Gravity

Neo_SniperNeo_Sniper Join Date: 2004-02-23 Member: 26844Members
<div class="IPBDescription">Space</div>Is there a way to remove gravity on a map on the outside of a ship or base but still have gravity on the inside?

Comments

  • MonkeygetMonkeyget Join Date: 2002-02-27 Member: 254Members
    edited April 2004
    Yes there is!
    You can use the trigger_gravity entity (brush entity), when a player touch the brush the gravity changes for tha player.
    To make an inside/outside change of gravity you just have to put 2 trigger_gravity at each exit. One near the outside to lower the gravity and one near the inside with a high gravity.

    Something like that:
    outside::::::::::::::inside
    :::: is a corridor

    so you should do something like:
    outside::|1::::::|2::inside

    | = trigger_gravity

    |1 = low gravity
    |2 = high gravity
  • Neo_SniperNeo_Sniper Join Date: 2004-02-23 Member: 26844Members
    Ok, now if only i knew how to make maps. Thanks for your help.

    Could you maybe help me by telling me how to start mapping? like what programs to use
  • Jean_Luc_PicardJean_Luc_Picard Join Date: 2003-02-03 Member: 13051Members
    <a href='http://www.unknownworlds.com/forums/index.php?showtopic=61923' target='_blank'>NS Mapping Forum FAQ</a>

    That has almost everything you'd need to know


    BTW- I do believe that the trigger_gravity entity doesn't work with NS.... 0o;
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