Trigger_push Help Please

Fenix42Fenix42 Join Date: 2004-04-27 Member: 28239Members
<div class="IPBDescription">i cant figure out trigger_push. :(</div> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->

Okay, i know there are other threads about this but i cant find a decent one. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> ive seen soem but they just are too confusing. well, ive gotten in some trigger_pushes and i cant quite get them to just shoot you up just like in the map co_freefall_rc1. if anybody could help me with the settings with the brush entity, that would help alot. thx :-*

Comments

  • WolvWolv Join Date: 2002-01-25 Member: 56Members
    The trick with vertical trigger_push movement is that the player needs a small initial upwards speed for it to work (don't ask why).
    In half-life single player the effect of the alien blow thingies popping up wasn't just for looks; they also gave the player a little nudge upwards, which in turn made the trigger_push work.
    So create some func_door that pushes the player a little upwards as soon as he enters a trigger_multiple placed over the jumppad.

    And make sure to experiment with some pretty big numbers. A trigger_push with a push value of 3.5 isn't going to get you very far, think in more zeros.
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