About { Textures
[Deleted User]
Join Date: 2003-11-28 Member: 23688
normaly when using { textures, for example, a ladder texture, i would make it a func wall and then make a section 255 to make the blue part invisable, but for me this isnt working in ns. how do you make the blue bit invisable in ns? and also, how would i go around triggering a door to open after a cetain length of time?
Comments
You must put the render mode on SOLID and fx amount on 255, that should do it.
You can for example place a game_start (don't know for sure) and set its target to the door, and put delay for trigger on a certain amount of time (I'm not sure this is correct!!!)
Also, these kinds of posts should be in the mapping help and troubleshooting forum at the top of this one. Please post all future mapping questions in there, or people may flame you.
on your door query, if you make a multimanager with the name "gamestatredstatus" tehn add aan entry with the name of your door ant the tim in seconds to the end
So to sum it up:<ol type='1'><li>Use palette entry 255 to paint the tranparent bits. Check this in Wally after importing the texture into a .wad file. Make sure no color bleeds into the surrounding texture by radically changing this palette color after importing in Wally. If you had to make changes in Wally to the pallette, re-create the submips.</li><li>Name the texture with a { prefix.</li><li>Apply the texture on a brush which is turned into a visible brush based entity, such as func_door, func_wall or func_illusionary.</li><li>Set the rendermode to solid and the renderamt to 255.</li></ol>