General Guide For How To Play Ns

SilverWolfSilverWolf Join Date: 2003-05-20 Member: 16540Members
edited May 2004 in New Player Forum
<div class="IPBDescription">if you are new/want to improve...</div> This “guide” if you will, is meant for any ns player who is looking to improve their skill. I have played natural selection since 1.03, competitively since 1.04. I have been in several clans and finally ended up in my current one Exigent (winners of CAL delta last season).

First off I want to discuss the basics of the game, this may seem like common sense but people don’t realize each life form/weapon (in the marines case) has a different role in the game.

Setting Up Your Config

Rates - There are 3 important commands that you want to use to set up your rates according to the particular type of ISP you have. I do not know much about setting up rates for 56k and such, but for Cable/DSL these are the proper settings to use (you enter these commands into your console).

rate 20000
cl_cmdrate 101
cl_updaterate 101

FPS - First off one thing everyone should do is disable VSync on their video cards. Second off, you will want to enter this command in your console.

fps_max 100

Now, if you want to see your fps while you play type this.

net_graph 3

Another thing you will want to do is get your controls so you are completely comfortable with them and don't even have to think about them. This is very important.

Sensitivity - Mouse sensitivity is one of the biggest problems with ns players. So many people use insanely high sensitivity that they can't hit skulks for the life of them. First of all you either need to decide if you want to use mouse accelleration or not. Mouse accel speeds up your mouse movement (obviously), so i dont really like it personally, without mouse accell it is much smoother. You can get the mouse accell fix by searching google for "cpl mouse fix". Your ingame is the next thing you need to look at. Generally you want to have to lowest sensitivity you can handle, 3 ingame sensitivity is what i use and what i recommend for everyone. But if you have a high sensitivity dont go straight down to 3 or anything that drastic, go down a little at a time. For example if you were using 15, go down to 10, then 8, then 6, then 5, 4, 3.5, 3. You can go straight down but you are going to suck until you get used to it.

Aliens

1. Skulk – The role of the skulk is basically taking down enemy resource towers, while defending their own (your own resource towers come first in priority). Sure skulks can take out marines pretty easily at times, but in clan matches going in alone as a skulk is suicide. NEVER charge marines alone, grouping up and ambushing is the key to success (teamwork ^_^). Parasiting is one of the most underused abilities in the game, Always tag the marines that you see so your team can track their movement throughout the map. Also parasiting a marine multiple times can negate their armor upgrade so you can still kill them in 2 bites. It's basically like motion tracking for free, why not use it?

2. Gorge – With gorges, you really only have 2 purposes. The first being building resource towers/dropping the upgrade chambers/dropping oc’s in a hive, the second being healing your teammates. But there really isn’t a need to have gorges all the time, you drop your structures in question then you go back to skulk and defend the map, you get res faster this way and also can defend the map better.

3. Lerk – The role of the lerk is strictly support. Lerks are not killing machines, their job is to wear down the marines armor with spores (not kill them). The lerk is really meant to be a pest, to make the commander drop his teammates med packs, “wasting res” if you will, while stripping marines of their armor at the same time. With umbra don’t umbra yourself unless you are under fire, always umbra what your team is trying to attack whether is be marines or a tf.

4. Fade – Hit and run is the game here, be decisive when selecting your target when you blink in, then you swipe him 3 or so times if it takes any more than that and you are under heavy fire then get out of there, heal, then come back. I good thing to do I have found is watch your armor when attack marines, a fade with no armor is a dead fade, but as long as you have armor you are generally fine. Never let the marines get your armor completely down.

5. Onos – This really doesn’t need much explanation, it is really the easiest class to play. All you have to do is spam stomp at hive 2 and there really isn’t much that they can do. Also with devour be more decisive with your target, go for more expensive players, like ha/jp’ers.

Offense Chambers - These are good for securing hives and whatnot, making a phase/shotty rush (which is all to common these days) pretty hard to pull of forcing the marines to try to siege which gives the aliens an chance to stop them. Never stack OC's, the top oc blocks the bottom OC from firing making it essentially useless. Try to spread them out so that marines will get pelted by OC's as they enter the area you are trying to protect.

Marines

There is no secret strategy to winning marines… It’s all about pressuring the alien teams nodes/hive while capping and defending the res at the same time. How you do this is all up to you.

1. Lmg marine – The heart and soul of the beginning game for the marine team, it dominates skulks killing them in 9 bullets (assuming the skulk has no upgrades as well as the marine). Its all about tracking your target and covering your team mates.

2. Shotgun marine - Shotguns are generally the “scariest” thing to face as an alien. The only trick with the shotty is with fades, shoot at their groin or anything below it. Easiest way to kill them. Shotties are the most versatile weapon, they dominate aliens (if you have a good shot) and alien structures. A group of 2-3 shot gunners is a force to be reckoned with.

3. HMG marine – Pretty much only for killing life forms, as it does barely any damage to structures (it takes pretty much a full HMG clip to kill one defense chamber…) But these guns are very effective at killing life forms.

4. Grenade Launcher marine – GL’s should really only be used when there is massive oc spam and sieging is not an option, and when umbra is being used. GL’s aren’t really all that good contrary to popular belief. Sure you can destroy random pubbers by spamming the floor with grenades while the skulks run up to you, but in clan play this just doesn’t happen.

Mining Marine base – When mining marine base, all you want to do really is put the mines on the ground around the structure you are trying to protect. The infantry portal (ip) is the most important to protect obviously, then arms lab, then armory.. etc.

Marines with welders – If you have a welder you should ALWAYS weld anyone you see, it should just be second nature. If you see someone get bit, weld him right away. The marines are so much more effective this way. People should not have to ask for a welding.

Custom Crosshairs - I HIGHLY recommend getting different crosshairs from the default ones that come with ns. Most people will find they are large and get in the way and dont really help aiming all that much. Anything that is simple is good.

Upgrades for Aliens

First off, I’m going to list the best chambers to drop for the first hive.

Defense Chambers – Basically Regeneration and Carapace are the only worth while upgrades as aliens.

Regen is great for onos in fact I would never get any other defense chamber upgrade for the onos. Regeneration is great for fade as well at hive 1, it allows the fade to be self reliant by healing on his own. This is great because it allows him to cover the map without having to retreat to the hive constantly. Regeneration is great for the average hit and run player.

Carapace is the ideal upgrade for skulks, with only 70/10 they go down rather quickly, especially when the upgrades get rolling. Carapace is also very good for fade, normally it takes 4 direct shotty blasts to kill a regen fade, with cara it takes 5. So as you can see it lets you take that much more damage which can be the deciding factor if you live or die in any situation. Now it does have drawbacks though, definite down time when healing and as a result limits your hit and run frequency. Carapace in general is great if you are aggressive.

Redemption is useless please don’t get it, unless you are a gorge but even then it sucks.

Sensory Chambers – All of the ugrades for this chamber are usefull, and the passive ability that this chamber grants is very powerful if used correctly.

Cloaking – This upgrades is good for skulks but beyond that it isn’t worth your time, the ideal cloaked skulk scenerio is a skulk cloak walking up to a marine that is building a res node, he kill him then kills the node. Its basically meant for res control and map domination.

Focus – Very powerful upgrade when you have it, it makes it take only 2 bites to kill a marine (unless the marine has heavy armor). This is good coupled with the chambers passive ability (cloaking). I personally prefer this upgrade for the higher life forms (lerk and fade).

Scent of Fear – Great scouting tool, the motion tracking equivalent for aliens. Good for lerk/skulk.

Movement Chambers – All good upgrades here as well, this chamber should never really be dropped first, it is a “support chamber” if you will. It is not good by itself but coupled with sensory or defense it is very useful. Basically never drop this first but drop it for the second hive.

Celerity – Having an increase in movement speed is always nice, and this does just that. This upgrade is pretty much good for any life form.

Adrenaline – once again, good for everything allowing you to use your attacks without fear of not having energy.

Silence – My personal favorite movement upgrade for skulk, this really catches marines off guard. Other than that though it is not a good upgrade to get.

Marine Upgrades - (Generally as a commander you should constantly be teching, every second that the marines are alive they should be becoming stronger and more of a threat to the aliens, keep this in mind)

Arms Lab upgrades – The most important thing for marines to tech, this thing should ALWAYS be upgrading something till you have 3/3. The teching pattern should go like this. Level 1 Armor, Level 1 Guns, Level 2 Guns, Level 3 Guns, Level 2 Armor, Level 3 Armor. The reasoning is in the beginning game marine dominate skulks with ease, but when the skulks ambush or “close the gap” the marines will generally get owned due to the skulks fast rate of biting and marines only taking 2 bites to die. Getting level 1 armor makes it 3 bites. Then teching guns all the way so that you can prepare for fighting higher lifeforms. Then armor the rest of the way to complement the guns. Catalyst Packs are available from the arms lab too, these aren't really necessary but can be useful if you have the extra res to spend on them and can afford the 4 res per cat pack you drop.

Observatory upgrades – Motion tracking has been being used lately, it is definitely a great upgrade, but in my opinion the arms lab upgrades > motion tracking. This is great for controlling the map though, it really gives you the heads up. Phase tech is really important though as most games are won via sieging at least one hive which you will need a phase to get to. A really handy commanding trick with phases is to have a solo/small marine group build a phase at a hive then beacon everyone and send them throught he phase.

Armory – Upgrading the armory is really the only thing you need to do here, it is important but you shouldn’t rush upgrading this, higher tech such as jet packs or heavy armor won’t necessarily win you the game if you don’t have the upgrades to go with the stuff. You CAN research hand nades, but at this point in ns they aren't all that useful. But if you have the extra res, and have all the necessity's upgrading, splurge a little and pick them up <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->.

Proto lab – Jet packs and heavy armor are your 2 options… euros tend to like the heavy’s, Americans jets… It is really a situational thing, is the hive you are going to attack first good for jetpacks (is it wide open? Or is it rather congested and full of oc’s… Are you facing oni with stomp or are you facing fades and skulks)

Random tips - Mwheel is a very useful tool. You can use it for 3 different things (useful things that is).

1. Pistoling - My personal favorite and what i use it for. By scrolling back and forth really fast with the mwheel you can max out your pistols rate of fire, which is rather nice. People tend to think I use a pistol script due to my high rate of fire with the pistol but its simply mwheel, I think it is better than a script simply because you can control the number of bullets you shoot. Type this in your console to do so...

bind "mwheelup" "+attack;wait;-attack"
bind "mwheeldown" "+attack;wait;-attack"

2. Bunnyhopping - Generally it is rather hard to time your jumps perfectly everytime, and this is one of the fundamental so bunnyhopping, so naturally people tend to like this. You use it just like the above mentioned pistol bind. Just scroll back and forth and you are bhopping to continously land your jumps. Type this in your console to do so...

bind "mwheelup" "+jump;wait;-jump"
bind "mwheeldown" "+jump;wait;-jump"

3. The default mwheel bind is for scrolling through your weapons.

Xenocide/leap combo

Most people have a hard time doing this. The reason is that people generally try to use last weapon used to accomplish this. That is why they faulter, you have to actually select the weapon slot manually to be able to pull this off. For example ; you have xenocide selected, you run up to the rine base and activate it, right after you activate your xenocide you select leap by hitting the 3 button and leap in the intended direction.

Basically the best way to improve/learn the game is to understand the game and how it works. A great site to go to for reference of how upgrades effect how many bullets it takes to kill aliens, etc. is <http://www.nonoobs.com/damage.php> great work on this btw crio.

Demos are a great resource too, watch how the pro's play. Try to mimick their play style to the best of your ability, that what I did for the most part.
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Comments

  • ZaggyZaggy NullPointerException The Netherlands Join Date: 2003-12-10 Member: 24214Forum Moderators, NS2 Playtester, Reinforced - Onos, Subnautica Playtester
    Nice little guide though <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    Some nice advice for competitive players!
  • SilverWolfSilverWolf Join Date: 2003-05-20 Member: 16540Members
    btw, im not completely done with this, i will be adding stuff to it as i go, just thought i would put what i had done up so people could benefit from it and whatnot <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    Good read.

    <span style='color:white'>***Moved.***</span>
  • WitherWither A Bugged Life Join Date: 2002-12-24 Member: 11513Members, NS1 Playtester, Contributor, Constellation
  • laggerlagger Join Date: 2002-10-31 Member: 1805Members
    Just wanted to add for the mining part:

    If you have recently built a phase gate "Teleport Pad" and your commander drops 1-3 mine packs, they generally want you to take the mines and put them around your phase gate as a preliminary defense.
  • luckeeluckee European God Join Date: 2003-10-28 Member: 22086Members
    HI SILVYBLUBBY HONEY.

    Uhh, pm me when you're online on irc kthx.
  • wallerwaller Join Date: 2004-04-28 Member: 28281Members
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->


    scwheet guide gj <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • SilverWolfSilverWolf Join Date: 2003-05-20 Member: 16540Members
    ya good input lagger, offensive mines are very effective when used with phase gates.
  • silveracesilverace Join Date: 2003-03-12 Member: 14444Members
    might wanna add, Gorges are the only convenient way to get rid of pesky mines, since the only other ranged attack that can take them out is fade's acid rocket. or am i wrong?
  • Al_KaholicAl_Kaholic Join Date: 2004-01-31 Member: 25821Members, Constellation
    Well, there are only 3 ranged attacks (as in projectiles) in NS as of late, and all 3 are capable of destroying mines. Spit, Bilebomb, and Acid Rocket should all be able to get the job done. Also, another tip for defusing mines: a carapaced Skulk can take out one Mine without being killed by it. A second would be fatal, however, so be wary of your footing.
  • SilverWolfSilverWolf Join Date: 2003-05-20 Member: 16540Members
  • ClefnsClefns Join Date: 2003-06-03 Member: 16971Members
    and if 3 hive, xenocide pwnz mines :-D great for the leap xeno. and i use last inv for my leap xeno, never had a problem
    Phoenix | Clef
  • SilverWolfSilverWolf Join Date: 2003-05-20 Member: 16540Members
    most people do have a problem with it though clef, for example when i do it, it uses my energy but i dont actually leap. Hence the alternate way to do it.
  • eltelt Join Date: 2002-11-01 Member: 3175Members, Constellation
    I was thinking about the sensitivity part. The only reason I see it for having a low sensitivity in a game is to make the crucial far distance shots like head shots in cs or with the rail in q2/q3. In other games where you usually don't have to make this very precise movements and you might face a lot of close up battle like qw (no rail here) or ns a fast sensitivity might be better.
    You can still (if you don't have a crappy mouse and insanely high sensitivity) make the pistol shots over long distance with ease but also make the 180 degree turnaround in no time to shoot the skulk eating your ****.
  • SilverWolfSilverWolf Join Date: 2003-05-20 Member: 16540Members
    edited May 2004
    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> You CAN use a fast mouse sensitivity, but the highest i would go is like 7. I know what you mean about thinking the only time it is crucial to have a lower sens is long distance shots, well even up close if your sens is jacked up really high you will die a lot more than if it is low.

    It is really just common knowledge, that most of the best players use lower sensitivities in cs and ns.

    My thing is though that I see people saying they use 25 mouse sensitivity and whatnot and that is just appauling. I mean there is NO way to be accurate when just sneezing at your mouse would make you do a 360 in game <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> .
  • amarcamarc Guide Scribe Join Date: 2003-06-03 Member: 16982Members, Constellation, Reinforced - Supporter
    I agree with FlowRevlis about the demos, good sources for quality demos are:

    <a href='http://www.ns-fr.com' target='_blank'>NS France</a> It's in French but the demo section is pretty easy to navigate.
    <a href='http://www.clanbase.com/demolist.php?lid=1322' target='_blank'>ClanBase OpenCup Demos</a> A bit biased of me to put this in but some of the demos on there are very nice, mainly covers the European scene.
    <a href='http://www.ampednews.com/?page=demos&filter=ns&q=&type=team&rpp=50' target='_blank'>Amped</a>
    Provides the cream of demos from the US scene.

    Any more guys?
  • SilverWolfSilverWolf Join Date: 2003-05-20 Member: 16540Members
    bump <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • wnnwnn Zombie Panic modeller Join Date: 2003-06-03 Member: 16960Members
  • SaltzBadSaltzBad Join Date: 2004-02-23 Member: 26833Members
    @Silverwolf:
    Personally, it seems like a large part of the reason high sense works in NS is because you can hit the weirdest places and land a kill. So a generic spray anywhere near a Skulk will kill him just as often as accurate tracking.

    Still, too high a sensitivity cuts down on stability of your aim - it also drastically cuts down on the speed of a ranged shot, because its harder to line up. Personally I've been using both for marines, and in the end you probably just have to decide which to get used to.
  • incinaratorincinarator Join Date: 2003-06-16 Member: 17418Awaiting Authorization
    it might be in the best interest to use a low sensitivity w/ mouse acceleration off. with the general spray you might be able to get the kill, but will alot more of your ammo. also depends on the skulks movement.
  • SilverWolfSilverWolf Join Date: 2003-05-20 Member: 16540Members
    edited May 2004
    Sure high sense works great if you are facing a single skulk by yourself, anyone can generally kill a lone skulk by themselve no matter what sens they use. What low sens is good for is being as accurate as possible using (like incin said) the lowest number of bullets possible to kill that skulk. The reasoning for doing this is so that you can kill multiple skulks with a single lmg clip. That is why accuracy is good because you can with stand multiple skulks with ease.

    With accuracy, you understand where to aim. It's not just spray at the skulk model and hope you hit him, when you are trying to be accurate you know when you hit him. One should always aim at the skulks back half.

    It only takes 9 bullets from the lmg to kill a skulk. (Assuming that both the skulk and the marine have no upgrades) So if you never miss you could kill 5 skulks with one lmg clip and have 5 bullets left over. Of course it is impossible to land every bullet due to the random spray pattern of the lmg. A very skilled player will usually average around 3-4 skulks with a clip.

    But ya I think you understand what I am getting at <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • SilverWolfSilverWolf Join Date: 2003-05-20 Member: 16540Members
    *Update*

    Onosing - When onosing you generally want to get celerity, especially for beggining oni. Due to their heavy weight they move slow and that extra speed can be the difference between you living or dying. Think of onosing as fading without blink. You want to hit and run, devour who you can than neutralize any other threat with gore. Never engage marines down a long hallway, you want to be as close to cover as you can. I can't even count the number of times i have solo'ed an onos due to the overconfidence players get when they evolve into an onos.

    The reality of it is, you CAN and WILL die if you do not play smart.

    Hitting nodes - As skulk and as marines you should always be taking down the enemies nodes. Nodes are the life blood of this game seeing how they are what drive your res flow.

    As skulk a good trick is to jump when you are right up against an rt then you will cling to, if you are to high up you can make yourself go down by tapping crouch. You want to be staring at the rt in the upper middle so you can see through the model of the rt in teh front.

    As marines its all about teamwork, hit that node and when a skulk comes cover your team mates.

    ** more later
  • v4rAv4rA Join Date: 2003-11-28 Member: 23672Members, Constellation
    Nice guide, btw i would say that fades dont kill rts. Fades distract marines (or kills them) while the skulks kill all the rts. A lot of people thinks that with fades adrenaline is the best movement option because you can easily fly and your adrenaline doesnt goes down. But try to get celerity with the fades. Fades with celerity are really very hard to hit if you know how to use them. And you dont need the adrenaline because every blink duplicates the normal blink distance with celerity.



    ---- Soz for my english, im spanish D: ----
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    Hand grenades can be good for saving PGs under attack right?

    *pulls pin*
    *goes thru PG*
    *release nade*
    *get chomped*
    <BOOM!>
  • incinaratorincinarator Join Date: 2003-06-16 Member: 17418Awaiting Authorization
    edited May 2004
    yes, but make sure there are mines all over the place with the PG.

    also hand nades take a long time to throw which you could die easer to skulks.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    You prime the grenades before you go thru the gate...release as soon as you phase.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    VSync should always be ON, unless you play 1.04 or get an orgasm from high FPS.
    It's like motion blur on TV, if it isn't on you will be appalled at the crappy view. If your card gives you a constant 100+ fps, then Vsync doesn't matter much.
    No reason to have a FPS higher than your Hz rate though.
  • DoncafasDoncafas Join Date: 2003-03-12 Member: 14424Members
    <!--QuoteBegin-SilverWolf-+May 1 2004, 10:05 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SilverWolf- @ May 1 2004, 10:05 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> You CAN use a fast mouse sensitivity, but the highest i would go is like 7. I know what you mean about thinking the only time it is crucial to have a lower sens is long distance shots, well even up close if your sens is jacked up really high you will die a lot more than if it is low.

    It is really just common knowledge, that most of the best players use lower sensitivities in cs and ns.

    My thing is though that I see people saying they use 25 mouse sensitivity and whatnot and that is just appauling. I mean there is NO way to be accurate when just sneezing at your mouse would make you do a 360 in game <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> . <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I disagree. I use sens 20 and other guy from my clan uses 3.5. My precision is hellish, and with this sens, if I have armor level 1 or more, I can turn 180 in a second and kill a skulk that bites me with focus just after the first bite (I do that a lot in Combat <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->).

    High sens is also good for "piloting" lerk, so you can get those low sens marines crazy with their mouses search you to get an aim.

    That's my opinion. By the way, I don't know if I can ask this in this post but, who uses sens 20 and share my opinion? Or who ever used it and totally disagree?
  • SilverWolfSilverWolf Join Date: 2003-05-20 Member: 16540Members
    The thing is though, that your 20 sens is not my 20 sens. Most peoples comp and mouse settings are pretty different as far as sensitivity goes. For example I have mouse accel disabled, and my windows mouse sensity bar is in the middle. Also, pointer precision is turned off.

    Im pretty sure that you are using something different, basically you need to find a lower sens for your computer and stick with it. I use 3 sens with the above mentioned settings, and i can 180 with ease.. although my mousepad is the size of 4 normal mousepads fused together. But anyhow you see what i mean <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • DoncafasDoncafas Join Date: 2003-03-12 Member: 14424Members
    Actually, I use the same settings as you, but sens 20. No accel or precision either. The point is that I would sugest that people try a higher sens then a lower sens, 'cause if you can get used to it, you will get more mobility with less effort. In my case, since I've got used to sens 20, I can handle any fast-moving enemy and do 360 spining/aiming with little mouse movement. Some computer desks sometimes come with limited space to interact with mouse/keyboard, so maybe for those guys, that could be somewhat of a solution! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
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