Re[wip] Tsa Katana

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Comments

  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    <!--QuoteBegin-CoolCookieCooks+May 5 2004, 08:43 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CoolCookieCooks @ May 5 2004, 08:43 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> obst's animations rule... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    yep... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • TheUdderOneTheUdderOne Join Date: 2004-05-04 Member: 28471Members
    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->?
    if you would rather see the sheath of a weapon and see the blade for a second or two then yes, but i would rather see the entire blade on my screen....
    i though the point of having a katana model was so that it looked good the whole time, not for the attacks...
  • ZaggyZaggy NullPointerException The Netherlands Join Date: 2003-12-10 Member: 24214Forum Moderators, NS2 Playtester, Reinforced - Onos, Subnautica Playtester
    Obst animations are very good, I'm using them, but I'm a bit curious how it would look unsheeted all the time... It would take some of the players view though...
    Someone try it?
  • DemiguiseDemiguise Marks Servers Reg Join Date: 2004-01-19 Member: 25462Members
    edited May 2004
    of course it wouldnt be in the center would it?maybe by the side

    Shizon, i hear Udder is going to do a blade pack, maybe we could he could use your model in the pack? all it needs is some tweaking and it could work!

    if you want a refrence pic here it is

    <img src='http://www.thewebcollection.com/daywalkerswordmd.jpg' border='0' alt='user posted image' />
  • rabbityrabbity Join Date: 2003-07-02 Member: 17866Members
    so anyone gonna animate? :o
  • ShinzonShinzon Join Date: 2003-07-25 Member: 18407Members
    fine fine ^^ ill touch up the texture... make tha blade look more metalic and goota find SOMEONE who can animate
  • JimmehJimmeh Join Date: 2003-08-24 Member: 20173Members, Constellation
    Can i host when its done please <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • ShinzonShinzon Join Date: 2003-07-25 Member: 18407Members
    bah wheres the modler of this thing <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
    ok hers an update fixed a couple of texture bugs that i didnt see before and addded some stuff, oh and made teh blade a bit lighter... anyone kno how to achive a good metal looking effect in photoshop?
  • DemiguiseDemiguise Marks Servers Reg Join Date: 2004-01-19 Member: 25462Members
    light grey colour
    Effects > Noise > Add noise (40, Unifrom, Monochrome)
    Effects > Blur > Motion Blur (35 degrees, distance 25)
    Filter > Sharpen > Sharpen more


    that should do it
  • ShinzonShinzon Join Date: 2003-07-25 Member: 18407Members
    hmm thanks <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    but thats still not the effect that goes well with that katana... i tried it welll yeah...

    but ill keep this in mind for later textures ^^ tanks
  • TofumasterTofumaster Join Date: 2004-04-10 Member: 27829Members
    <b>Ok, this technique is from fish on the GO forums: </b>

    "1.i masked half of the blade, the sharp part, and use the dodge tool, 25% exposure and dodged in the highlights at the top.
    2. I used the line tool as a mask layer, 1 pixel, and drew in the highlight that shows where the blade starts to taper, i set the layer mode to color dodge. I rasterized the layer (converted to pixels, rightclick on the layer ->rasterize) and burned in parts that i dont want to stand out. Making the color darker while in color dodge makes the highlight dimmer. Black is totaly neutral and the opposite for color burn.
    3. With the bottom/sharp part still selected/masked i created a new layer, and filled it with a texture i had (most of my textures r set as patterns for easy use) and set the layer to overlay, i adjusted the opacity and contrast and turned made it gray by using hue/saturation controls (saturation in this case). I like using real textures as bases instead of creating them from scratch (example: the dodge/burn with a 300 size brush method) as it gives more natural variation, but it didnt help too much since the size of your map is very small.
    4. I created a new layer and used a set of grunge brushes to add in some highlights on the blade, used a 50% gray and set layer to color dodge. Opacity was tweaked, it gives some nice wear variation. I usualy have my paintbrush in hard light mode since it can give slight color variations with custom brushes. Example of that can be seen on the blood.
    5. i selected the top part of hte blade, new layer and filled it with a metal texture. I opend up the layer properties and created a shadow cast from the southeast (dunno what degrees...too lazy to check). U can play around with these options. Set the mode to overlay.
    6. Added a new layer, used a gradient with a bunch of blues mixed in it. It spans the whole blade, and set the mode to color and very low opacity.
    7. The blood was custom brush work, using a fairly bright red as base, then a few pinks and dark reds for variation. The brush was set to hard light and the layer to multiply. U can try color burn here but you will have to turn up the brightness a lot.
    8. The gold blade was simply made by unsaturating the colors then using the variations tool image->adjust->variations (last option) and hue/satuartion to create a bronze/goldish effect.

    heres a bunch of links i have on my favorites:

    <a href='http://gameart.jaquays.com/texture_resources.html' target='_blank'>http://gameart.jaquays.com/texture_resources.html</a> - name says it all
    <a href='http://art.net/~jeremy/photo/public_texture/index.html' target='_blank'>http://art.net/~jeremy/photo/public_texture/index.html</a> - free textures
    <a href='http://st.gaming-interactive.com/tutorials.htm' target='_blank'>http://st.gaming-interactive.com/tutorials.htm</a> - skinnin tuts, wpns pretty much
    <a href='http://www.mayang.com/textures/index.original.htm' target='_blank'>http://www.mayang.com/textures/index.original.htm</a> - more textures

    "
  • rabbityrabbity Join Date: 2003-07-02 Member: 17866Members
  • ShinzonShinzon Join Date: 2003-07-25 Member: 18407Members
    Thanx!! those sites have been very usefull... I updated the katana, now the golden parts actualy look golden ^^
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • OmegamanOmegaman Join Date: 2004-01-11 Member: 25239Members
  • DemiguiseDemiguise Marks Servers Reg Join Date: 2004-01-19 Member: 25462Members
  • TofumasterTofumaster Join Date: 2004-04-10 Member: 27829Members
    <!--QuoteBegin-Shinzon+May 6 2004, 08:20 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Shinzon @ May 6 2004, 08:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Thanx!! those sites have been very usefull... I updated the katana, now the golden parts actualy look golden ^^ <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Can show us more of the blade, I think thats where you need the most work right now.
  • ShinzonShinzon Join Date: 2003-07-25 Member: 18407Members
    edited May 2004
    ok here i updated the blade a bit...
    1.jpg 18.4K
  • rabbityrabbity Join Date: 2003-07-02 Member: 17866Members
    the joint of the blade, near the guard, that should be gold, the rest looks pretty good :D
  • TheUdderOneTheUdderOne Join Date: 2004-05-04 Member: 28471Members
    Looks sweet as is.
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    add more details to the blade (scrates and stuff) and it'll be fine <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • ShinzonShinzon Join Date: 2003-07-25 Member: 18407Members
    hmmm.... ok added a bit of scraches on the blade and does this look better?
  • rabbityrabbity Join Date: 2003-07-02 Member: 17866Members
    nice <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
    looks like a very used worn sword
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    <!--QuoteBegin-Shinzon+May 7 2004, 05:23 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Shinzon @ May 7 2004, 05:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> hmmm.... ok added a bit of scraches on the blade and does this look better? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    better <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • TofumasterTofumaster Join Date: 2004-04-10 Member: 27829Members
    Hmm... Can you post the flat?
  • DemiguiseDemiguise Marks Servers Reg Join Date: 2004-01-19 Member: 25462Members
    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • ShinzonShinzon Join Date: 2003-07-25 Member: 18407Members
    flat whats a flat? <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo-->
  • TofumasterTofumaster Join Date: 2004-04-10 Member: 27829Members
    edited May 2004
    The actual texutre, not just a picture of it on the model.

    In response to below, its ok if he want to do that, but its just easier to comment on the skin when we see it as it is.
  • DemiguiseDemiguise Marks Servers Reg Join Date: 2004-01-19 Member: 25462Members
    : /
    i dont think thats gunna happen, i think he wants to keep the texture to himself before he releases it.
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