<!--QuoteBegin-sej+Apr 28 2004, 10:29 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (sej @ Apr 28 2004, 10:29 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Before complaining about spawn camping, think about what happens when you go to attack the other teams hive/cc. Yes, you do exactly the same thing as the person who you are about to **** about is doing.
Im sure Flayra meant for combat to have quick rounds, why else do you think he is making it progressively easier to win with continuing to reducing the spawn rate. What i am certain is that he did not intend combat to have 1 hour long stale mates with all players at level 10. Giving anything like 2,3 second invulnerability or stopping spawn camping will only promote more stalemates.
If you dont like spawn camping go play classic. And even then when someones in your hive spawn camping, its your teams fault for letting the guy in. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> If you read back at the start of these posts, I am not saying ' Its just Marines' im saying for both sides, a little reading is all that is needed, but obviously you cant go back that far.
My only complaint is late round camping. The camping im talking about is five fades killing the spawning marines while one skulk bites the chair for five minutes. Usually marines dont use a GL and HMG to camp skulks as a LA knifes the hive to death. Since theres really no server mod to stop idiots just dont be one. If you're >a skulk hit the chair and let the skulks camp. I personally always go straight to chair theres no point in prolonging the game just to get a higher score its not like you can go level 50 fade.
aww...thats not spawncamping anymore... sitting on a ip ,or waiting for someone to spawn just to get quick exp or kills is already fragfarming... i hate fragfarmer.. and much whorser are fragfarmers with the infamous o** hack and leap/bite script aiming for every head hitbox thats spawned and locked on..looks like superskulk is flyin around...damn cheaters
If ya haven't played there this is their system: The marines spawn in waves, the time it takes to spawn (entire team spawn) is set by the following number of seconds: 5 sec (standard) + 2 sec for every dead player.
How bout that spawn system ? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
Maybe they could make it so that when all ppl on one side are all dead, the round ends so we dont have to go through all that dying before you get to have a look around. <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo-->
Why was this thread resurrected, why? Since beta 4a has come out, I've seen less games that end in spawncamping than in the previous beta. Maybe because it's now a damn good strategy for aliens to just wait outside the spawn and set up ambushes, rather than charge into the marine base hoping for a kill or two. It's simple enough really to avoid getting spawncamped - don't die in the first place. If the marines are good, they won't just suicide rush into the hive anymore, they'll camp and wait for backup.
Oh yeah, sheena yanai, exactly what "head hitbox" are you talking about?
<!--QuoteBegin-5kyh16h91+May 15 2004, 08:53 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (5kyh16h91 @ May 15 2004, 08:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Why was this thread resurrected, why? Since beta 4a has come out, I've seen less games that end in spawncamping than in the previous beta. Maybe because it's now a damn good strategy for aliens to just wait outside the spawn and set up ambushes, rather than charge into the marine base hoping for a kill or two. It's simple enough really to avoid getting spawncamped - don't die in the first place. If the marines are good, they won't just suicide rush into the hive anymore, they'll camp and wait for backup.
Oh yeah, sheena yanai, exactly what "head hitbox" are you talking about? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> if you dont get it instantly what im meaning, i would explain it for you... but im short of time so the short version
old aimbot: scans for colors in a reticle around the crosshair ,colored models are required... stupid method..cd knows that one
newer allround aimbots (aimbot,wallhack,and other stuff,always updated to get around cd) like o** are usin the hitboxes surrounding the player where a hit gets counted, you can even select the hitbox you want to hit..head..chest..blabla. the bot simply locks the target..the target dont even have to be in front of you, because the client knows even stuff you dont see, so the hack does.you are always lookin on the auto locked part with your crosshair.. , now comes the leapbite script in combination with the o** hack into the game...
the result is a insanly fast skulk whos flyin in curves around the spawn , locks automaticly the head hitboxes of the spawning players, leaps, and flys like a guidet rocket right to the locket marine and bites his head off with something that sounds like 1 bite (with speedhack he bites even faster so armor sucks)and kills atleast 8 marines in a row..or more,with a speed no human beeing can control so precisly to hit a tiny human head. shortly spoken headbite autopilot,just tab leap all the time...and this on cd servers <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> you cant even ban them fast enough ,theres the next one around.very bad on combat maps
Any feedback on the idea i posted ? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
Rover, either I've played on that server, or another server that uses it. Good system imho.
Notice Squishy didn't <u>deny</u> he was using the speed hax. I kid of course <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> .
Comments
Im sure Flayra meant for combat to have quick rounds, why else do you think he is making it progressively easier to win with continuing to reducing the spawn rate. What i am certain is that he did not intend combat to have 1 hour long stale mates with all players at level 10. Giving anything like 2,3 second invulnerability or stopping spawn camping will only promote more stalemates.
If you dont like spawn camping go play classic. And even then when someones in your hive spawn camping, its your teams fault for letting the guy in. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
If you read back at the start of these posts, I am not saying ' Its just Marines' im saying for both sides, a little reading is all that is needed, but obviously you cant go back that far.
Usually marines dont use a GL and HMG to camp skulks as a LA knifes the hive to death. Since theres really no server mod to stop idiots just dont be one. If you're >a skulk hit the chair and let the skulks camp. I personally always go straight to chair theres no point in prolonging the game just to get a higher score its not like you can go level 50 fade.
Oh and the whole point of Co as it is right now is to spawncamp so gg.
vac and cheating death sux
If ya haven't played there this is their system:
The marines spawn in waves, the time it takes to spawn (entire team spawn) is set by the following number of seconds: 5 sec (standard) + 2 sec for every dead player.
How bout that spawn system ? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
Since beta 4a has come out, I've seen less games that end in spawncamping than in the previous beta. Maybe because it's now a damn good strategy for aliens to just wait outside the spawn and set up ambushes, rather than charge into the marine base hoping for a kill or two.
It's simple enough really to avoid getting spawncamped - don't die in the first place. If the marines are good, they won't just suicide rush into the hive anymore, they'll camp and wait for backup.
Oh yeah, sheena yanai, exactly what "head hitbox" are you talking about?
Since beta 4a has come out, I've seen less games that end in spawncamping than in the previous beta. Maybe because it's now a damn good strategy for aliens to just wait outside the spawn and set up ambushes, rather than charge into the marine base hoping for a kill or two.
It's simple enough really to avoid getting spawncamped - don't die in the first place. If the marines are good, they won't just suicide rush into the hive anymore, they'll camp and wait for backup.
Oh yeah, sheena yanai, exactly what "head hitbox" are you talking about? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
if you dont get it instantly what im meaning, i would explain it for you... but im short of time so the short version
old aimbot: scans for colors in a reticle around the crosshair ,colored models are required... stupid method..cd knows that one
newer allround aimbots (aimbot,wallhack,and other stuff,always updated to get around cd) like o** are usin the hitboxes surrounding the player where a hit gets counted, you can even select the hitbox you want to hit..head..chest..blabla.
the bot simply locks the target..the target dont even have to be in front of you, because the client knows even stuff you dont see, so the hack does.you are always lookin on the auto locked part with your crosshair.. , now comes the leapbite script in combination with the o** hack into the game...
the result is a insanly fast skulk whos flyin in curves around the spawn , locks automaticly the head hitboxes of the spawning players, leaps, and flys like a guidet rocket right to the locket marine and bites his head off with something that sounds like 1 bite (with speedhack he bites even faster so armor sucks)and kills atleast 8 marines in a row..or more,with a speed no human beeing can control so precisly to hit a tiny human head. shortly spoken headbite autopilot,just tab leap all the time...and this on cd servers <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> you cant even ban them fast enough ,theres the next one around.very bad on combat maps
Good system imho.
Notice Squishy didn't <u>deny</u> he was using the speed hax. I kid of course <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> .