chrono if you learn to mesh and to reduce your poly count you would become a fine modeler.. learning to mesh yourself is the easist way to get a model done, and its not hard there are plenty of tutorials out there.
i dunno ether how too mesh <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> mm they should make some beter tuturials or something <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Also, can you import ms3d into Maya? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> you'll need a "like" file format, i belive maya can import .obj format... but not .3ds
milkshape can import and export both .3ds and .obj... and if you have the right plugins, 3ds max can export .obj
Comments
its just when i do it.... things go terribly bad i can mesh but not very good like its utter crap
mm they should make some beter tuturials or something <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
So, what's the skinny on this thing?
Also, can you import ms3d into Maya?
So, what's the skinny on this thing?
Also, can you import ms3d into Maya? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
you'll need a "like" file format, i belive maya can import .obj format... but not .3ds
milkshape can import and export both .3ds and .obj... and if you have the right plugins, 3ds max can export .obj