[mrel] Carrigage Ii: Reanimated!
douchebagatron
Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
<div class="IPBDescription">Stay tuned for Carrigage III: The Return</div> <a href='http://members.cox.net/reader1/Carrigage.zip' target='_blank'>REANIMATED!</a>
<!--QuoteBegin-README+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (README)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Carrigage machine gun!
Concept by: Mephmage
Modelled by: Solid.Snake.pt
Animated by: Delarosa
Reanimated by: Solid.Snake.pt
Re-reanimated by: 6john6doe6
have fun!<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin-README+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (README)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Carrigage machine gun!
Concept by: Mephmage
Modelled by: Solid.Snake.pt
Animated by: Delarosa
Reanimated by: Solid.Snake.pt
Re-reanimated by: 6john6doe6
have fun!<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Comments
It was just a couple months ago I got my first release.. Heh, congrats Mem! Awesome model...
...Now all it needs is a TSA-themed skin. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
It was just a couple months ago I got my first release.. Heh, congrats Mem! Awesome model...
...Now all it needs is a TSA-themed skin. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
u r welcome to reskin it for me Sid! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
ps. btw, thx? I guess!
Thats wierd really, since ur concepts are so much better than mine!
a little robotic...
remember the techniques of animation... i will repete them here for any of those that haven't taken a formal animation class.
<b>Principal Techniques:</b>
Anticipation: you move back a little, before you move forward
Acceleration: you don't start running at your top speed, you have to start slow, and get faster
Deceleration: you don't go from 60 -> 0 in no time... you'll get thrown out of the windshild... instead, you hit the breaks, and SLOWDOWN...
Recoil: you move back a lil before you move forward... this goes with stopping...
<b>Real-World Examples:</b>
Anticipation/Recoil examples: put your index finger to your ear, then snap your arm straigh, and then let it go loose... your arm will straighten, and pull back... (if not your whole arm, your muscles)
Acceleration/Deceleration: go real slow, and ride your bike into something (curbs work well)... stopping slowly doesn't fling you over the handlebars...
gj at all. Try to improve your skills in the future. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
At least this one made me use the carriage LMG again <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
As to the model, that skin is... horrible. It's excessively wasteful (Why was the magazine texture 512x512 when it only used about 25%?). If you're going to use a number of 512x512 maps, at least use them to their full potential and do some high detail work.
mine wasn't robotic! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
(GG default hadgun animations!)
but yes, much better than mine.
mine wasn't robotic! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
(GG default hadgun animations!)
but yes, much better than mine. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
the defaults work for the default, but on every other gun ive seen them used on it makes the mag clip thru the handle.
and i think the best reload anim for a pistol is def the reload on the desert eagle over at nsa. not the on by brig the other one. havent seen draks hg though.
dont release it before it has a new skin, or else u're just wasting everyones time.
And, you really dont care about 6John6doe6?
He've been working on this reanimation thing for a while
<span style='color:white'>Please remain calm.</span>
and it doesnt matter about the skin, skin is easy to change once its modelled. doesnt matter if its animated or not, just gotta import textures in HLMV.
and by a while, i had it for a while. i did about 1 animation a day. and only worked for about 30-45 minutes a day.