My First (mostly) Completed Model!
CForrester
P0rk(h0p Join Date: 2002-10-05 Member: 1439Members, Constellation
<div class="IPBDescription">Nintendo Zapper (Another one)</div> Wee. I saw an old revived thread for a Nintendo Zapper and decided to give it a go. These pictures are flatshaded because I can't do smoothing groups. The gun is also untextured, I just gave certain pieces different colours. Also, I screwed the back end of the gun up a bit.
Final polycount is: 868
Final polycount is: 868
Comments
in the skin?
good work <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
I haven't created a skin for it yet. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> I just created two materials, one red and the other black. I assigned a few parts red and the trigger and wire black. The rest is the default MS3D gray.
make a red bmp in paint. assign the red parts to the red bmp.
make a grey gmp in paint, assign the grey parts to the grey bmp. in the corner of the grey bmp have the nintindo logo on it. then go to tools-> texture window or whatever its called. then choose the group you want it on, then from left view, then remap. then move the mapping around so the nintendo is visible.
That's up to whoever skins it, those colours are just colours to different parts of the model.
As it is, I can't figure out what I'm using (zModeler) as it has NO tuitorials and also doesn't seem to support any widely used format 0o;
As it is, I can't figure out what I'm using (zModeler) as it has NO tuitorials and also doesn't seem to support any widely used format 0o; <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
A trial for Milkshape 3D is available <a href='http://www.milkshape3d.com' target='_blank'>here</a> for download. I've attached the model to this post. Thanks a bunch!