Need Help On Creating Automatic Phase Gates

ZerotechZerotech Join Date: 2003-12-20 Member: 24583Members, Constellation
<div class="IPBDescription">like co_daimos where you can't destroy</div> You have prob. seen a map called co_daimos, where the marines weld through to open up automatic phase gates, where all you do is jump in the phase at spawn and automatically teleports you to your desired destination.

Any ideas of how to do his will be glady appreciated as I'm preparing an update of my 3 corridors project. It's been a while since I've updated my maps due to clan war commitments and studies.

Post your feedback if you can find any solutions regarding this issue, thanks....

Comments

  • taledentaleden Join Date: 2003-04-06 Member: 15252Members, Constellation
    I presume it's just a func_teleport
  • ReebdoogReebdoog Join Date: 2003-09-20 Member: 21035Members
    Yeh, afaik, its just a func_teleport, with a model under it. (I might be wrong though, but that seems the easiest way)
  • ZerotechZerotech Join Date: 2003-12-20 Member: 24583Members, Constellation
    Hey guys, I've just tried to use the func_teleport entity, it seems to crash the game while i was testing it out. The map I was creating wasn't completed. Perhaps that would have been the cause, if it isn't them I'm up for a long gruelling session <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • ReebdoogReebdoog Join Date: 2003-09-20 Member: 21035Members
    You had a target entity as well right? Just checking.
  • ZerotechZerotech Join Date: 2003-12-20 Member: 24583Members, Constellation
    yes i do as i have one under the trigget teleport function that i have to specify a name for it.

    correct me if i am wrong i do need to use trigger_teleport entity that i need to set a few parameters. I've managed to work out how to get the other phase to push you back so you cannot teleoprt there anymore by using the trigger_push and setted the speed to 2000.

    if any other entities are needed please post it as ive begun experimenting on how its done, then if you like i can post it up how to do it if anyone is interested..
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    isn't 2000 an itty bit fast?
  • ZerotechZerotech Join Date: 2003-12-20 Member: 24583Members, Constellation
    <!--QuoteBegin-Edgecrusher+Apr 29 2004, 08:34 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Edgecrusher @ Apr 29 2004, 08:34 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> isn't 2000 an itty bit fast? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    actually its practially normal to use that spped as lower speed can result marines attempting to sneak up to use the phase which my updated map I'm trying to balance gameplay issues.
  • ZerotechZerotech Join Date: 2003-12-20 Member: 24583Members, Constellation
    hmmm it pays attention to have a read through at this...

    very interesting, indeed it seems ill need to create a number of entites just for a simple teleporter to work, let alone 3 phase gates automatically working =/

    <a href='http://collective.valve-erc.com/index.php?ent=trigger_teleport' target='_blank'>Look at this</a>

    <a href='http://collective.valve-erc.com/index.php?ent=info_teleport_destination' target='_blank'>Look at that</a>
  • wallywally Join Date: 2003-12-31 Member: 24901Members
    Zerotech, wondering if you found out how to make the automatic phase gates? I tried what the site said, but the next time I opened my map in VHE, the trigger_teleport simply disappeared :/
  • FlowFlow Join Date: 2003-11-15 Member: 22906Members
    In co_daimos it is an trigger_teleport:

    Make a trigger_teleport above a cycler with a pg (if you want to do it like in Daimos).

    Trigger_Teleport got the Target: Teleport (or however you want to name it).

    At the Teleport Destination, make a info_teleport_destination with the name you entered in "Target". Place another Cycler with a pg under the info_teleport_destination and then place a trigger_push about the whole info_teleport_destination and the cycler which push you in the direction you want ( right top: angle or Yaw)
    Set the Speed of Push to 225. This should do it. The Pg hasn't sound now, but you can handle this with a trigger_multiple which points to a multi_manager and the mm triggers the phase gate sounds.
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    <!--QuoteBegin-Flow+May 8 2004, 07:56 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Flow @ May 8 2004, 07:56 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The Pg hasn't sound now, but you can handle this with a trigger_multiple which points to a multi_manager and the mm triggers the phase gate sounds. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Why not just use an ambient_generic? A lot less entity count.
  • ZerotechZerotech Join Date: 2003-12-20 Member: 24583Members, Constellation
    Because the ambience is only just a signal flare, and i wouldn't want that as part of it.

    If someone can workout a formula how to setup one that would be great.

    All i know so far is that you would need to use multisource, multimanger, trigger_puch, info_teleport_destination, trigger_teleport.
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    <!--QuoteBegin-Zerotech+May 8 2004, 09:35 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zerotech @ May 8 2004, 09:35 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Because the ambience is only just a signal flare, and i wouldn't want that as part of it.

    If someone can workout a formula how to setup one that would be great.

    All i know so far is that you would need to use multisource, multimanger, trigger_puch, info_teleport_destination, trigger_teleport. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    A signal flare? What?

    What you would need is a trigger_teleport, cycler, trigger_push, info_teleport_destination, ambient_generic, light, env_particles_custom. That should be all.
  • wallywally Join Date: 2003-12-31 Member: 24901Members
    edited May 2004
    Aaaah ok, thanks Flow, gonna try it again.

    [EDIT:] Nevermind, had a play-around with VHE, all clear now <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
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