Drake, could i use the LMG, Shotty, pistol and hmg concepts for my mod? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
<!--QuoteBegin--=[Drake]=-+May 6 2004, 01:40 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-=[Drake]=- @ May 6 2004, 01:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Y is it hard to model in general or did u not have any luck modeling it yourself ? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> because holes are the devil, especialy in curved objects like a grenade <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<!--QuoteBegin-DR_FUZZY+May 6 2004, 03:34 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DR_FUZZY @ May 6 2004, 03:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--=[Drake+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-=[Drake)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->=-,May 6 2004, 01:40 PM] Y is it hard to model in general or did u not have any luck modeling it yourself ? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> because holes are the devil, especialy in curved objects like a grenade <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> not with the power of boolean they arent.....
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->but with the power of boolean you get 400000 poly models.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
lol <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> i use boolean alot now, its really useful but i dont think it increases the PC by that much <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->, that may just be me thinking wrong though
Ya cylinders are a ****...plus when i started MAX i didnt question the 24 sides for a cylinder default it had <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
This way...i ended up creating 4000 polys modelling just a barrel <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
lol same here i didnt realize the number of sides thing for a while <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
me being a lazy bum i havent started any of these <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> you guys are free to try them because the last time did a concept first everyone started bitching at me for taking all the good concepts first so im giving you all a nice head start before i take my wack at it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
nah i think ill give you guys some time to do them all then if i see ones i dont like ill redo them <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
<!--QuoteBegin--=[Drake]=-+May 4 2004, 09:38 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-=[Drake]=- @ May 4 2004, 09:38 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Grenade tho it doent really relate to any of the other cept for the sorta vent holes <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> concepts of a version of this nade, instead of a spoon that pops off, theres a button you push.
<!--QuoteBegin--=[Drake]=-+May 7 2004, 03:44 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-=[Drake]=- @ May 7 2004, 03:44 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <span style='color:purple'>/me holds gun to Chronos Head </span>
Dont worry Chrono me laddy No1s forceing ya
<span style='color:purple'>/me also holds babys captive</span> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> drake ill do it if you give me the building concepts ive been asking for about 2 weeks now <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
I agree with cookie, but... Pushbutton 'nades aren't a very good idea. Whereas a spoon-triggered grenade is activated once it leaves your hand, you'd need to push the button, then throw (or use two hands), which is both time consuming and very dangerous.
<!--QuoteBegin-chrono5454+May 7 2004, 06:33 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (chrono5454 @ May 7 2004, 06:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> drake ill do it if you give me the building concepts ive been asking for about 2 weeks now <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Building concepts?
think of it as like a switch, you just grasp the nade, with the half-circle shaped button under your thumb, you pull the pin out of the top, and push the button down, and throw, when you release, it starts counting down, it would be more like power button on a comp, you know, it clicks in, but only turns on or off after you release?
<!--QuoteBegin-Revolver+May 8 2004, 11:23 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Revolver @ May 8 2004, 11:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-chrono5454+May 7 2004, 06:33 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (chrono5454 @ May 7 2004, 06:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> drake ill do it if you give me the building concepts ive been asking for about 2 weeks now <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Building concepts? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> hush you top seceret <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Comments
because holes are the devil, especialy in curved objects like a grenade <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
yes u can aka`'lamanaia but they can also be modeled for NS
because holes are the devil, especialy in curved objects like a grenade <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
not with the power of boolean they arent.....
lol <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> i use boolean alot now, its really useful but i dont think it increases the PC by that much <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->, that may just be me thinking wrong though
This way...i ended up creating 4000 polys modelling just a barrel <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
(if u've started, of course)
Dont worry Chrono me laddy No1s forceing ya
<span style='color:purple'>/me also holds babys captive</span>
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->there's no boolean in milkshape D:<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
your point being...
concepts of a version of this nade, instead of a spoon that pops off, theres a button you push.
any questions just let me know, but this should be more than enough for any modeler
Dont worry Chrono me laddy No1s forceing ya
<span style='color:purple'>/me also holds babys captive</span> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
drake ill do it if you give me the building concepts ive been asking for about 2 weeks now <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Pushbutton 'nades aren't a very good idea. Whereas a spoon-triggered grenade is activated once it leaves your hand, you'd need to push the button, then throw (or use two hands), which is both time consuming and very dangerous.
and id love to see it with the TS nade animations those rocked
Building concepts?
Building concepts? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
hush you top seceret <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Building concepts? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
hush you top seceret <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
So why'd you mention 'em? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->