I learned to map!

007007 Join Date: 2002-01-27 Member: 116Members
<div class="IPBDescription">Yeehaw we're all gonna die but enjoy it!</div>Yes! I learned to map..so soon I will be mapping for NS! <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->  

Just wanted to tell everyone..

Comments

  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
    Usually a point about a map is put in the mapping forum. This definately belongs under the Off-Topic Joke section <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo--> Nah, glad to see you have learned how to map! Took me a long time to learn, but I'm seeing I don't have the time for it <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo--> Can't wait to see some work from you
  • pielemuispielemuis Join Date: 2002-01-25 Member: 72Members, NS1 Playtester
    hmm i learned 2 map2, but first map i'm gonna make will be for NS or Hl, cuz NS is really for advanced mappers.
  • TraneTrane Join Date: 2002-02-01 Member: 148Members
    agreed, creating a map as a beginner is hard enough as a beginner.  I've been trying to do a little, and creating a NS map at this point seems unimaginable.
  • FreestylerFreestyler The First NS Fan Join Date: 2002-01-24 Member: 20Members
    Creating an NS map for anyone is hard.  NS is doing something no mod has ever done before (infact, I don't know of any games that have done it...).  Anyone who can succesfully make a map for NS and correctly incorporate the CM deserves congrats!
  • CrematorCremator Join Date: 2002-01-24 Member: 27Members
    i'm still learning to map.  i doubt my training will ever be complete.
  • WaffleSpoonWaffleSpoon Join Date: 2002-01-30 Member: 133Members
    I dont really care if its hard or not, I try my best.. the outcome usually surprises me pretty much.. from looking at two of your own rooms compared to bast is just.. sigh.. well.. I have been giving up about 5 times <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->.. but then again, I try to go for playability at first, then take looks.. ok, I can never get is as good as relic or any of the other very talented guys, but a question to ex. 3D_Mike now and then, a little complaining here and the final result is acctually often good enough for some ppl to like what uve done, so keep trying.. thats what Ill do  <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • 007007 Join Date: 2002-01-27 Member: 116Members
    Well I am artistic with it.. but I can't make textures,glass,water, teleporter, game end, detailed things (Not block like). I can just be creative with blocks and stuff... and ammo and guns... but those are in other mods..
  • Shuvit_ViperShuvit_Viper Join Date: 2002-01-25 Member: 62Members
    the thing with mapping is not how to make the map (imo). The hard part is the texturing, and making not all hallways look the same.
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    I say the most difficult part of level design is to force the player to see the map the way you envisioned, to try and predict gameplay without ever playtesting... Then the real reward comes when you playtest the map and your predictions are correct. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> Then you have to wonder -- is the prediction correct because you understand the players? or are the players patterns being manipulated by your design itself...?
  • pielemuispielemuis Join Date: 2002-01-25 Member: 72Members, NS1 Playtester
    that's deep KungFu, and i guess the way players play your map is always influenced by the design of a map
  • TowersTowers Join Date: 2002-01-26 Member: 100Members
    I can't texture my maps for ####. I really love making maps but texturing is like cleaning up your toys after u have played with them. if i make a map which has a good design is there anyone out there who would texture it?
  • doctopepadoctopepa Join Date: 2002-01-26 Member: 99Members
    I feel that way too sometimes.
    I don't know if it's best to build first and texturize later or make textured groups and put them together or to just map and texturize at the same time... Try these. Maybe you'll find it easier somehow, i don't know...
  • the_stalkerthe_stalker Join Date: 2002-01-25 Member: 49Members
    ive just learned to map a few months ago, and i just learned ns mapping 3 days ago  <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    but im not quite  eeeerrrr, good at mapping  <!--emo&???--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/confused.gif" border="0" valign="absmiddle" alt='???'><!--endemo-->
  • cyberdaemoncyberdaemon Join Date: 2002-02-06 Member: 169Members
    well i make maps to - right now first - and i allso can make only strctures and mosters/weapons etc...
    u can d/l first version of it from this forum
    <a href="http://www.svencoop.com/forums/showthread.php?s=&threadid=4683" target="_blank">http://www.svencoop.com/forums/showthread.php?s=&threadid=4683</a>
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