Storm Child Mine

REDDmonkeyREDDmonkey Join Date: 2004-03-10 Member: 27256Members
<div class="IPBDescription">You know you love it ;)</div> I've smoothed it now, so anyone that would like to mesh it PM me for the model. Or would it be better to attach it to a post? Anyway, i think you've all seen it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> , id really like to see it in game.

Comments

  • SneakiestSneakiest Join Date: 2004-01-01 Member: 24950Members, Constellation
    Actually, I hate it xP
    Sorry but I had to say it... it's blocky (even with the smoothing), 1400 poligons are waaaaay too high for a P & W model (unless someone does a low poly version like, say, 160 poligons maximum for P & W)... and my personal taste says nottingam beats you so <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • Fox_OneFox_One Join Date: 2003-01-15 Member: 12310Members
    I think that 1400 for a mine is a bit high...<!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • REDDmonkeyREDDmonkey Join Date: 2004-03-10 Member: 27256Members
    ah <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> , i thought some people liked it seeing as i got some votes. Maybe ill have to complete it on my own once ive learnt how to mesh <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> , my radeon should be able to cope with 1400 poly mines
  • Fox_OneFox_One Join Date: 2003-01-15 Member: 12310Members
    I lurve it. But it's a bit of a strain on the HL Engine.
  • REDDmonkeyREDDmonkey Join Date: 2004-03-10 Member: 27256Members
    ah i thought it would be a strain on gfx cards, but if its on the engine then thats quite a bit worse i guess <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> . the low poly version doesnt really look so good:
  • Fox_OneFox_One Join Date: 2003-01-15 Member: 12310Members
    <!--QuoteBegin-REDDmonkey+Apr 20 2004, 03:05 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (REDDmonkey @ Apr 20 2004, 03:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ah i thought it would be a strain on gfx cards, but if its on the engine then thats quite a bit worse i guess <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> . the low poly version doesnt really look so good: <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Actually...those bolts and fins(?) can be skinned on for the p_ and w_ models. Keep the high-poly for the v_ model. Problem solved. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • REDDmonkeyREDDmonkey Join Date: 2004-03-10 Member: 27256Members
    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> thx. Whats the difference between a p_ w_ and v_ model? sorry if that seems really nubby <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> .
  • Fox_OneFox_One Join Date: 2003-01-15 Member: 12310Members
    edited April 2004
    <!--QuoteBegin-REDDmonkey+Apr 20 2004, 03:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (REDDmonkey @ Apr 20 2004, 03:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->  thx. Whats the difference between a p_ w_ and v_ model? sorry if that seems really nubby  <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> . <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Okay, imagine you've got the mine weapon out, holding it in your hands. That's the v_ (view) model. Another marine passes by, he's holding a mine in his hands. That's the p_ (player) model. A few seconds later a fade pops out, slaughters that marine, and vanishes. The mines that are now on the floor next to the dead marine are w_ (world) models. Another marine passes you by and plants a mine on the floor nearby. The mine that was just planted is also a w_ (world) model. Generally v_ models are the best-looking of the three, and p_ and w_s (also called peewees) are identical...and lo-res.
  • JaegerJaeger Join Date: 2002-11-28 Member: 10202Members
    edited April 2004
    p_ = what you see in another player's hands

    w_ = what you see on the floor

    v_ = what you see in your hands

    *edit* <i>Dahm you, Revolver! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> </i>
  • Fox_OneFox_One Join Date: 2003-01-15 Member: 12310Members
    <!--QuoteBegin-Jaeger+Apr 20 2004, 03:22 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jaeger @ Apr 20 2004, 03:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->*edit* <i>Dahm you, Revolver! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> </i><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->pwnt. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • REDDmonkeyREDDmonkey Join Date: 2004-03-10 Member: 27256Members
    ohh great <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> thanks. So would you have to mesh/skin the p_ and w_ models separately to the v_ model?
  • Fox_OneFox_One Join Date: 2003-01-15 Member: 12310Members
    <!--QuoteBegin-REDDmonkey+Apr 20 2004, 03:28 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (REDDmonkey @ Apr 20 2004, 03:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ohh great <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> thanks. So would you have to mesh/skin the p_ and w_ models separately to the v_ model? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    If they all use the same model...no.
    But in this case, yes. :/
  • REDDmonkeyREDDmonkey Join Date: 2004-03-10 Member: 27256Members
    I think i understand <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> . Because we want a lower poly version for the p_ and w_ models we basically need to mesh etc the two different models, so we have one for the p_ and w_ and one for the v_?
  • Fox_OneFox_One Join Date: 2003-01-15 Member: 12310Members
  • JimmehJimmeh Join Date: 2003-08-24 Member: 20173Members, Constellation
    I'll try and mesh the low poly one if you want (but my meshes suck <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->)
  • REDDmonkeyREDDmonkey Join Date: 2004-03-10 Member: 27256Members
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> it'd be better than me meshing it any day. Gah i havnt smoothed that one yet, ill do that now then attach it to this post, shouldnt take long.
  • JimmehJimmeh Join Date: 2003-08-24 Member: 20173Members, Constellation
    Just realised the thread title is Storm Child Mine not Sweet Child of Mine <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • REDDmonkeyREDDmonkey Join Date: 2004-03-10 Member: 27256Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Just realised the thread title is Storm Child Mine not Sweet Child of Mine<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    lol <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> , whooo oh oh storm child mineee <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • REDDmonkeyREDDmonkey Join Date: 2004-03-10 Member: 27256Members
    edited April 2004
    ok, heres the p_ and w_ mine jimmeh, it's smoothed now and optimised a bit (799 polys). It's not compiled cos i cant do that for some reason <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->, it says theres an error or something.
  • mephmagemephmage Join Date: 2004-03-24 Member: 27514Banned
    I just love that Mine REDDMonkey, looks damn nice!
    There aint many Mine replacements out there, but I belive this one (If it will be made.) Will stay on the top-10 forever! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • REDDmonkeyREDDmonkey Join Date: 2004-03-10 Member: 27256Members
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> thx meph, just need to get it finished first <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • Fox_OneFox_One Join Date: 2003-01-15 Member: 12310Members
    I'll sneak a laser onto it. >_>
  • REDDmonkeyREDDmonkey Join Date: 2004-03-10 Member: 27256Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I'll sneak a laser onto it. >_><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> i like lasers. Jimmeh or anyone how is the mesh coming?
  • CaptainChetCaptainChet Join Date: 2003-04-21 Member: 15737Members, Constellation
    interesting model, but thats wayy highpoly. you could probably remake with low-polies in mind and come out with a great, low-poly model.
  • NottinghamNottingham Join Date: 2002-11-26 Member: 10002Members
    edited April 2004
    You can cut the polycount to a far lower value without loosing any detail on the model. You will even be able to add more detail then atm with less polys beeing used.

    If you do this the work will be easier for the UVmapper and low end users will be able to use it.
  • REDDmonkeyREDDmonkey Join Date: 2004-03-10 Member: 27256Members
    ah, is 799 polys still too high for a mine?
  • NottinghamNottingham Join Date: 2002-11-26 Member: 10002Members
    edited April 2004
    <!--QuoteBegin-REDDmonkey+Apr 21 2004, 08:10 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (REDDmonkey @ Apr 21 2004, 08:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ah, is 799 polys still too high for a mine? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    for a w_model is high but not for a v_model

    However is a high pc considering its fairly simple shape, not that I really care cuz my computer can handle it and I wont use it anyway. Just needed to be a pain <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • REDDmonkeyREDDmonkey Join Date: 2004-03-10 Member: 27256Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->for a w_model is high but not for a v_model

    However is a high pc considering its fairly simple shape, not that I really care cuz my computer can handle it and I wont use it anyway. Just needed to be a pain<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    lol ok. I guess ill have to try and finish it on my own <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> if no ones interested, which is fine <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> you just might not see it for a couple of months..
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    <!--QuoteBegin-REDDmonkey+Apr 21 2004, 11:43 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (REDDmonkey @ Apr 21 2004, 11:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> lol ok. I guess ill have to try and finish it on my own <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> if no ones interested, which is fine <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> you just might not see it for a couple of months.. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    <--- interested.

    I want that mine <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    here's something you can do:
    Skin the high poly version with all of the grooves and such,
    Then transfer the skin onto the low poly version

    Kinda like what HL 2 will be doing with normal mapping (It's not what they are doing, but similar procedure)
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