Storm Child Mine
REDDmonkey
Join Date: 2004-03-10 Member: 27256Members
<div class="IPBDescription">You know you love it ;)</div> I've smoothed it now, so anyone that would like to mesh it PM me for the model. Or would it be better to attach it to a post? Anyway, i think you've all seen it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> , id really like to see it in game.
Comments
Sorry but I had to say it... it's blocky (even with the smoothing), 1400 poligons are waaaaay too high for a P & W model (unless someone does a low poly version like, say, 160 poligons maximum for P & W)... and my personal taste says nottingam beats you so <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Actually...those bolts and fins(?) can be skinned on for the p_ and w_ models. Keep the high-poly for the v_ model. Problem solved. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Okay, imagine you've got the mine weapon out, holding it in your hands. That's the v_ (view) model. Another marine passes by, he's holding a mine in his hands. That's the p_ (player) model. A few seconds later a fade pops out, slaughters that marine, and vanishes. The mines that are now on the floor next to the dead marine are w_ (world) models. Another marine passes you by and plants a mine on the floor nearby. The mine that was just planted is also a w_ (world) model. Generally v_ models are the best-looking of the three, and p_ and w_s (also called peewees) are identical...and lo-res.
w_ = what you see on the floor
v_ = what you see in your hands
*edit* <i>Dahm you, Revolver! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> </i>
If they all use the same model...no.
But in this case, yes. :/
lol <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> , whooo oh oh storm child mineee <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
There aint many Mine replacements out there, but I belive this one (If it will be made.) Will stay on the top-10 forever! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
<!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> i like lasers. Jimmeh or anyone how is the mesh coming?
If you do this the work will be easier for the UVmapper and low end users will be able to use it.
for a w_model is high but not for a v_model
However is a high pc considering its fairly simple shape, not that I really care cuz my computer can handle it and I wont use it anyway. Just needed to be a pain <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
However is a high pc considering its fairly simple shape, not that I really care cuz my computer can handle it and I wont use it anyway. Just needed to be a pain<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
lol ok. I guess ill have to try and finish it on my own <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> if no ones interested, which is fine <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> you just might not see it for a couple of months..
<--- interested.
I want that mine <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Skin the high poly version with all of the grooves and such,
Then transfer the skin onto the low poly version
Kinda like what HL 2 will be doing with normal mapping (It's not what they are doing, but similar procedure)