Fps For Player View
Zolop
Join Date: 2003-04-06 Member: 15251Members
<div class="IPBDescription">Can't describe here, look at the text</div> Alright I have not much experience mapping for NS but I am willing to take the time to teach myself using the Hammer editor or any other half life editor.
To desribe my question more accurately, I need to setup a scene in the readers head. A marine is looking at a section of the map from the corner of the room he is in. Now, when the marine turns to look away as another part of the room his frames per second is lowered down from 50 to 25. As he traverses the rest of the map. his fps stayes inbetween 40-50 fps. Here comes the question and how is it related to the map. What is the average amount of polygon can a computer display nowadays. Another example is when a map has two rooms, and in one room the marines fps is low and in the other room is very high. Should I even worry about this, as most of the maps in hl aren't that big?
thanks in advance for the support seeya all later <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
PS how many entities should I try to keep from going over? BTW way I'd love to try and make some MvsM or AvsA maps.
(http://www.unknownworlds.com/forums/index.php?showtopic=69108)
To desribe my question more accurately, I need to setup a scene in the readers head. A marine is looking at a section of the map from the corner of the room he is in. Now, when the marine turns to look away as another part of the room his frames per second is lowered down from 50 to 25. As he traverses the rest of the map. his fps stayes inbetween 40-50 fps. Here comes the question and how is it related to the map. What is the average amount of polygon can a computer display nowadays. Another example is when a map has two rooms, and in one room the marines fps is low and in the other room is very high. Should I even worry about this, as most of the maps in hl aren't that big?
thanks in advance for the support seeya all later <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
PS how many entities should I try to keep from going over? BTW way I'd love to try and make some MvsM or AvsA maps.
(http://www.unknownworlds.com/forums/index.php?showtopic=69108)
Comments
type r_speeds 1 in then console
I think the entity limit for ns is 275??im not sure, but its around that.
moconnor
In your console, type "map ns_mymap", "developer 1", "r_speeds 1", "gl_wireframe 3" (you can use gl_wireframe 1 and 2 as well)
Now make sure that the engine isn't rendering stuff through a wall, or stuff that you definitely shouldn't be able to see.
pretty hazy explanation i kno
for more information
visability determination
<a href='http://collective.valve-erc.com/index.php?go=visibility_determination' target='_blank'>http://collective.valve-erc.com/index.php?...y_determination</a>
Hint brush tutorial (covers some bsp leaf info)
<a href='http://collective.valve-erc.com/index.php?doc=1043477348-95410300' target='_blank'>http://collective.valve-erc.com/index.php?...477348-95410300</a>