Need Help On Creating Automatic Phase Gates
Zerotech
Join Date: 2003-12-20 Member: 24583Members, Constellation
<div class="IPBDescription">like co_daimos where you can't destroy</div> You have prob. seen a map called co_daimos, where the marines weld through to open up automatic phase gates, where all you do is jump in the phase at spawn and automatically teleports you to your desired destination.
Any ideas of how to do his will be glady appreciated as I'm preparing an update of my 3 corridors project. It's been a while since I've updated my maps due to clan war commitments and studies.
Post your feedback if you can find any solutions regarding this issue, thanks....
Any ideas of how to do his will be glady appreciated as I'm preparing an update of my 3 corridors project. It's been a while since I've updated my maps due to clan war commitments and studies.
Post your feedback if you can find any solutions regarding this issue, thanks....
Comments
correct me if i am wrong i do need to use trigger_teleport entity that i need to set a few parameters. I've managed to work out how to get the other phase to push you back so you cannot teleoprt there anymore by using the trigger_push and setted the speed to 2000.
if any other entities are needed please post it as ive begun experimenting on how its done, then if you like i can post it up how to do it if anyone is interested..
actually its practially normal to use that spped as lower speed can result marines attempting to sneak up to use the phase which my updated map I'm trying to balance gameplay issues.
very interesting, indeed it seems ill need to create a number of entites just for a simple teleporter to work, let alone 3 phase gates automatically working =/
<a href='http://collective.valve-erc.com/index.php?ent=trigger_teleport' target='_blank'>Look at this</a>
<a href='http://collective.valve-erc.com/index.php?ent=info_teleport_destination' target='_blank'>Look at that</a>
Make a trigger_teleport above a cycler with a pg (if you want to do it like in Daimos).
Trigger_Teleport got the Target: Teleport (or however you want to name it).
At the Teleport Destination, make a info_teleport_destination with the name you entered in "Target". Place another Cycler with a pg under the info_teleport_destination and then place a trigger_push about the whole info_teleport_destination and the cycler which push you in the direction you want ( right top: angle or Yaw)
Set the Speed of Push to 225. This should do it. The Pg hasn't sound now, but you can handle this with a trigger_multiple which points to a multi_manager and the mm triggers the phase gate sounds.
Why not just use an ambient_generic? A lot less entity count.
If someone can workout a formula how to setup one that would be great.
All i know so far is that you would need to use multisource, multimanger, trigger_puch, info_teleport_destination, trigger_teleport.
If someone can workout a formula how to setup one that would be great.
All i know so far is that you would need to use multisource, multimanger, trigger_puch, info_teleport_destination, trigger_teleport. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
A signal flare? What?
What you would need is a trigger_teleport, cycler, trigger_push, info_teleport_destination, ambient_generic, light, env_particles_custom. That should be all.
[EDIT:] Nevermind, had a play-around with VHE, all clear now <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->