My First (mostly) Completed Model!

CForresterCForrester P0rk(h0p Join Date: 2002-10-05 Member: 1439Members, Constellation
<div class="IPBDescription">Nintendo Zapper (Another one)</div> Wee. I saw an old revived thread for a Nintendo Zapper and decided to give it a go. These pictures are flatshaded because I can't do smoothing groups. The gun is also untextured, I just gave certain pieces different colours. Also, I screwed the back end of the gun up a bit.

Final polycount is: 868

Comments

  • CForresterCForrester P0rk(h0p Join Date: 2002-10-05 Member: 1439Members, Constellation
    And the second one. Let me know if you want to fix this up/do smoothing groups/skin it/animate it, etc... and I'll give you the MS3D.
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    Actually, the total simplyness of the whole thing in the picture right now looks "fine" so far <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    only thing id say is toss the word "nintendo" on the side somehow.
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    <!--QuoteBegin-6john6doe6+Apr 27 2004, 10:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (6john6doe6 @ Apr 27 2004, 10:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> only thing id say is toss the word "nintendo" on the side somehow. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    in the skin?
    good work <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
  • CForresterCForrester P0rk(h0p Join Date: 2002-10-05 Member: 1439Members, Constellation
    <!--QuoteBegin-6john6doe6+Apr 27 2004, 10:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (6john6doe6 @ Apr 27 2004, 10:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> only thing id say is toss the word "nintendo" on the side somehow. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I haven't created a skin for it yet. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> I just created two materials, one red and the other black. I assigned a few parts red and the trigger and wire black. The rest is the default MS3D gray.
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    do this:

    make a red bmp in paint. assign the red parts to the red bmp.
    make a grey gmp in paint, assign the grey parts to the grey bmp. in the corner of the grey bmp have the nintindo logo on it. then go to tools-> texture window or whatever its called. then choose the group you want it on, then from left view, then remap. then move the mapping around so the nintendo is visible.
  • InvaznInvazn Join Date: 2004-03-04 Member: 27142Members
    Are you gonna make one that is all grey. I dislike how orange stands out.
  • CForresterCForrester P0rk(h0p Join Date: 2002-10-05 Member: 1439Members, Constellation
    <!--QuoteBegin-Invazn+Apr 27 2004, 10:46 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Invazn @ Apr 27 2004, 10:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Are you gonna make one that is all grey. I dislike how orange stands out. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    That's up to whoever skins it, those colours are just colours to different parts of the model.
  • Jean_Luc_PicardJean_Luc_Picard Join Date: 2003-02-03 Member: 13051Members
    If you give me MS3D (as in, the program) I could try to learn it and then smooth/optimize/whatever you need this for you...

    As it is, I can't figure out what I'm using (zModeler) as it has NO tuitorials and also doesn't seem to support any widely used format 0o;
  • darkflame_666darkflame_666 Join Date: 2003-12-18 Member: 24531Members
    /me remembers days of duck hunt <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • CForresterCForrester P0rk(h0p Join Date: 2002-10-05 Member: 1439Members, Constellation
    edited April 2004
    <!--QuoteBegin-Jean Luc Picard+Apr 27 2004, 11:24 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jean Luc Picard @ Apr 27 2004, 11:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If you give me MS3D (as in, the program) I could try to learn it and then smooth/optimize/whatever you need this for you...

    As it is, I can't figure out what I'm using (zModeler) as it has NO tuitorials and also doesn't seem to support any widely used format 0o; <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    A trial for Milkshape 3D is available <a href='http://www.milkshape3d.com' target='_blank'>here</a> for download. I've attached the model to this post. Thanks a bunch!
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    nice one... plz finish this, as it will fit perfectly with the super mario pack <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • CForresterCForrester P0rk(h0p Join Date: 2002-10-05 Member: 1439Members, Constellation
    Well, all it needs now is smoothing groups, a skinmesh, a skin and animation. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> Maybe only changing the reload animation so that he shoots off-screen. And just editing the rest of the animations so that the wire moves around as he moves.
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