Suggested Combat Fixes..

OeaOea Join Date: 2004-04-02 Member: 27663Members
Okay, first... either give the marines armor 1 at the start - or... increase the amount of exp earned from the first kill (to enough for level 1 exactly) and increase the amount of exp (not by much, though) the marines get per kill, to put them on par with alien autogain (Which is totally absurd... aliens can get the 1 hit kill thing that is countered only by the marines level 1 armor which the marine needs 2 kills to get.. and it's damn hard getting those 2 kills when the skulks kill you in 1 bite!)

With a tad bit of adjustment to the spawn system.. (the best idea though i've seen is keep the spawn system the same, just add some turrets to each base like TFC... make them destroyable though, but repairable!) it should be good


Like I said the aliens getting that first upper hand in the game is what decides the ultimate victory of the game because once one team gains the level advantage it increases exponentially... more levels, more kills, so you get more levels D: with aliens getting this upper-hand first ALL THE TIME, it pretty much explains why it's a 1 in 6 chance marines will win a combat game...

Comments

  • DerangedDeranged Join Date: 2004-04-07 Member: 27774Members
    I actually saw marines win a game yesterdays..thats cause aliens went all lerk <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
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