What I Think Of The New Patch
ktimekiller
Join Date: 2003-02-25 Member: 13958Members
i think its still unfair for both teams in certain maps or certain mods(co and classic) i think the unfairness is this there and i still see that the xeno explode is still bugged when u explode and u do no dmg and skulk biteing and doig no dmg, i still see those bugs, wich leads to my death abecause the bug wouldnt let me kill someone. i still see everything same, i mean its still unfair for both teams!. the good thing is that games last longer! i was playing classic and it lasted an hour and thats the longest ive ever played on 1 map round! but i still think they need to fix the bugs and the unfairness.
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edit:ive started to play ns about when it was like 1.xx or 2.xx but i gave up and i started again thats y <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> look at my profile it tells u how long i have been signed up
By the way, please note that we'd greatly appreciate everyone taking their time to write the full words, as opposed to littering their English with lots of easily misunderstood abbreviations.
The xeno bug your talking about I belive only happens at extreme ranges from the explotion (it is true that if you are far enough away from xeno you don't recive damage but do get some knockback). As for the bite thing, the only way you could possibly miss a standing still marine is if you actually missed him or used another attack. when bite is equiped it works every time and always registers damage, and is has done this ever since I started playing NS a long long time ago. If the marine is moving I could mention that moving player's hitboxes drag slighty behind where you see the model, but I have only ever seen this being an issue for marines trying to hit a skulk, never for skulks trying to hit a marine.