Skies
Mido
Join Date: 2004-04-05 Member: 27742Members
<div class="IPBDescription">Hmm...</div> Alright, here I am, trying to add a sky to my map. I HAVE NO CLUE how to do it. All i know is that in the map properties, there is some cl_sky or something.
Someone explain..
--Hopefully this will help some people, I searched for skies and found nothing.
Someone explain..
--Hopefully this will help some people, I searched for skies and found nothing.
Comments
If you have a steam install of HL thats an easy way of getting ahold of the half-life.wad file. If you don't you can use gcfscape or whatever it is called and extract it from your half-life.gcf.
Now my list is 3x bigger! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->...
CANT FIND THE SKY TEXTURE ::cry::
Found it... I have one big friggin room, is it normal for the facedraw thing to take like, minutes? lol
Now my list is 3x bigger! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->...
CANT FIND THE SKY TEXTURE ::cry:: <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Filter for 'sky'.
Hmm... Could someone give me a copied-pasted example of what i would put under the cl_sky option? I'm very clouded in that area.
The last 2 letters denote direction, the skybox consists of 6 different textures, up, down, left, right, back and front, they are not stored in 1 .tga file but in six different ones with the same name except the last 2 letters.