Hltv Tutorial?
Solaris
Join Date: 2003-05-11 Member: 16213Members
<div class="IPBDescription">please enlighten us</div> Hi guys.
I know HLTV has a lot of problems right now, but I guess the will be fixed soon. I tried google to find tutorials that explain how to setup und use a HLTV server, but it didn't give me any usable results (or only for Windows).
So I'd like to ask if there is anyone who could write a small tutorial (just like Vadakill's tutorial for setting up a hlds_l) that covers the following points about HLTV server for LINUX:
- what hardware is required
- what software is required
- how to install/setup HLTV
- how to config the HLTV server
- customizations (like custom banners that a lot of HLTV servers use)
- HLTV demos (how to record them, what is different from player-demos, and so on)
I really hope somebody can find the time to write such a tutorial.
Sonja / Solaris
I know HLTV has a lot of problems right now, but I guess the will be fixed soon. I tried google to find tutorials that explain how to setup und use a HLTV server, but it didn't give me any usable results (or only for Windows).
So I'd like to ask if there is anyone who could write a small tutorial (just like Vadakill's tutorial for setting up a hlds_l) that covers the following points about HLTV server for LINUX:
- what hardware is required
- what software is required
- how to install/setup HLTV
- how to config the HLTV server
- customizations (like custom banners that a lot of HLTV servers use)
- HLTV demos (how to record them, what is different from player-demos, and so on)
I really hope somebody can find the time to write such a tutorial.
Sonja / Solaris
Comments
I'll try to answer some questions with my own assumptions, which could be wrong, so take them with a grain of salt.
1. what hardware is required?
There's two ways of running a HLTV server as far as I know. A master server and a recast server. The master server connects and uses up one slot on the main game server and in exchange the master server itself allows the number of people you specify in the config to connect to it. Alternatively you can have other recasting servers to connect to the master server in order to increase the amount of spectators you can have. The only thing you need is to specify an additional slot on your main game server to allow the HLTV master server to connect and spectate.
2. What software is needed?
I think everything you need to run a HLTV server is already on your system. But you will need to configure it to do what you want. It also has "rcon" like privs that need to be specified.
3. How to install/setup HLTV?
No idea, haven't done it yet.
4. how to config the HLTV server
Same, haven't done it yet.
5. Customizations (like custom banners that a lot of HLTV servers use)
Ditto, no idea.
6. HLTV demos (how to record them, what is different from player-demos, and so on)
I'm assuming that the demos are recorded on the server, but to be totally honest I'm not completely sure about that. I think HLTV demos have all the data the server spits out so you can switch between any person at any time unlike standard demos which only show you what the person was looking at when he was taking the demo. If it's not that way, it should be <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
/Hyper
<a href='http://www.slipgate.de/hltv/hltv.html' target='_blank'>http://www.slipgate.de/hltv/hltv.html</a>
Its pretty old now, but it still contains a lot of relevant information. It was made by the guy who coded HLTV for Valve.
Theres only 2 problems I've encountered with HLTV (apart from the current bugs). First is it complaining about a library being missing. You have to add your hlds_l directory to the library path. (search this forum on how to do that) Second is when recording a demo you can't stop the demo until after the delay otherwise you'll cut off the end of the demo.
Those custom logos are more hassle than they are worth unless your broadcasting live games. I made one for a CS League I was running HLTV servers for and it worked great. But nobody saw them when they downloaded the demo, unless they had been watching the game live and had downloaded the logo.
Currently there is a bug if the server has sv_downloadurl in use then a HLTV cannot connect to the server. I imagine it will be fixed in a steam update very soon.
rcon_address "hltvserverip"
rcon_port "hltvserverport"
rcon_password "hltvserverpass"
rcon serverpassword "gameserverpass"
rcon connect "gameserveraddress"
And it all worked great, which is brilliant as now the NS OpenCup can get the coverage it deserves. Anyone know if theres a way to get outside the HLTV 180second delay limit? I think 4mins would be more suitable for NS. This is exciting as it means there is now a point to shoutcasting too <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
This guide was helpful to me, the second section at least: <a href='http://www.tfleague.com/files/configs/TFL_HLTV_help.txt' target='_blank'>http://www.tfleague.com/files/configs/TFL_HLTV_help.txt</a>
The proxy itself was run on Linux, I am awaiting the download of demos and the HLTV server config.
Enjoy <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
What I'm saying is, you should zip up your demos. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
cbmatch-0404262008-n..> 28-Apr-2004 17:19 6.6M
<a href='http://www.clan-veterans.net/ns/amarc/Misc/cbmatch-0404262008-ns_tanith.dem.bz2' target='_blank'>http://www.clan-veterans.net/ns/amarc/Misc..._tanith.dem.bz2</a>
Sorry for the lateness, hf <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->