The Specialists 2.1 Released
Yep it's finally been released.
<!--QuoteBegin-Changelog+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Changelog)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->-New thrown weapon physics. Weapons will fall and tumble in a realistic manner.
- Updated particle system for bullet strikes and smoke when you fire a weapon.
- Fixed not being able to dive if you jump off something.
- Fixed The One mode.
- Lots of other minor bugfixes.
- Updated the recoil to be smoother.
- Backwards velocity slightly increased.
- Weapon damages slightly increased.
- Knives will now ricochet off a wall if they strike them at a shallow angle.
- lastinv command re-implemented.
- cl_accel cl_accelexp and cl_accelmax "mewcelleration" added.
- Many slight adjustmnents to weapons.
- Shrapnel added to grenades.
- Crosshair removed for fu, knives, katana, nades and the unscoped Barett.
- Added attacking with the stock of a weapon, for the M4A1 and the sawed-off shotgun.
- Reload button blocks in kung fu.
- Added in force chase cam spectator mode.
- MAC 10 removed and replaced with the H&K UMP.
- Added support for the mouse in the buy menu.
- New Akimbo Berettas model.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<b>2.0 to 2.1 patch files</b>
<a href='http://www.fragfiles.org/list.php?c=files&pageid=11&subcatid=1&downloadid=2' target='_blank'>FragFiles</a>
<a href='http://www.ozforcesfiles.com/index.php?action=file&id=1615' target='_blank'>Ozforces</a>
<a href='http://www.downloads.jolt.co.uk/index.php?page=download.php&action=filenotes&id=2711' target='_blank'>Jolt</a>
<b>Full 2.1 install</b>
<a href='http://gamephilez.us/index.php?action=viewFile&request=173' target='_blank'>Game philez</a>
<!--QuoteBegin-Changelog+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Changelog)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->-New thrown weapon physics. Weapons will fall and tumble in a realistic manner.
- Updated particle system for bullet strikes and smoke when you fire a weapon.
- Fixed not being able to dive if you jump off something.
- Fixed The One mode.
- Lots of other minor bugfixes.
- Updated the recoil to be smoother.
- Backwards velocity slightly increased.
- Weapon damages slightly increased.
- Knives will now ricochet off a wall if they strike them at a shallow angle.
- lastinv command re-implemented.
- cl_accel cl_accelexp and cl_accelmax "mewcelleration" added.
- Many slight adjustmnents to weapons.
- Shrapnel added to grenades.
- Crosshair removed for fu, knives, katana, nades and the unscoped Barett.
- Added attacking with the stock of a weapon, for the M4A1 and the sawed-off shotgun.
- Reload button blocks in kung fu.
- Added in force chase cam spectator mode.
- MAC 10 removed and replaced with the H&K UMP.
- Added support for the mouse in the buy menu.
- New Akimbo Berettas model.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<b>2.0 to 2.1 patch files</b>
<a href='http://www.fragfiles.org/list.php?c=files&pageid=11&subcatid=1&downloadid=2' target='_blank'>FragFiles</a>
<a href='http://www.ozforcesfiles.com/index.php?action=file&id=1615' target='_blank'>Ozforces</a>
<a href='http://www.downloads.jolt.co.uk/index.php?page=download.php&action=filenotes&id=2711' target='_blank'>Jolt</a>
<b>Full 2.1 install</b>
<a href='http://gamephilez.us/index.php?action=viewFile&request=173' target='_blank'>Game philez</a>
Comments
<!--QuoteBegin-Changelog+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Changelog)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->-New thrown weapon physics. Weapons will fall and tumble in a realistic manner.
- Updated particle system for bullet strikes and smoke when you fire a weapon.
- Fixed not being able to dive if you jump off something.
- Fixed The One mode.
- Lots of other minor bugfixes.
- Updated the recoil to be smoother.
- Backwards velocity slightly increased.
- Weapon damages slightly increased.
- Knives will now ricochet off a wall if they strike them at a shallow angle.
- lastinv command re-implemented.
- cl_accel cl_accelexp and cl_accelmax "mewcelleration" added.
- Many slight adjustmnents to weapons.
- Shrapnel added to grenades.
- Crosshair removed for fu, knives, katana, nades and the unscoped Barett.
- Added attacking with the stock of a weapon, for the M4A1 and the sawed-off shotgun.
- Reload button blocks in kung fu.
- Added in force chase cam spectator mode.
- MAC 10 removed and replaced with the H&K UMP.
- Added support for the mouse in the buy menu.
- New Akimbo Berettas model.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<b>2.0 to 2.1 patch files</b>
<a href='http://www.fragfiles.org/list.php?c=files&pageid=11&subcatid=1&downloadid=2' target='_blank'>FragFiles</a>
<a href='http://www.ozforcesfiles.com/index.php?action=file&id=1615' target='_blank'>Ozforces</a>
<a href='http://www.downloads.jolt.co.uk/index.php?page=download.php&action=filenotes&id=2711' target='_blank'>Jolt</a>
<b>Full 2.1 install</b>
<a href='http://gamephilez.us/index.php?action=viewFile&request=173' target='_blank'>Game philez</a> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
.......thats a weak changelog <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif' /><!--endemo-->
<!--QuoteBegin-Changelog+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Changelog)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->-New thrown weapon physics. Weapons will fall and tumble in a realistic manner.
- Updated particle system for bullet strikes and smoke when you fire a weapon.
- Fixed not being able to dive if you jump off something.
- Fixed The One mode.
- Lots of other minor bugfixes.
- Updated the recoil to be smoother.
- Backwards velocity slightly increased.
- Weapon damages slightly increased.
- Knives will now ricochet off a wall if they strike them at a shallow angle.
- lastinv command re-implemented.
- cl_accel cl_accelexp and cl_accelmax "mewcelleration" added.
- Many slight adjustmnents to weapons.
- Shrapnel added to grenades.
- Crosshair removed for fu, knives, katana, nades and the unscoped Barett.
- Added attacking with the stock of a weapon, for the M4A1 and the sawed-off shotgun.
- Reload button blocks in kung fu.
- Added in force chase cam spectator mode.
- MAC 10 removed and replaced with the H&K UMP.
- Added support for the mouse in the buy menu.
- New Akimbo Berettas model.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<b>2.0 to 2.1 patch files</b>
<a href='http://www.fragfiles.org/list.php?c=files&pageid=11&subcatid=1&downloadid=2' target='_blank'>FragFiles</a>
<a href='http://www.ozforcesfiles.com/index.php?action=file&id=1615' target='_blank'>Ozforces</a>
<a href='http://www.downloads.jolt.co.uk/index.php?page=download.php&action=filenotes&id=2711' target='_blank'>Jolt</a>
<b>Full 2.1 install</b>
<a href='http://gamephilez.us/index.php?action=viewFile&request=173' target='_blank'>Game philez</a> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
.......thats a weak changelog <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
GOT POINTLESS QUOTE?!?!?!?
--Scythe--
P.S. I'll be downloading this.
before you had to have super punch rythm skills to block >_>
the download and then coming back in* <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
I like the cold cocking, though...nifty little addition.
i bet they updated alot of things in maps..
But meh, since the majority of the people don't how to actually play the game, it's not very fun. A good update though.
Someone type "addbot" in the console
and confirm they're still there for me please!
Someone type "addbot" in the console
and confirm they're still there for me please! <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Bots are still there, I believe.
Only new weapon is the UMP, which replaced the MAC10....but since I hate SMGs and rifles and don't really use them on principle, I can't really say how it is...seems to be in the same vein as the MAC10 was anyway.
I think there are new maps, too...haven't seen them yet, though.
/me waits for some pistol/melee servers to open up on steam
It seems that there's no more point to diving. Just get an ak and run around crouching occasionaly to shoot someone while they attempt to dive at you and die. Same with pistol really, doing any sort of stunt seems to be discouraged in favor if running around.
Raging bull is easier to kill with when you sit somewhere and crouch rather than diving at someone?
_________________
With serious tinkering, it could go from good to fantastic easily.
Killing people was still inherently random in 2.0, the whole she-bang needs rethinking.
I never did stunts, and I did pretty well. Usually, people dive and while laying on the ground, I get a kill. Diving never made someone a harder target, I don't understand why people do it.
Betrayer. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
before you had to have super punch rythm skills to block >_> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
All you had to do was hold punch down.
We'll see <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
It's definitely something to consider for future work. Oh, and gotta love the term "map-duke" <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
Has a guy armed with a Glock 20C always been able to run as fast as a guy with nothing? Have I just never noticed that? I don't know why, but it seems like my running speed has been slowed down or something, cuz I dont think I got any more than 6 kills....
He's made a few maps. One is de_survivor (offiicial CS map). Another one is de_predator.
He's made a few maps. One is de_survivor (offiicial CS map). Another one is de_predator. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
A few? He's made around 30 for HL, and from all the one's I've seen- their damned good(except Greenhouse. Too confined for a game like TS).
You can check what I said on the Specialist forums, in the comments thread.
Man...not as much fun as before! DAMN THEM!
He's made a few maps. One is de_survivor (offiicial CS map). Another one is de_predator. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
A few? He's made around 30 for HL, and from all the one's I've seen- their damned good(except Greenhouse. Too confined for a game like TS).
You can check what I said on the Specialist forums, in the comments thread.
Man...not as much fun as before! DAMN THEM! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Sorry for Double Post: Forget the old thing. 2.1 is truly better. I just saw it the first time with having a weapon made not for me. I see the light now. Akimbo Socoms -> Akimbo Socoms with laser sight and(big part) Silencer(seriously. The sound with this doesn't freak me out as much as the original, so this helps tone my aim back much easier).
GG, GJ, and GN(good night).