[mrel] Carrigage Ii: Reanimated!

douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
edited April 2004 in NS Customization
<div class="IPBDescription">Stay tuned for Carrigage III: The Return</div> <a href='http://members.cox.net/reader1/Carrigage.zip' target='_blank'>REANIMATED!</a>
<!--QuoteBegin-README+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (README)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Carrigage machine gun!

Concept by: Mephmage
Modelled by: Solid.Snake.pt
Animated by: Delarosa
Reanimated by: Solid.Snake.pt
Re-reanimated by: 6john6doe6

have fun!<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

Comments

  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
  • mephmagemephmage Join Date: 2004-03-24 Member: 27514Banned
    yay! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • SidSid Corwid of the Free Join Date: 2003-01-28 Member: 12903Members, Constellation
    Wow. What took Mem under a month to do.. took me nearly 1 and a half years. =/

    It was just a couple months ago I got my first release.. Heh, congrats Mem! Awesome model...

    ...Now all it needs is a TSA-themed skin. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    c&c on the animation please anyone?
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    updated with w_ and P_ models for those too lazy to get them from the original.
  • mephmagemephmage Join Date: 2004-03-24 Member: 27514Banned
    edited April 2004
    <!--QuoteBegin-Sid+Apr 27 2004, 09:04 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sid @ Apr 27 2004, 09:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Wow. What took Mem under a month to do.. took me nearly 1 and a half years. =/

    It was just a couple months ago I got my first release.. Heh, congrats Mem! Awesome model...

    ...Now all it needs is a TSA-themed skin.  <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    u r welcome to reskin it for me Sid! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    ps. btw, thx? I guess!

    Thats wierd really, since ur concepts are so much better than mine!
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    animations:

    a little robotic...

    remember the techniques of animation... i will repete them here for any of those that haven't taken a formal animation class.


    <b>Principal Techniques:</b>

    Anticipation: you move back a little, before you move forward

    Acceleration: you don't start running at your top speed, you have to start slow, and get faster

    Deceleration: you don't go from 60 -> 0 in no time... you'll get thrown out of the windshild... instead, you hit the breaks, and SLOWDOWN...

    Recoil: you move back a lil before you move forward... this goes with stopping...


    <b>Real-World Examples:</b>

    Anticipation/Recoil examples: put your index finger to your ear, then snap your arm straigh, and then let it go loose... your arm will straighten, and pull back... (if not your whole arm, your muscles)

    Acceleration/Deceleration: go real slow, and ride your bike into something (curbs work well)... stopping slowly doesn't fling you over the handlebars...
  • Hitman4lifeHitman4life Join Date: 2004-04-08 Member: 27802Members
    Erm, where is the other one? I'm not exactly a fan of these, they're quite stiff..
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    Animations are okay. The reload animations is a lot better than Del's imo (sorry Del <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> ) but the rest is (as already said) quite robotic.

    gj at all. Try to improve your skills in the future. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    At least this one made me use the carriage LMG again <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    The animations are really jerky and extremely fake looking. As Del said, they're almost robotic. They need to be a lot more fluid, something it entirely lacks.

    As to the model, that skin is... horrible. It's excessively wasteful (Why was the magazine texture 512x512 when it only used about 25%?). If you're going to use a number of 512x512 maps, at least use them to their full potential and do some high detail work.
  • CplDavisCplDavis I hunt the arctic Snonos Join Date: 2003-01-09 Member: 12097Members
    nice nice getting now! cant wait for v3
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    <!--QuoteBegin-CaptainPanaka+Apr 28 2004, 08:36 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CaptainPanaka @ Apr 28 2004, 08:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Animations are okay. The reload animations is a lot better than Del's imo (sorry Del <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> ) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    mine wasn't robotic! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    (GG default hadgun animations!)


    but yes, much better than mine.
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    the idea was quite cool... but imo the best reload animation I've seen so far was the one done for drake's HG by def_one (who is truely one of the <b>gods</b> behind NS <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> )
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-Delarosa+Apr 28 2004, 09:31 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Delarosa @ Apr 28 2004, 09:31 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-CaptainPanaka+Apr 28 2004, 08:36 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CaptainPanaka @ Apr 28 2004, 08:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Animations are okay. The reload animations is a lot better than Del's imo (sorry Del <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> ) <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    mine wasn't robotic! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    (GG default hadgun animations!)


    but yes, much better than mine. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    the defaults work for the default, but on every other gun ive seen them used on it makes the mag clip thru the handle.

    and i think the best reload anim for a pistol is def the reload on the desert eagle over at nsa. not the on by brig the other one. havent seen draks hg though.
  • SWAT_PointmanSWAT_Pointman Join Date: 2003-10-05 Member: 21458Members
    edited April 2004
  • The_ThingThe_Thing Join Date: 2003-02-25 Member: 13993Members
    I just made a new reload animation for the carriage, the maker of this firearm allow me, I can compile it and release a second version.
  • mephmagemephmage Join Date: 2004-03-24 Member: 27514Banned
    edited April 2004
    <!--QuoteBegin-[ZAPR+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([ZAPR)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The Thing,Apr 28 2004, 03:51 PM] I just made a new reload animation for the carriage, the maker of this firearm allow me, I can compile it and release a second version. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    dont release it before it has a new skin, or else u're just wasting everyones time.

    And, you really dont care about 6John6doe6?

    He've been working on this reanimation thing for a while

    <span style='color:white'>Please remain calm.</span>
  • The_ThingThe_Thing Join Date: 2003-02-25 Member: 13993Members
    He worked on it for a while? I finished the new animation in about 30 minutes. That's why I asked before releasing. Animating a gun like this shouldnt take "a while."
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    edited April 2004
    nah meph thats cool.

    and it doesnt matter about the skin, skin is easy to change once its modelled. doesnt matter if its animated or not, just gotta import textures in HLMV.

    and by a while, i had it for a while. i did about 1 animation a day. and only worked for about 30-45 minutes a day.
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