Missing Race To Upgrades Lately

Act_ChillAct_Chill Join Date: 2003-04-24 Member: 15816Members
<div class="IPBDescription">1.04 style</div> In 1.04 it seemed the games were longer, but at the sametime more fasted paced even though the new system is suppose to make the games shorter so that in tern is suppose to make the games more fast paced. It was a heated race to jps and 2nd hive. Now the aliens are expected to get a 2nd hive up with little problems and as comm I usually dont care if they get a 2nd hive. I just worry about early fade and hope its a noob and not an elite player. In 1.04 there were multiple ways to stop the 2nd hive. You could kill the gorg since there is only 1 this was important, you can lock down the hive which was worth it by the time they had the res to build hive, or you could kill their rts. You now can only lock down the hive and you dont have a lot of res to spare to do this by the time they can put up the hive in 3.0.

Comments

  • TrevelyanTrevelyan Join Date: 2003-03-23 Member: 14834Members
    Trust me... killing their RTs still works wonders.
  • LegatLegat Join Date: 2003-07-02 Member: 17868Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->It was a heated race to jps and 2nd hive<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Yes....every single game. Every single day. ALL THE TIME. Honestly, I really do not miss the old days.
    There are lame, repetetive tactics in the game nowadays too, but it's a lot less predictable than before.
    Now just unchain the upgrade chambers like it was done with the evolutions and I am happy.
  • BlakHawc1BlakHawc1 Join Date: 2003-08-09 Member: 19250Members, Constellation
    I will agree that the early game was a lot more intense in 1.04, but I prefer the fact that there now exists a mid and lategame.
  • Act_ChillAct_Chill Join Date: 2003-04-24 Member: 15816Members
    The "early" game(up to the point the 2nd hive is built) was more action packed and fun. As far as mid to long games I do find 3.0 better. I definantly like a lot of the new changes like hit boxes and lerk flight. 1.04 did have variety b/c you could out spawn the aliens and pg rush, lock down both hives, jp rush(elite player needed with some spamming), or you could relocate. In 3.0 you hardly ever see a comm wanting to reloacte while in 1.04 it was a good move. I think 3.0 actually has less good tactics. In 3.0 all the tactics seem about the same like early upgrades, mt, rt rush, relocation, ect are all about the same and it doesnt really matter what you do first.

    3.0 is all about hte early fade, which gets old fast. There is no variety for alien tactics. Early fade is essential to victory. For marines they just need to kill early fade.
  • ahhoahho Join Date: 2003-02-22 Member: 13854Members
    i like this version better, we can run down the second hive, eventhough is built, without any upgrades
  • rennexrennex Join Date: 2002-11-01 Member: 2688Members
    <!--QuoteBegin-Act Chill+Apr 21 2004, 03:30 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Act Chill @ Apr 21 2004, 03:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The "early" game(up to the point the 2nd hive is built) was more action packed and fun. As far as mid to long games I do find 3.0 better. I definantly like a lot of the new changes like hit boxes and lerk flight. 1.04 did have variety b/c you could out spawn the aliens and pg rush, lock down both hives, jp rush(elite player needed with some spamming), or you could relocate. In 3.0 you hardly ever see a comm wanting to reloacte while in 1.04 it was a good move. I think 3.0 actually has less good tactics. In 3.0 all the tactics seem about the same like early upgrades, mt, rt rush, relocation, ect are all about the same and it doesnt really matter what you do first.

    3.0 is all about hte early fade, which gets old fast. There is no variety for alien tactics. Early fade is essential to victory. For marines they just need to kill early fade. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Grow some brass ones and convince your team to drop sensory in viable locations.
  • Jabba_The_HuntJabba_The_Hunt Join Date: 2003-01-05 Member: 11850Members
    I will always like 1.0 because it was the only version to scare me ****less, well I guess 3.0 is a little better, mainly because of ns_nancy though <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • Zz_GashiZz_Gashi Join Date: 2003-10-13 Member: 21670Members
    I wish I got into 1.04 more, I was just playing it for kicks and never got serious with it, so I don't know what real play was like then.
    All I know is now the games are decided in the first few minutes, and dragged out for the next ten, and I hate it.

    The only good games are when my predictions are proven wrong, or I don't have one because it's actually a close game.
  • BattleTechBattleTech Join Date: 2002-11-02 Member: 4137Members
    edited April 2004
    1.04 was when the marine's could end the round in the first five minutes of game.
    All you had to go was capture 1 or 2 nozzle's, camp and upgrade.
    Give out two HMG/JP's and gg.

    Almost every 1.04 round ended like this unless the server banned that tactic, alien's beat back the JPs, aliens raped marines early game or the marine's were n00b's.

    It almost removed all the fun of playing aliens.

    HA was extremely rare back then and it was more of a sigh of relief to the alien's then the JP rush.
  • ScribblesScribbles Join Date: 2003-11-05 Member: 22323Members
    Jeah, the JP/HMG rushing was bad, but I think there were alot of coms that deemed it 'too cheesy' and didn't use it.

    Fades were really interesting back then... NS seemed so more epic.. People litterally screaming over the voicecom "Jetpacks! The've got Jetpacks!". Aliens were much more focussed on attacking rather than sitting in the hive, reswhoring. Today it allmost seems as if both sides avoid eachother, each trying to take as large a portion of the map is possible, only confronting the other side when empty res nodes run out.

    I'm probably really wrong on that. T'has been a while since I played... but I know my memories of 1.04 were better than those of the latest patches.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    Someone needs to design a plugin that randomly chooses a chamber at the beginning of the map and prevents the Gorge from dropping anything else for the first hive.
  • Jabba_The_HuntJabba_The_Hunt Join Date: 2003-01-05 Member: 11850Members
    edited April 2004
    <!--QuoteBegin--Lurker-+Apr 21 2004, 10:14 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-Lurker- @ Apr 21 2004, 10:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> NS seemed so more epic. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Couldn't have said it better myself. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • xtcmenxtcmen Join Date: 2004-04-20 Member: 28040Members, Squad Five Blue
    I only wish that the fades could only gestate in hive 2 and onos in hive 3 like in 1.04. That will make it more interesting
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    <!--QuoteBegin-Legat+Apr 21 2004, 09:49 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Legat @ Apr 21 2004, 09:49 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->It was a heated race to jps and 2nd hive<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Yes....every single game. Every single day. ALL THE TIME. Honestly, I really do not miss the old days.
    There are lame, repetetive tactics in the game nowadays too, but it's a lot less predictable than before.
    Now just unchain the upgrade chambers like it was done with the evolutions and I am happy. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Kind of like 3.0!


    Well, not jetpacks, but its a race to Hive 2, hive 2= gg unless the aliens are really dumb or something.
  • BOBDololBOBDolol Join Date: 2003-10-04 Member: 21431Members
    you don't care if they get a 2nd hive? you do realize it's very hard to win for marines when they allow aliens to get a 2nd hive and hold 3+ rt's for a long period of time right?
  • gophergopher Join Date: 2003-08-01 Member: 18657Members, Constellation
    <!--QuoteBegin-Zz`Gashi+Apr 21 2004, 09:58 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zz`Gashi @ Apr 21 2004, 09:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I wish I got into 1.04 more, I was just playing it for kicks and never got serious with it, so I don't know what real play was like then.
    All I know is now the games are decided in the first few minutes, and dragged out for the next ten, and I hate it.

    The only good games are when my predictions are proven wrong, or I don't have one because it's actually a close game. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I have to disagree with you, 1.04 was decided in the first minutes. 2 hive lockdown? GG Aliens (against an equal / better team). All they could do is to wait for the jpler(s) with hmg ..

    Now you still can win if you lose the first rounds, a (building / second) hive, or some rts. Yes it's hard, but hey, the marines managed to kill / fight the kharaa off, they deserve it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    Well, instead of deciding the game in the first 2 minutes, now the game is decided in the first 5 minutes. The test is very simple:

    1) Check if there are Fades at 5 minutes
    2) Check if the Fades are getting a lot of kills.

    If yes to both, then marines loose.
  • gophergopher Join Date: 2003-08-01 Member: 18657Members, Constellation
    <!--QuoteBegin-|ds|meatshield+Apr 22 2004, 11:43 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (|ds|meatshield @ Apr 22 2004, 11:43 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well, instead of deciding the game in the first 2 minutes, now the game is decided in the first 5 minutes. The test is very simple:

    1) Check if there are Fades at 5 minutes
    2) Check if the Fades are getting a lot of kills.

    If yes to both, then marines loose. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Uhm, that's like saying:

    1) Check if there's an arms lab / adv. armory
    2) Check if the marines can aim

    If yes to both, then aliens lose.
  • XCanXCan Join Date: 2002-11-03 Member: 5904Members, Constellation
    Hi gopher. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
    Anyhow in my opinion the games are too centered towards a few players when coming to khaara. If the khaara have 2 very good fades, chances are the marines are wasted. However if one of these fades make a mistake and dies the game is immeadietly tilted towards the marine side. I still hold on to my idea to make all high-tech classes cheaper and lower their efficienty just as how it's in StarCraft for example.
  • keep_it_Gangstakeep_it_Gangsta Join Date: 2003-06-23 Member: 17632Members
    <!--QuoteBegin--Lurker-+Apr 21 2004, 11:14 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-Lurker- @ Apr 21 2004, 11:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Jeah, the JP/HMG rushing was bad, but I think there were alot of coms that deemed it 'too cheesy' and didn't use it.

    Fades were really interesting back then... NS seemed so more epic.. People litterally screaming over the voicecom "Jetpacks! The've got Jetpacks!". Aliens were much more focussed on attacking rather than sitting in the hive, reswhoring. Today it allmost seems as if both sides avoid eachother, each trying to take as large a portion of the map is possible, only confronting the other side when empty res nodes run out.

    I'm probably really wrong on that. T'has been a while since I played... but I know my memories of 1.04 were better than those of the latest patches. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Do you know what, I kinda agree with you. Its not the same now, you dont get the screaming down the mic as you put it.

    Now its more like, oh they've got a PG in cargo - nevermind ill just go onos and clear it.

    Saying that I dont miss the days of the JP rush or 2 hive lockdown.

    But what I will say is the new versions have put all the emphasis on res and res towers. Res towers in the newer versions are the most important things in the game, by far. Back in 1.04, it was take the hive! Now its take the res!

    But you dont lose the game if you lose a few RTs, where as before if you controlled 2 hives you won. So it was so much more important taking hives, you did get that feeling of desperation, which you simply dont get anymore.
  • Act_ChillAct_Chill Join Date: 2003-04-24 Member: 15816Members
    I do have HUGE brass balls. I drop sensory her and there for first chamber, but my team usually doesnt know how to use it. If you use it right you should contain the marines at least close to their base.
  • Umbraed_MonkeyUmbraed_Monkey Join Date: 2002-11-25 Member: 9922Members
    By 1.04, 2 hive lock downs were really no longer a problem. It was done so often that aliens became proficient at taking them down. Really, look back to 1.04 era posts. 2hive lockdowns werent frowned upon because its 'lame', instead its because they rarely worked.

    And the fight against 2 hive lockdowns were quite fun. The low tech aliens vs the res poor marines (all res went towards holding the hives) made some pretty tight matchs.


    JPs, yes, were a problem.
  • J2pcJ2pc Join Date: 2002-12-05 Member: 10485Members
    I have to agree...

    I stopped playing around the time 2.0 came out (not because 2.0, but some personal stuff, moving, school, girl <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> you know)

    Now I started playing again, and I really miss the tension and the desperate fights that you used to have in 1.04

    Where 1 marine could actually tilt the game by sneaking through the defense and drawing their attention....

    Or when marines get really low on res, lose the last hive and have 1 jp sitting near hive 1 (usually low on defense) building a pg/tf.


    Those where the days of the epic games.....

    Oh well.... to bad there r no 1.04 servers around anymore...
  • Diablo_fxDiablo_fx Join Date: 2003-02-21 Member: 13793Members
    <!--QuoteBegin-J2pc+Apr 22 2004, 03:01 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (J2pc @ Apr 22 2004, 03:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Oh well.... to bad there r no 1.04 servers around anymore... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I wish there were <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    dont think me cpu is big enough to host a server tbh...

    Barton 2500+
    256 DDR pc2700
    2048/512 kbits
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