Ns_veil Problem

Boy_who_lost_his_wingsBoy_who_lost_his_wings Join Date: 2003-12-03 Member: 23924Banned
<div class="IPBDescription">vents are too small</div> When i was playing ns_veil yesterday i noticed that a few vents were too small for lerks to enter. the vents that i see have this problem are the vents south-ish of double. does anybody else see this? or am I just crazy?

Comments

  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    Lerks have the same size as Skulks and Gorges. If you can enter a vent with either, it is in all cases accessible to all.
  • JazzXJazzX cl_labelmaps ∞ Join Date: 2002-11-19 Member: 9285Members, Retired Developer, NS1 Playtester
    It's a known problem, KungFuSquirrel, the mapper is aware of it. Here is the relevant bit from his <a href='http://www.unknownworlds.com/forums/index.php?showtopic=68979&view=findpost&p=1036979' target='_blank'>post</a>.

    <!--QuoteBegin-KungFuSquirrel+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (KungFuSquirrel)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The vent is known and is something I'm incredibly upset and **** about. It shouldn't have slipped through, but it did. DEAL WITH IT.  <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> It'll be fixed. How did it get in? I always measure all the vents to have 40 unit entrances and 40-48 unit interiors (at least). Somewhere I plopped something down on the wrong gridline and didn't notice. I assume that things are on the gridline, and in checking the map do a quick noclip and then move on to the next one.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
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