Marines For Large Games

Act_ChillAct_Chill Join Date: 2003-04-24 Member: 15816Members
<div class="IPBDescription">Aliens for small games</div> If you are playing 10v10 or more its almost a guaranty the marines will win. 4v4 or less its aliens. Is there a way this can be changed. One suggestion is to limit the percent of the res aliens can receive like 20%. That means for your team to get all the res they are collecting you have to have 5 alien players. For marines make the res they get from killing aliens proportional to the number of marines they have. In 10v10+ you will alwyas get 1 res and not 2 or 3. In 4v4 or less you will always get 3 res.

Comments

  • RecoupRecoup Join Date: 2004-04-25 Member: 28195Members
    No, its NOT a guarentee. We played on, you guessed it, a 29 player server (Guns4BacktoSchool) and the Marines lost most of the rounds. We had great players too!
  • titaniumtitanium Join Date: 2003-10-31 Member: 22166Members
    <!--QuoteBegin-Recoup+Apr 27 2004, 11:34 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Recoup @ Apr 27 2004, 11:34 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> No, its NOT a guarentee. We played on, you guessed it, a 29 player server (Guns4BacktoSchool) and the Marines lost most of the rounds. We had great players too! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    not to put too fine of a point on it or anything, but no, actually, you didn't.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    Its true, on public servers with defense first most times, lots of ramboing and rarely a PLAN , with less than 10 players aliens win more often, with more than 12 players marines win more often.

    Thats just for the fact of marines covering each other while reloading and marines covering long hallways in general.

    All this doesnt count once you got teamwork, outflanking aliens on larger servers and marines following a plan on small servers.
  • Act_ChillAct_Chill Join Date: 2003-04-24 Member: 15816Members
    edited April 2004
    I did say almost guarrantys a victory. The fact is marine upgrades cost the same regardless of server size. The more players the more kills so the more res a comm gets. The more res the faster the upgrades. The aliens get less res as their res must be spread out over more players. That means more time needed to put up second hive and to go early fade. Also, with more players and the same number of paths to follow that means more marines per path. That forces them into groups for pubs making it even harder for aliens to get kills.

    The system favors marines in large games and aliens in small. You can not argue that. It is a known fact!!! Like I said favors not 100% victory. If you do not think it is a fact then you are a HUGE noob. lol
  • RecoupRecoup Join Date: 2004-04-25 Member: 28195Members
    <!--QuoteBegin-titanium+Apr 27 2004, 11:36 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (titanium @ Apr 27 2004, 11:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Recoup+Apr 27 2004, 11:34 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Recoup @ Apr 27 2004, 11:34 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> No, its NOT a guarentee. We played on, you guessed it, a 29 player server (Guns4BacktoSchool) and the Marines lost most of the rounds. We had great players too! <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    not to put too fine of a point on it or anything, but no, actually, you didn't. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Sure we did, otherwise we would have won 0%-5% of the games we played. We actually got off victory with about a 40%-45% sucess rate. That is good tactics right there.
  • napinapi Join Date: 2003-03-01 Member: 14172Members, Constellation
    NS is generally geared towards clan style play - which tends to be 6v6.

    the game is extremely well balanced for that size of game.

    name me a game that doesn't become un-balanced when the player count is changed (up to doubled) more than intended? (excluding sports games)

    CS - becomes hugely team biased on most maps with larger teams (ie dust for T's, militia for T's, etc etc)

    just a quick example
  • RecoupRecoup Join Date: 2004-04-25 Member: 28195Members
    Descent 3 <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • Act_ChillAct_Chill Join Date: 2003-04-24 Member: 15816Members
    edited April 2004
    I understand that it makes it even harder to balance aliens, marines, and server size. However a simple change like the amount of res marines get per kill based on marine team size would help. 99% of ns/co games are not clan matches. If you changed it so marines get 2 res for 6v6 thats what they are getting(on average) right now. This would not effect clan matches at all. I would agree that 6v6 is the perfect balance for clan matches and probably more like 7v7 for pub(thoughs silly noobs just cant aim <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> ). Also, most of the players are not clan members and to ignore them is stupid.

    P.S. I used to be in a clan
  • RecoupRecoup Join Date: 2004-04-25 Member: 28195Members
    PS Im not in a clan, nor have I been in one.
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    8 vs 8 is perfect for pubs. because you can have all the basic things a "proper" match has: 1 person gets dc, 1 gets the hive, 2-3 get rt's and 1-2 go fade. and then you have 1 or 2 people sitting on their ****.

    and marines: comm, 5 people that are able to do something, and 2 humpers.
  • RecoupRecoup Join Date: 2004-04-25 Member: 28195Members
    They have a point there...
  • Act_ChillAct_Chill Join Date: 2003-04-24 Member: 15816Members
    titanium the voice of reason <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • EEKEEK Join Date: 2004-02-25 Member: 26898Banned
    <!--QuoteBegin-Recoup+Apr 27 2004, 12:44 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Recoup @ Apr 27 2004, 12:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-titanium+Apr 27 2004, 11:36 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (titanium @ Apr 27 2004, 11:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Recoup+Apr 27 2004, 11:34 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Recoup @ Apr 27 2004, 11:34 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> No, its NOT a guarentee. We played on, you guessed it, a 29 player server (Guns4BacktoSchool) and the Marines lost most of the rounds. We had great players too! <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    not to put too fine of a point on it or anything, but no, actually, you didn't. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Sure we did, otherwise we would have won 0%-5% of the games we played. We actually got off victory with about a 40%-45% sucess rate. That is good tactics right there. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Suck winning against suck doesn't make one team 'not suck' <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • RecoupRecoup Join Date: 2004-04-25 Member: 28195Members
    You guys are really determined to make the game sound like one team was a pair of idiots and the others genius's. Im tellin ya, Marines are NOT always going to be a guarenteed win in large matches.
  • BOBDololBOBDolol Join Date: 2003-10-04 Member: 21431Members
    ok, if the game is 10vs10 and both teams are skilled, the marines are guaranteed victory. If it's any higher than a 10vs10, the marines could actually just walk in the hive and start spawn camping. Actually that happened in 99% of the games on the #nspug server before it changed from a 24 players server to a 20 players server(and marines still win almost every game).
  • RecoupRecoup Join Date: 2004-04-25 Member: 28195Members
    We had a 29 player server and we didnt even win half the games we played.
  • BOBDololBOBDolol Join Date: 2003-10-04 Member: 21431Members
    then the people on your server can't aim
  • panda_de_malheureuxpanda_de_malheureux Join Date: 2003-12-26 Member: 24775Members
    ofcourse nothing is absolute, a monkey can figure that out. but it is statistically more probable that marines will win the higher the player count, no doubt about it.
  • SiDSquishySiDSquishy Join Date: 2003-10-15 Member: 21704Members
    The res system is a known balancing issue nothing knew andpertinent is here let it die.
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