The Specialists 2.1 Released

JimmehJimmeh Join Date: 2003-08-24 Member: 20173Members, Constellation
Yep it's finally been released.

<!--QuoteBegin-Changelog+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Changelog)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->-New thrown weapon physics. Weapons will fall and tumble in a realistic manner.
- Updated particle system for bullet strikes and smoke when you fire a weapon.
- Fixed not being able to dive if you jump off something.
- Fixed The One mode.
- Lots of other minor bugfixes.
- Updated the recoil to be smoother.
- Backwards velocity slightly increased.
- Weapon damages slightly increased.
- Knives will now ricochet off a wall if they strike them at a shallow angle.
- lastinv command re-implemented.
- cl_accel cl_accelexp and cl_accelmax "mewcelleration" added.
- Many slight adjustmnents to weapons.
- Shrapnel added to grenades.
- Crosshair removed for fu, knives, katana, nades and the unscoped Barett.
- Added attacking with the stock of a weapon, for the M4A1 and the sawed-off shotgun.
- Reload button blocks in kung fu.
- Added in force chase cam spectator mode.
- MAC 10 removed and replaced with the H&K UMP.
- Added support for the mouse in the buy menu.
- New Akimbo Berettas model.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->


<b>2.0 to 2.1 patch files</b>
<a href='http://www.fragfiles.org/list.php?c=files&pageid=11&subcatid=1&downloadid=2' target='_blank'>FragFiles</a>
<a href='http://www.ozforcesfiles.com/index.php?action=file&id=1615' target='_blank'>Ozforces</a>
<a href='http://www.downloads.jolt.co.uk/index.php?page=download.php&action=filenotes&id=2711' target='_blank'>Jolt</a>

<b>Full 2.1 install</b>
<a href='http://gamephilez.us/index.php?action=viewFile&request=173' target='_blank'>Game philez</a>
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Comments

  • MulletMullet Join Date: 2003-04-28 Member: 15910Members, Constellation
    <!--QuoteBegin-Jimmeh+Apr 30 2004, 12:42 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jimmeh @ Apr 30 2004, 12:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yep it's finally been released.

    <!--QuoteBegin-Changelog+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Changelog)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->-New thrown weapon physics. Weapons will fall and tumble in a realistic manner.
    - Updated particle system for bullet strikes and smoke when you fire a weapon.
    - Fixed not being able to dive if you jump off something.
    - Fixed The One mode.
    - Lots of other minor bugfixes.
    - Updated the recoil to be smoother.
    - Backwards velocity slightly increased.
    - Weapon damages slightly increased.
    - Knives will now ricochet off a wall if they strike them at a shallow angle.
    - lastinv command re-implemented.
    - cl_accel cl_accelexp and cl_accelmax "mewcelleration" added.
    - Many slight adjustmnents to weapons.
    - Shrapnel added to grenades.
    - Crosshair removed for fu, knives, katana, nades and the unscoped Barett.
    - Added attacking with the stock of a weapon, for the M4A1 and the sawed-off shotgun.
    - Reload button blocks in kung fu.
    - Added in force chase cam spectator mode.
    - MAC 10 removed and replaced with the H&K UMP.
    - Added support for the mouse in the buy menu.
    - New Akimbo Berettas model.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->


    <b>2.0 to 2.1 patch files</b>
    <a href='http://www.fragfiles.org/list.php?c=files&pageid=11&subcatid=1&downloadid=2' target='_blank'>FragFiles</a>
    <a href='http://www.ozforcesfiles.com/index.php?action=file&id=1615' target='_blank'>Ozforces</a>
    <a href='http://www.downloads.jolt.co.uk/index.php?page=download.php&action=filenotes&id=2711' target='_blank'>Jolt</a>

    <b>Full 2.1 install</b>
    <a href='http://gamephilez.us/index.php?action=viewFile&request=173' target='_blank'>Game philez</a> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    .......thats a weak changelog <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif' /><!--endemo-->
  • ScytheScythe Join Date: 2002-01-25 Member: 46NS1 Playtester, Forum Moderators, Constellation, Reinforced - Silver
    <!--QuoteBegin-Mullet+Apr 30 2004, 06:35 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mullet @ Apr 30 2004, 06:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Jimmeh+Apr 30 2004, 12:42 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jimmeh @ Apr 30 2004, 12:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yep it's finally been released.

    <!--QuoteBegin-Changelog+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Changelog)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->-New thrown weapon physics. Weapons will fall and tumble in a realistic manner.
    - Updated particle system for bullet strikes and smoke when you fire a weapon.
    - Fixed not being able to dive if you jump off something.
    - Fixed The One mode.
    - Lots of other minor bugfixes.
    - Updated the recoil to be smoother.
    - Backwards velocity slightly increased.
    - Weapon damages slightly increased.
    - Knives will now ricochet off a wall if they strike them at a shallow angle.
    - lastinv command re-implemented.
    - cl_accel cl_accelexp and cl_accelmax "mewcelleration" added.
    - Many slight adjustmnents to weapons.
    - Shrapnel added to grenades.
    - Crosshair removed for fu, knives, katana, nades and the unscoped Barett.
    - Added attacking with the stock of a weapon, for the M4A1 and the sawed-off shotgun.
    - Reload button blocks in kung fu.
    - Added in force chase cam spectator mode.
    - MAC 10 removed and replaced with the H&K UMP.
    - Added support for the mouse in the buy menu.
    - New Akimbo Berettas model.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->


    <b>2.0 to 2.1 patch files</b>
    <a href='http://www.fragfiles.org/list.php?c=files&pageid=11&subcatid=1&downloadid=2' target='_blank'>FragFiles</a>
    <a href='http://www.ozforcesfiles.com/index.php?action=file&id=1615' target='_blank'>Ozforces</a>
    <a href='http://www.downloads.jolt.co.uk/index.php?page=download.php&action=filenotes&id=2711' target='_blank'>Jolt</a>

    <b>Full 2.1 install</b>
    <a href='http://gamephilez.us/index.php?action=viewFile&request=173' target='_blank'>Game philez</a> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    .......thats a weak changelog <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    GOT POINTLESS QUOTE?!?!?!?

    --Scythe--

    P.S. I'll be downloading this.
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    IMO not much changed...
  • ZigZig ...I am Captain Planet&#33; Join Date: 2002-10-23 Member: 1576Members
    that sucks that reload = block now..

    before you had to have super punch rythm skills to block >_>
  • DY357LXDY357LX Playing since day 1. Still can&#39;t Comm. England Join Date: 2002-10-27 Member: 1651Members, Constellation
    *Looks at door - Considers going home to start
    the download and then coming back in* <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • Seph_KimaraSeph_Kimara Join Date: 2003-08-10 Member: 19359Members
    edited April 2004
    I'm sad at the fact they lowered melee damage while raising other weapon damage. The basic reason being it "gives gun users a chance against melee", which they pretty much did anyway, even at close quarters. Thrown knife damage reduction, maybe. But it seems all melee was hit with the nerf stick...

    I like the cold cocking, though...nifty little addition.
  • twoflowtwoflow Singing Drunk Join Date: 2002-11-01 Member: 1950Members, Constellation
    Any new maps / weapons etc?
  • wnnwnn Zombie Panic modeller Join Date: 2003-06-03 Member: 16960Members
    if you watch the trailer ull see a helicopter in the lobby's roof map :O

    i bet they updated alot of things in maps..
  • BirdyBirdy Join Date: 2003-05-29 Member: 16825Members, Constellation
    Heh i tried it for a couple hours but it's still the same old spam-fest :/
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    Jeez. You'd think that people would already learn how to do stunts and dives and not freak out and demand you tell them how "u do matrix stuffs" ;/

    But meh, since the majority of the people don't how to actually play the game, it's not very fun. A good update though.
  • DY357LXDY357LX Playing since day 1. Still can&#39;t Comm. England Join Date: 2002-10-27 Member: 1651Members, Constellation
    But the bots are still in.... right?
    Someone type "addbot" in the console
    and confirm they're still there for me please!
  • Seph_KimaraSeph_Kimara Join Date: 2003-08-10 Member: 19359Members
    edited April 2004
    <!--QuoteBegin-DY357LX+Apr 30 2004, 01:15 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DY357LX @ Apr 30 2004, 01:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> But the bots are still in.... right?
    Someone type "addbot" in the console
    and confirm they're still there for me please! <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Bots are still there, I believe.

    Only new weapon is the UMP, which replaced the MAC10....but since I hate SMGs and rifles and don't really use them on principle, I can't really say how it is...seems to be in the same vein as the MAC10 was anyway.

    I think there are new maps, too...haven't seen them yet, though.

    /me waits for some pistol/melee servers to open up on steam
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    What happened to the sawed off? I can dive right at soemone, shoot twice, and they don't die. The only way I seem to kill someone with sawed off is incredibly up close.

    It seems that there's no more point to diving. Just get an ak and run around crouching occasionaly to shoot someone while they attempt to dive at you and die. Same with pistol really, doing any sort of stunt seems to be discouraged in favor if running around.

    Raging bull is easier to kill with when you sit somewhere and crouch rather than diving at someone?
    _________________
  • MonkfishMonkfish Sonic-boom-inducing buttcheeks of terrifying speed&#33; Join Date: 2003-06-03 Member: 16972Members
    Anybody else think they screwed the golden colts recoil?. And theres hardly any recoil on the 5-7...
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    Really fun mod, but the recoil on most weapons is ridiculous, some weapons are overpowered, some are heinously underpowered (like the sawn-off as Mojo mentioned) and the whole mechanic of killing people still seems random, involving little skill.

    With serious tinkering, it could go from good to fantastic easily.
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    The sad thing is that it was good in 2.0 If you knew how to dive and wall flip, you'd get great scores and be on top. However, in 2.1, you have a higher chance of killing someone just by standing still and firing rather than diving and killing in mid air.
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    <!--QuoteBegin-MrMojo+Apr 30 2004, 10:41 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MrMojo @ Apr 30 2004, 10:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The sad thing is that it was good in 2.0 If you knew how to dive and wall flip, you'd get great scores and be on top. However, in 2.1, you have a higher chance of killing someone just by standing still and firing rather than diving and killing in mid air. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Killing people was still inherently random in 2.0, the whole she-bang needs rethinking.
  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
    <!--QuoteBegin-MrMojo+Apr 30 2004, 08:41 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MrMojo @ Apr 30 2004, 08:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The sad thing is that it was good in 2.0 If you knew how to dive and wall flip, you'd get great scores and be on top. However, in 2.1, you have a higher chance of killing someone just by standing still and firing rather than diving and killing in mid air. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I never did stunts, and I did pretty well. Usually, people dive and while laying on the ground, I get a kill. Diving never made someone a harder target, I don't understand why people do it.
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    Because it makes them a harder target?
  • twoflowtwoflow Singing Drunk Join Date: 2002-11-01 Member: 1950Members, Constellation
    Man, that 3D-Mike is definitely my favourite map-duke now!
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    <!--QuoteBegin-Flint Paper+Apr 30 2004, 03:37 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Flint Paper @ Apr 30 2004, 03:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Man, that 3D-Mike is definitely my favourite map-duke now! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Betrayer. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • twoflowtwoflow Singing Drunk Join Date: 2002-11-01 Member: 1950Members, Constellation
    Just add a few Street Fighter 2 cabinets to your map, love!
  • Crono5Crono5 Join Date: 2003-07-22 Member: 18357Members
    <!--QuoteBegin-Zig+Apr 30 2004, 04:00 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zig @ Apr 30 2004, 04:00 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> that sucks that reload = block now..

    before you had to have super punch rythm skills to block >_> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    All you had to do was hold punch down.
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    <!--QuoteBegin-Flint Paper+Apr 30 2004, 04:15 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Flint Paper @ Apr 30 2004, 04:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Just add a few Street Fighter 2 cabinets to your map, love! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    We'll see <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    It's definitely something to consider for future work. Oh, and gotta love the term "map-duke" <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • OmegamanOmegaman Join Date: 2004-01-11 Member: 25239Members
    edited April 2004
    What got me was that I went into a server, armed only with kung-fu, and I couldnt own <b>anyone!</b>

    Has a guy armed with a Glock 20C always been able to run as fast as a guy with nothing? Have I just never noticed that? I don't know why, but it seems like my running speed has been slowed down or something, cuz I dont think I got any more than 6 kills....
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    Guys: That changelog is only maybe 1/1000th of everything. Every map updated, 3 new maps, totally updated almost everything, tons of bug fixes, tons of new moves, physics, and BALANCED!
  • BigMadSteveBigMadSteve Join Date: 2003-02-12 Member: 13472Members
    <!--QuoteBegin-Flint Paper+Apr 30 2004, 08:37 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Flint Paper @ Apr 30 2004, 08:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Man, that 3D-Mike is definitely my favourite map-duke now! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    He's made a few maps. One is de_survivor (offiicial CS map). Another one is de_predator.
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-BigMadSteve+Apr 30 2004, 05:23 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BigMadSteve @ Apr 30 2004, 05:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Flint Paper+Apr 30 2004, 08:37 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Flint Paper @ Apr 30 2004, 08:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Man, that 3D-Mike is definitely my favourite map-duke now! <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    He's made a few maps. One is de_survivor (offiicial CS map). Another one is de_predator. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    A few? He's made around 30 for HL, and from all the one's I've seen- their damned good(except Greenhouse. Too confined for a game like TS).

    You can check what I said on the Specialist forums, in the comments thread.

    Man...not as much fun as before! DAMN THEM!
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-Quaunaut+Apr 30 2004, 05:32 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Quaunaut @ Apr 30 2004, 05:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-BigMadSteve+Apr 30 2004, 05:23 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BigMadSteve @ Apr 30 2004, 05:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Flint Paper+Apr 30 2004, 08:37 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Flint Paper @ Apr 30 2004, 08:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Man, that 3D-Mike is definitely my favourite map-duke now! <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    He's made a few maps. One is de_survivor (offiicial CS map). Another one is de_predator. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    A few? He's made around 30 for HL, and from all the one's I've seen- their damned good(except Greenhouse. Too confined for a game like TS).

    You can check what I said on the Specialist forums, in the comments thread.

    Man...not as much fun as before! DAMN THEM! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Sorry for Double Post: Forget the old thing. 2.1 is truly better. I just saw it the first time with having a weapon made not for me. I see the light now. Akimbo Socoms -> Akimbo Socoms with laser sight and(big part) Silencer(seriously. The sound with this doesn't freak me out as much as the original, so this helps tone my aim back much easier).

    GG, GJ, and GN(good night).
  • DarkDudeDarkDude Join Date: 2003-08-06 Member: 19088Members
    They... they took out the MAC? What gun am I going to n00b to place up with now?
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