Marines For Large Games
Act_Chill
Join Date: 2003-04-24 Member: 15816Members
<div class="IPBDescription">Aliens for small games</div> If you are playing 10v10 or more its almost a guaranty the marines will win. 4v4 or less its aliens. Is there a way this can be changed. One suggestion is to limit the percent of the res aliens can receive like 20%. That means for your team to get all the res they are collecting you have to have 5 alien players. For marines make the res they get from killing aliens proportional to the number of marines they have. In 10v10+ you will alwyas get 1 res and not 2 or 3. In 4v4 or less you will always get 3 res.
Comments
not to put too fine of a point on it or anything, but no, actually, you didn't.
Thats just for the fact of marines covering each other while reloading and marines covering long hallways in general.
All this doesnt count once you got teamwork, outflanking aliens on larger servers and marines following a plan on small servers.
The system favors marines in large games and aliens in small. You can not argue that. It is a known fact!!! Like I said favors not 100% victory. If you do not think it is a fact then you are a HUGE noob. lol
not to put too fine of a point on it or anything, but no, actually, you didn't. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Sure we did, otherwise we would have won 0%-5% of the games we played. We actually got off victory with about a 40%-45% sucess rate. That is good tactics right there.
the game is extremely well balanced for that size of game.
name me a game that doesn't become un-balanced when the player count is changed (up to doubled) more than intended? (excluding sports games)
CS - becomes hugely team biased on most maps with larger teams (ie dust for T's, militia for T's, etc etc)
just a quick example
P.S. I used to be in a clan
and marines: comm, 5 people that are able to do something, and 2 humpers.
not to put too fine of a point on it or anything, but no, actually, you didn't. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Sure we did, otherwise we would have won 0%-5% of the games we played. We actually got off victory with about a 40%-45% sucess rate. That is good tactics right there. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Suck winning against suck doesn't make one team 'not suck' <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->