How To...
Pithlit
Join Date: 2003-05-07 Member: 16120Members, NS1 Playtester, Constellation
<div class="IPBDescription">... make my Elevator unstoppable?</div> Wee, another Problem from teh nub <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Well, i have an elevater (well around 4 in my map) wich got a button on the upper side and on the lower side wich trigger the thing (its a func_traiN) but if the second button is hit, while the train is in progress, it stops moving.
how can i avoid this?
Well, i have an elevater (well around 4 in my map) wich got a button on the upper side and on the lower side wich trigger the thing (its a func_traiN) but if the second button is hit, while the train is in progress, it stops moving.
how can i avoid this?
Comments
Thats is ok for someone waiting on the floor you just left, bu someone on the arriving floor could press the button and it would stop the train.
Thats is ok for someone waiting on the floor you just left, bu someone on the arriving floor could press the button and it would stop the train. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Oh yeah, good point. Well, how about a multi_manager triggering a multisource which is the button's master, making the button not work until the elevator has stopped moving? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
but will the compiler take it as one entity if i gour the two buttons first? and then set them to an entity?
And how does this multimanager workß i have no idea how to use this :/
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Guess I'll stay away from that ns_nothing elevator as an onos until I know for sure.
Guess I'll stay away from that ns_nothing elevator as an onos until I know for sure. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
If a func_door or func_door_rotating has its' "Delay before close" to -1, it will not go back I believe. However, if it is a value other than -1, it'll go back after causing the damage. So even if you're killed by the door then, it'd go back.