Timelimit
v4rA
Join Date: 2003-11-28 Member: 23672Members, Constellation
<div class="IPBDescription">wanna hear opinions</div> Ive played the whole day NS beta 4a, and the only thing i can just say, is that in the combat maps, the aliens are starting to camp a lot, they dont try to kill the CC anymore, just camp into the hive and wait for the marines to arrive, then they lerk, and stop the marines outside the hive. 10 Min later, the aliens wins. Theyve win more than the 75% of the rounds ive played. <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->
This doesnt happen before, wanna hear your opinions about this guys, and SORRY FOR MY ENGLISH, IM SPANISH <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
This doesnt happen before, wanna hear your opinions about this guys, and SORRY FOR MY ENGLISH, IM SPANISH <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Comments
Aliens just need appropirate nerfs and boosts in certain area's, that is all.
Aliens just need appropirate nerfs and boosts in certain area's, that is all. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Agreed.
unless it's a server option with the default set to off
i never seen one that ends at 10 mins (it finishes before then)
The time limit is the best thing to happen to combat in some time. The game needs some rebalancing(lessen spawnkilling so Aliens aren't so dependent on Fades, do something so marines have more of a chance once Aliens get high enough levels to go fade/onos) but the general concept is perfect.
20-30 mins would be better. This would stop the stalemates of the long hour+ games but allow some people to advance to level 10.
It's good that it increases the urgency with which the marines must take down the aliens... but it's bad in that it doesn't allow all the gameplay elements that NS has to offer to come into play... stuff like Heavy Armor and Onos's... you rarely see them now, or if you do, it's only for the 1 or 2 minutes left in the round.
All that's left for marines to do is use JetPacks, and jump around the hive randomly, trying to avoid skulks and shoot the hive. No more incentive to use Heavy Armor anymore.
I think it's a bad change to combat, for this reason.
-----
Nullzero
The timer's fine. Why? Server operators can set it to a high value or turn it off.
But I agree-timed games make for rushed, unfun games. I like longer, fun games. Basically I like to make combat more like NS instead of just complaining about it. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
combat isnt supposed to get that far
ive seen rines win plenty of times
COMBAT ISNT SUPPOSED TO HAVE HA'S AND ONOS!
sometimes co would be fun when it was 4v4,and everyone was skulk,gorge,lerk,or la,shotty,hmg
then,15 noobs join,all who suck,but are still able to leech exp,20 min into game,its HAs nadespamming,and then once the last noob got onos,they just walk in and kill cc
---also,aliens are nerfed,they need 2 levels for focus,same amount of levels needed for shotty
GREAT WORK ON FIXING COMBAT,it is now just a ns map with all the halls gone except 1,and 2 side parts
and its now based on peoples skill to win,and not-"step 1=leech step 2=? step 3=onos
--------------------------------------------------
side note:anyone else notice that the people that would prefer NS>CO,and used to hate co,now dont mind playing it anymore
and the people that could play co all the time,hate it
and its now based on peoples skill to win,and not-"step 1=leech step 2=? step 3=onos<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
HOLY **** A GAME THAT TAKES SKILL NOW!!!!
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->side note:anyone else notice that the people that would prefer NS>CO,and used to hate co,now dont mind playing it anymore
and the people that could play co all the time,hate it <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Wanna know why? Because combat sucked before, and now it is slowly, VERY slowly, getting better and more playable.
Wanna know why? Because combat sucked before, and now it is slowly, VERY slowly, getting better and more playable.
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
my exact thoughts
oop,double post
and make the make the timelimit default to like 15-20 mins
and make the make the timelimit default to like 15-20 mins <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Because it means the TSA failed in their task of clearing the kharaa, THAT'S why it's an autowin for aliens.
20-30 mins would be better. This would stop the stalemates of the long hour+ games but allow some people to advance to level 10. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
You havn't adapted to the new style then. Every 4a game I've played in the last days I've managed to achive Level 10 at the 6 minute mark by the latest. If the marines stick together, cover each other, and <b>stay alive</b> you'll all be gaining either direct or indirect XP. Easily leads to your high-tech battles. And I've managed this on both sides. If the Kharaa move together, and attack in packs, the XP gain is massive, leading to more potent classes/upgrades.
This timelimit rocks. Now if Cheesy's wave-spawn plugin could become standard, Combat would be damn near perfect.
Incidentaly, I've never seen a combat game go the full 10 minutes now.
<span style='color:white'>This isn't the first time, so I'll hope for you that it's the last time.</span>
A 20-30 minute timer would work, and have no CC, this would encourage more Marines to move out, not having to worry about there base being chomped to death.
The logical response would be to nerf nerf nerf aliens (afterall, they're a defending force that needs to be overrun) or boost the marines... but that would seriously unbalance Classic gameplay.
Final word:
Stop trying to give combat a 10 minute quicky gameplay concept. It doesn't work, the units are too balanced. Unless you do something radical like letting marines build structures or something, games will allways last long and drag on (given that each team has equally competent people). Adding an offense timer only makes it so that aliens will allways win a large mayority of the games, whether it be by skill or by default.
It gives marines a reason to get the lead out and keep moving...which makes the game more interesting in the long run.
I disagree, for old time sake.... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
In all seriousness I think changes need to be made to the attack/defense model over changes to aliens abilities. Currently aliens are pretty balanced in the way they work together, little tweaks here and there will make some improvements, but nothing major (IMHO) needs to be done with them. However changes to the combat play system, things that give attacking/defending teams advantages and disadvantages would be a better way of fixing combat.
It seems like when a new release comes out, people have an immediate opinion based on little play time, then over a longer time, people start to adapt to the changes that were implemented, and the true impressions of the build can be felt.
So everyone who are complaining that time limits stink, please remember 2 things
1) They are config'd by the admin, the admin can set them to be 120 minutes if he wants, Flay et all have added this bit of customization so that people who like longer games CAN FIND THEM!! So petition your admins on your servers if you feel this needs to be adjusted.
2) Play the build before reacting.. .I mean play it for a good 2 weeks before forming an intelligent opinion on what works and what doesn't.. 2 weeks is a good amount of time to play, experiment and grow as the people's experience and ideas about the build grow...
Thanks..
If anyone had they'd all be better covering eachother in situations. You learn things such as not blocking eachother, covering spots, setting up crossfire situations. All the things you can use to be a better marine in NS.
This is not a game problem, its a pub problem <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
90% of the b4a CO games that I've played I was able to reach level 8-10 within the default timelimit. It's not THAT hard. And the sole purpose of CO is not to have everyone reach a high level (like 10) and try to get the hive/CC. CO is supposed to end ASAP.
I think people who think CO is too short should stop complaining and if they like long games, go play regular NS, because that still rox. I'm not exactly talking to you, Red. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->