Dropship effect idea

D_6969D_6969 Join Date: 2002-09-07 Member: 1298Members
<div class="IPBDescription">Little idea</div>Yeah I came up with an idea a while back. Was thinking at the beginning of the round when the marines are in thier dropship a cool space effect could be used. just by making a box with a scrolling lava texture on it and windows on the ship so you can see out and it'd look like you were going at hyper speed or something. Might be cool I don't know.

Comments

  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    But they would have to walk out evantually <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo-->
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    Of course, this would also involve actually -having- a pregame sequence.
  • GwahirGwahir Join Date: 2002-04-24 Member: 513Members, Constellation
    though I am by no means a mapper, I have had several ideas, and I think to incorporate the dropship entry into the readyroom.  Don't want to give too much away in case I actually do it
  • HBNayrHBNayr Join Date: 2002-07-13 Member: 930Members
    It's too late!  You've already given away too much!

    -Ryan!


    "Spam?  Where?"
    -Ryan!
  • HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
    Gwahir, my old map ns_crash had a dropship in the readyroom... I believe that you can probably download the bsp file (free for anyone who wants to use it - the readyroom that is) from the forum...
  • CrouchingHamsterCrouchingHamster Join Date: 2002-08-17 Member: 1181Members
    Yep, that would be a nice touch, if the "join marine" area was a funky dropship..I'm actually trying to put one in my map at the mo, but its pretty ugly tbh and fairly shoots up the r-speeds, so it might get the chop..

    Dont know really, still experimenting..
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    BTW, is the r_speed limit in the readyroom 700 like for the rest of the map? or is it higher?
  • CrouchingHamsterCrouchingHamster Join Date: 2002-08-17 Member: 1181Members
    Hmmm not sure to be honest..obviously, frames per sec wont be quite as important as the game hasn't really started yet..I suppose you could get away with a few more polys..

    my ship is actually in the map itself so thats whats giving me headaches..

    Maybe a PT or mod-type could clear this one up for us?
  • Jeb_RadecJeb_Radec Join Date: 2002-08-09 Member: 1128Members
    Yes this idea could be really kewl for the ready room! Marine entrance would look like the airlock from the ship to the what ever. Alien spawn you ask? idk that’s ur job not mine but as a mapper i can tell you this would be EXCEEDINGLY easy to do.
  • QUADQUAD Join Date: 2002-07-17 Member: 963Members
    My map's Marine spawn is actually a dropship...
  • GwahirGwahir Join Date: 2002-04-24 Member: 513Members, Constellation
    well you're right, I already said too much it seems.  Well my idea was originally to have tubes that the players could enter and would lower down, when they reached the join team entity, it would teleport them to an identical tube that would then lower into the map.  But then I realized that those who were lev 5s the last game couldn't do this and decided it would be better as a large lift that dropped down a little, doors closed over head, then they would, in pitch black, be teleported to the clone lift that would take them down.  It should be done in pitch black so they don't see everyone jump in position.

    This still has a problem that someone might spawn and drop before the clone lift returns, but I can probably prevent that by not allowing the overhead doors and the other lift to rise until the clone has returned to its original position with doors closed below it.
  • QUADQUAD Join Date: 2002-07-17 Member: 963Members
    I had a similar idea, A door that when you looked through you saw the dropship interior, then walked through and spwaned there. You, of course, won't be able to look back into the readyroom <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->.
  • CrouchingHamsterCrouchingHamster Join Date: 2002-08-17 Member: 1181Members
    Lets face it, a lot of this forums visitors will have been heavily influenced by a certain movie with...er.. funky dropships in...
  • RhoadsToNowhereRhoadsToNowhere i r 8 Join Date: 2002-01-24 Member: 33Members
    Gwahir, I really like your idea of connecting the readyroom in the actual map that way.  Might be a bit of a hassle to implement, but I just think it'd be so cool to feel like you literally are jumping into the map, instead of the random teleport.  I forget whether or not players keep their hull sizes in the readyroom, though, but I don't think they do.  Hope it turns out well.
  • GwahirGwahir Join Date: 2002-04-24 Member: 513Members, Constellation
    a problem could be auto teamming... lift might not lower, and that's a workaround so the drop problem comes up again... oh well, a small sacrifice I guess, unless you can think of a solution...
  • RokiyoRokiyo A.K.A. .::FeX::. Revenge Join Date: 2002-10-10 Member: 1471Members, Constellation
    Yeah I was worried about the hull sizes too...

    I was thinking of a couple of func_train dropships flying into the join team entity, though I might have to make on big one with big doors so a lvl5 can get in...

    Would be kinda funny to watch a whole bunch of marines jump into a dropship with an Onos...
  • GwahirGwahir Join Date: 2002-04-24 Member: 513Members, Constellation
    and then they can have tea and talk about the times the onos killed them! or not... anyway anybody have an idea that could solve my issue?
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