Errr...
Tonee
Wub wuBUK Join Date: 2003-10-25 Member: 21926Members, Constellation
<div class="IPBDescription">lighting problems</div> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Error: No Lights!
Description: lighting of map halted (I assume you do not want a pitch black map!)
Howto Fix: Put some lights in the map.
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I have 12 light textures on the part of my map I am doing... the marine start
Used 3 different textures...
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->light_stripblue 0 0 255 200
light_newwhite 255 255 255 175
light_strip3 255 255 255 275<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
From my lights.rad file
And for some proof <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<b>EDIT</b> I DO NOT WANT CRITISM! So keep it to yourselfs... if this is too hard for you to do, keep your comments to yourself - I am saying this because I've asked for help with a problem then I got texture alignment and critism WHICH I DO NOT NEED!
Description: lighting of map halted (I assume you do not want a pitch black map!)
Howto Fix: Put some lights in the map.
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I have 12 light textures on the part of my map I am doing... the marine start
Used 3 different textures...
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->light_stripblue 0 0 255 200
light_newwhite 255 255 255 175
light_strip3 255 255 255 275<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
From my lights.rad file
And for some proof <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<b>EDIT</b> I DO NOT WANT CRITISM! So keep it to yourselfs... if this is too hard for you to do, keep your comments to yourself - I am saying this because I've asked for help with a problem then I got texture alignment and critism WHICH I DO NOT NEED!
Comments
Those are my game parameters
Thanks
I have my lights.rad file where my compile files are and in the nsp directory... sound so much like a nub - but I aint <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> these aint happened before though <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
I have my lights.rad file where my compile files are and in the nsp directory... sound so much like a nub - but I aint these aint happened before though <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Try multiplying the numbers by 10 - you usually have to use higher values for the rad file. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
edit:
The intensity numbers, that is.
I have my lights.rad file where my compile files are and in the nsp directory... sound so much like a nub - but I aint these aint happened before though <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Try multiplying the numbers by 10 - you usually have to use higher values for the rad file. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
edit:
The intensity numbers, that is. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Didn't work... values are in the thousands too <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
That is not true!! I've made quite a lot of maps without any single light entity. Only textured lightning.
That is not true!! I've made quite a lot of maps without any single light entity. Only textured lightning. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
This is indeed true, I have done it too.
It sounds like you just messed up your lights.rad, so it isn't reading it.
Those are my game parameters <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Wait, your game parameters? All these look like RAD parameters...
What I'm saying is that these parameters should be for HLRAD, not for HL itself.
I use "Normal mode" in Hammer
Batch Compiler seems to crash at hlbsp file all the time...
I use "Normal mode" in Hammer
Batch Compiler seems to crash at hlbsp file all the time... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Depends. If you're using WON it should be "hl.exe -game ns(p) -dev -console +map mymap", not sure about Steam.
hlcsg v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlcsg -----
Command line: "F:\Documents and Settings\Anth\Desktop\Hammer\ZHLT\hlcsg.exe"-noclip -hullfile F:\Steam\SteamApps\erny4130@hotmail.com\half-life\nsp\nshulls.txt -wadinclude ns_eclipse.wad -wadinclude ns.wad -wadinclude ns2.wad -wadinclude ns_tanith.wad -chart -estimate -texdata 4096 -low -dev 0 "F:\Documents and Settings\Anth\Desktop\Hammer\Maps\ns_sheep.map"
Loading hull definitions from 'F:\Steam\SteamApps\erny4130@hotmail.com\half-life\nsp\nshulls.txt'
Entering F:\Documents and Settings\Anth\Desktop\Hammer\Maps\ns_sheep.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Low ] [ Normal ]
noclip [ on ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ F:\Steam\SteamApps\erny4130@hotmail.com\half-life\nsp\nshulls.txt ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[ns_eclipse.wad]
[ns.wad]
[ns2.wad]
[ns_tanith.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.02 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.08 seconds)
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 0/400 0/25600 ( 0.0%)
planes 284/65535 5680/1310700 ( 0.4%)
vertexes 0/65535 0/786420 ( 0.0%)
nodes 0/32767 0/786408 ( 0.0%)
texinfos 297/32767 11880/1310680 ( 0.9%)
faces 0/65535 0/1310700 ( 0.0%)
clipnodes 0/32767 0/262136 ( 0.0%)
leaves 0/8192 0/229376 ( 0.0%)
marksurfaces 0/65535 0/131070 ( 0.0%)
surfedges 0/512000 0/2048000 ( 0.0%)
edges 0/256000 0/1024000 ( 0.0%)
texdata [variable] 0/4194304 ( 0.0%)
lightdata [variable] 0/6291456 ( 0.0%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 0/524288 ( 0.0%)
0 textures referenced
=== Total BSP file data space used: 17560 bytes ===
Including Wadfile: \steam\steamapps\erny4130@hotmail.com\half-life\nsp\ns_tanith.wad
- Contains 1 used texture, 4.35 percent of map (101 textures in wad)
Including Wadfile: \steam\steamapps\erny4130@hotmail.com\half-life\nsp\ns.wad
- Contains 13 used textures, 56.52 percent of map (578 textures in wad)
Including Wadfile: \steam\steamapps\erny4130@hotmail.com\half-life\nsp\ns2.wad
- Contains 3 used textures, 13.04 percent of map (296 textures in wad)
Including Wadfile: \steam\steamapps\erny4130@hotmail.com\half-life\nsp\ns_eclipse.wad
- Contains 6 used textures, 26.09 percent of map (61 textures in wad)
Texture usage is at 1.16 mb (of 4.00 mb MAX)
0.71 seconds elapsed
----- END hlcsg -----
hlvis v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlvis -----
Command line: "F:\Documents and Settings\Anth\Desktop\Hammer\ZHLT\hlvis.exe"-full -chart -estimate -texdata 4096 -low -dev 0 "F:\Documents and Settings\Anth\Desktop\Hammer\Maps\ns_sheep.map"
162 portalleafs
542 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Low ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ on ] [ off ]
BasePortalVis:
(0.13 seconds)
LeafThread:
(5.36 seconds)
average leafs visible: 89
g_visdatasize:3679 compressed from 3402
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 0/400 0/25600 ( 0.0%)
planes 284/65535 5680/1310700 ( 0.4%)
vertexes 0/65535 0/786420 ( 0.0%)
nodes 0/32767 0/786408 ( 0.0%)
texinfos 297/32767 11880/1310680 ( 0.9%)
faces 0/65535 0/1310700 ( 0.0%)
clipnodes 0/32767 0/262136 ( 0.0%)
leaves 0/8192 0/229376 ( 0.0%)
marksurfaces 0/65535 0/131070 ( 0.0%)
surfedges 0/512000 0/2048000 ( 0.0%)
edges 0/256000 0/1024000 ( 0.0%)
texdata [variable] 1220332/4194304 (29.1%)
lightdata [variable] 0/6291456 ( 0.0%)
visdata [variable] 3679/2097152 ( 0.2%)
entdata [variable] 538/524288 ( 0.1%)
23 textures referenced
=== Total BSP file data space used: 1242109 bytes ===
5.56 seconds elapsed
----- END hlvis -----
Hmm, HLRAD aint even showing up... is this due to the "crashing" of hlbsp???
I have them all ticked <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->