg.exe -hullfile C:\Valve\Steam\SteamApps\fluffybunny@clan-dg.net\half-life\nsp\nshulls.txt "C:\Documents and Settings\Jarrod\My Documents\co_test.map"
Loading hull definitions from 'C:\Valve\Steam\SteamApps\fluffybunny@clan-dg.net\half-life\nsp\nshulls.txt'
Entering C:\Documents and Settings\Jarrod\My Documents\co_test.map

Current hlcsg Settings
Name                |  Setting  |  Default
---------------------|-----------|-------------------------
threads              [      1 ] [  Varies ]
verbose              [    off ] [    off ]
log                  [      on ] [      on ]
developer            [      0 ] [      0 ]
chart                [    off ] [    off ]
estimate              [    off ] [    off ]
max texture memory    [ 4194304 ] [ 4194304 ]
max lighting memory  [ 6291456 ] [ 6291456 ]
priority              [  Normal ] [  Normal ]

noclip                [    off ] [    off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [      on ] [      on ]
clip hull type        [  legacy ] [  legacy ]
onlyents              [    off ] [    off ]
wadtextures          [      on ] [      on ]
skyclip              [      on ] [      on ]
hullfile              [ C:\Valve\Steam\SteamApps\fluffybunny@clan-dg.net\half-life\nsp\nshulls.txt ] [    None ]
nullfile              [    None ] [    None ]
min surface area      [  0.500 ] [  0.500 ]
brush union threshold [  0.000 ] [  0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

1 brushes (totalling 6 sides) discarded from clipping hulls
CreateBrush:
(0.09 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.50 seconds)

Using Wadfile: C:/Valve/Steam/SteamApps/fluffybunny@clan-dg.net/half-life/nsp/mario.wad
- Contains 0 used textures, 0.00 percent of map (17 textures in wad)
Using Wadfile: C:/Valve/Steam/SteamApps/fluffybunny@clan-dg.net/half-life/nsp/ns.wad
- Contains 29 used textures, 93.55 percent of map (578 textures in wad)

Warning: ::FindTexture() texture SKY not found!
Warning: ::FindTexture() texture CLIP not found!
Warning: ::LoadLump() texture CLIP not found!
Warning: ::LoadLump() texture SKY not found!
Texture usage is at 0.51 mb (of 4.00 mb MAX)
0.64 seconds elapsed

-----  END  hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7p13 (Feb  3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
-----  BEGIN  hlbsp -----
Command line: C:\Valve\Tools\XP's\hlbsp.exe "C:\Documents and Settings\Jarrod\My Documents\co_test.map"

Current hlbsp Settings
Name              |  Setting  |  Default
-------------------|-----------|-------------------------
threads            [      1 ] [  Varies ]
verbose            [    off ] [    off ]
log                [      on ] [      on ]
developer          [      0 ] [      0 ]
chart              [    off ] [    off ]
estimate            [    off ] [    off ]
max texture memory  [ 4194304 ] [ 4194304 ]
priority            [  Normal ] [  Normal ]

noclip              [    off ] [    off ]
nofill              [    off ] [    off ]
null tex. stripping [      on ] [      on ]
notjunc            [    off ] [    off ]
subdivide size      [    240 ] [    240 ] (Min 64) (Max 512)
max node size      [    1024 ] [    1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'C:\Documents and Settings\Jarrod\My Documents\co_test.prt'
0.45 seconds elapsed

-----  END  hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7p13 (Feb  3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
-----  BEGIN  hlvis -----
Command line: C:\Valve\Tools\XP's\hlvis.exe -full "C:\Documents and Settings\Jarrod\My Documents\co_test.map"
  62 portalleafs
170 numportals

-= Current hlvis Settings =-
Name              |  Setting  |  Default
-------------------|-----------|-------------------------
threads            [      1 ] [  Varies ]
verbose            [    off ] [    off ]
log                [      on ] [      on ]
developer          [      0 ] [      0 ]
chart              [    off ] [    off ]
estimate            [    off ] [    off ]
max texture memory  [ 4194304 ] [ 4194304 ]
max vis distance    [      0 ] [      0 ]
priority            [  Normal ] [  Normal ]

fast vis            [    off ] [    off ]
full vis            [      on ] [    off ]


BasePortalVis:
(0.02 seconds)
LeafThread:
(1.11 seconds)
average leafs visible: 53
g_visdatasize:493  compressed from 496
1.13 seconds elapsed

-----  END  hlvis -----



hlrad v2.5.3 rel Custom Build 1.7p13 (Feb  3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
-----  BEGIN  hlrad -----
Command line: C:\Valve\Tools\XP's\hlrad.exe -extra -sparse -lights "C:\Documents and Settings\Jarrod\My Documents\lights.rad""C:\Documents and Settings\Jarrod\My Documents\co_test.map"

-= Current hlrad Settings =-
Name                | Setting            | Default
--------------------|---------------------|-------------------------
threads              [                1 ] [            Varies ]
verbose              [              off ] [              off ]
log                  [                on ] [                on ]
developer            [                0 ] [                0 ]
chart                [              off ] [              off ]
estimate            [              off ] [              off ]
max texture memory  [          4194304 ] [          4194304 ]
max lighting memory  [          6291456 ] [          6291456 ]
priority            [            Normal ] [            Normal ]

vismatrix algorithm  [            Sparse ] [          Original ]
oversampling (-extra)[                on ] [              off ]
bounces              [                1 ] [                1 ]
ambient light        [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light        [          255.000 ] [          256.000 ]
circus mode          [              off ] [              off ]

smoothing threshold  [            50.000 ] [            50.000 ]
direct threshold    [            25.000 ] [            25.000 ]
direct light scale  [            2.000 ] [            2.000 ]
coring threshold    [            1.000 ] [            1.000 ]
patch interpolation  [                on ] [                on ]

texscale            [                on ] [                on ]
patch subdividing    [                on ] [                on ]
chop value          [            64.000 ] [            64.000 ]
texchop value        [            32.000 ] [            32.000 ]

global fade          [            1.000 ] [            1.000 ]
global falloff      [                2 ] [                2 ]
global light scale  [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma        [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale  [            1.000 ] [            1.000 ]
global sky diffusion [            1.000 ] [            1.000 ]

opaque entities      [                on ] [                on ]
sky lighting fix    [                on ] [                on ]
incremental          [              off ] [              off ]
dump                [              off ] [              off ]

colour jitter        [      0.0 0.0 0.0 ] [      0.0 0.0 0.0 ]
monochromatic jitter [      0.0 0.0 0.0 ] [      0.0 0.0 0.0 ]
softlight hack      [  0.0 0.0 0.0 0.0 ] [  0.0 0.0 0.0 0.0 ]
diffuse hack        [                on ] [                on ]
spotlight points    [                on ] [                on ]

custom shadows with bounce light
                    [              off ] [              off ]
rgb transfers        [              off ] [              off ]


[Reading texlights from 'C:\Documents and Settings\Jarrod\My Documents\lights.rad']
[8 texlights parsed from 'C:\Documents and Settings\Jarrod\My Documents\lights.rad']

[Reading texlights from 'C:\Documents and Settings\Jarrod\My Documents\lights.rad']
Warning: Duplication of texlight 'comp_biomech01' in file 'C:\Documents and Settings\Jarrod\My Documents\lights.rad'!
Warning: Duplication of texlight 'light_strip3' in file 'C:\Documents and Settings\Jarrod\My Documents\lights.rad'!
Warning: Duplication of texlight 'fx_damage07' in file 'C:\Documents and Settings\Jarrod\My Documents\lights.rad'!
Warning: Duplication of texlight 'subway_lights' in file 'C:\Documents and Settings\Jarrod\My Documents\lights.rad'!
Warning: Duplication of texlight 'r25_light3' in file 'C:\Documents and Settings\Jarrod\My Documents\lights.rad'!
Warning: Duplication of texlight '~trn_ns' in file 'C:\Documents and Settings\Jarrod\My Documents\lights.rad'!
Warning: Duplication of texlight 'light_yg02on' in file 'C:\Documents and Settings\Jarrod\My Documents\lights.rad'!
Warning: Duplication of texlight 'light_stripred' in file 'C:\Documents and Settings\Jarrod\My Documents\lights.rad'!
[8 texlights parsed from 'C:\Documents and Settings\Jarrod\My Documents\lights.rad']

358 faces
Create Patches : 1785 base patches
0 opaque faces
12900 square feet [1857657.25 square inches]
176 direct lights

BuildFacelights:
(8.37 seconds)
BuildVisLeafs:
(0.88 seconds)
visibility matrix  :  0.3 megs
MakeScales:
(0.39 seconds)
SwapTransfers:
(0.08 seconds)
Transfer Lists :      703520 :  703.52k transfers
      Indices :      322920 :  315.35k bytes
          Data :    2814080 :    2.68M bytes
GatherLight:
(0.05 seconds)
FinalLightFace:
(0.09 seconds)
9.94 seconds elapsed

-----  END  hlrad -----<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

Comments

  • SpoogeSpooge Thunderbolt missile in your cheerios Join Date: 2002-01-25 Member: 67Members
    edited April 2004
    I'd start here:

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Using Wadfile: C:/Valve/Steam/SteamApps/fluffybunny@clan-dg.net/half-life/nsp/mario.wad
    - Contains 0 used textures, 0.00 percent of map (17 textures in wad)
    Using Wadfile: C:/Valve/Steam/SteamApps/fluffybunny@clan-dg.net/half-life/nsp/ns.wad
    - Contains 29 used textures, 93.55 percent of map (578 textures in wad)

    Warning: ::FindTexture() texture SKY not found!
    Warning: ::FindTexture() texture CLIP not found!
    Warning: ::LoadLump() texture CLIP not found!
    Warning: ::LoadLump() texture SKY not found!<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Looks like you've used the SKY and CLIP textures but then removed the .WAD file where they're located. Find that file and reattach it or make a new .WAD file in Wally for just those textures.


    And, this is from the "<a href='http://www.unknownworlds.com/forums/index.php?showtopic=55406' target='_blank'>Common Errors and Problems</a>" thread:

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Lightmap Error
    <img src='http://mappers.riseofpower.net/CommonErrors/lightmap.jpg' border='0' alt='user posted image' />

    Go to the texture tool and replace all instances of aaatrig with null. I forgot about this one. Had to edit it in. Lately I've been getting this, so it's fairly common, for me anyway. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    EDIT: just remembered you said you didn't use the aaatrigger texture. I'm guessing it's a combination of not having the SKY and CLIP textures. WC probably replaced those "non-textured" brushes with the AAATRIGGER (I'm totally guessing here) and now you're getting an error.
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    Yea, thanks, that's exactly what it was.
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