Errr...

ToneeTonee Wub wuBUK Join Date: 2003-10-25 Member: 21926Members, Constellation
<div class="IPBDescription">lighting problems</div> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Error: No Lights!
Description: lighting of map halted (I assume you do not want a pitch black map!)
Howto Fix: Put some lights in the map.
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

I have 12 light textures on the part of my map I am doing... the marine start

Used 3 different textures...

<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->light_stripblue 0 0 255 200
light_newwhite 255 255 255 175
light_strip3 255 255 255 275<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

From my lights.rad file

And for some proof <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

<b>EDIT</b> I DO NOT WANT CRITISM! So keep it to yourselfs... if this is too hard for you to do, keep your comments to yourself - I am saying this because I've asked for help with a problem then I got texture alignment and critism WHICH I DO NOT NEED!

Comments

  • NaigelNaigel Join Date: 2003-07-23 Member: 18376Members, Constellation
    Are you sure your compiler reads the rad file?
  • ToneeTonee Wub wuB UK Join Date: 2003-10-25 Member: 21926Members, Constellation
    $path\$file -high -lights "F:\Documents and Settings\Anth\Desktop\Hammer\ZHLT\lights.rad" -notexscale -sparse -texchop 16 -extra -chop 32 -bounce 4 -coring 0.2 -smooth 89

    Those are my game parameters
  • davidsansomedavidsansome Join Date: 2003-02-07 Member: 13228Members, Constellation
    I think you need to add a little bit more detail in that room, otherwise, it's looking good!
  • RPG_JssmfulhudRPG_Jssmfulhud Join Date: 2002-11-02 Member: 4006Members
    Wangler, you will <i>need</i> to have at least one <b>entity</b> light in your map for it to compile... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • ToneeTonee Wub wuB UK Join Date: 2003-10-25 Member: 21926Members, Constellation
    never knew that <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    Thanks
  • ToneeTonee Wub wuB UK Join Date: 2003-10-25 Member: 21926Members, Constellation
    With my game parameters my map compiles are is pitch black <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->

    I have my lights.rad file where my compile files are and in the nsp directory... sound so much like a nub - but I aint <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> these aint happened before though <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    edited May 2004
    <!--QuoteBegin-Wangler+May 4 2004, 09:33 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Wangler @ May 4 2004, 09:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> With my game parameters my map compiles are is pitch black

    I have my lights.rad file where my compile files are and in the nsp directory... sound so much like a nub - but I aint these aint happened before though <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Try multiplying the numbers by 10 - you usually have to use higher values for the rad file. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    edit:
    The intensity numbers, that is.
  • ToneeTonee Wub wuB UK Join Date: 2003-10-25 Member: 21926Members, Constellation
    <!--QuoteBegin-ShdwStal+May 4 2004, 08:43 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ShdwStal @ May 4 2004, 08:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Wangler+May 4 2004, 09:33 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Wangler @ May 4 2004, 09:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> With my game parameters my map compiles are is pitch black

    I have my lights.rad file where my compile files are and in the nsp directory... sound so much like a nub - but I aint these aint happened before though <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Try multiplying the numbers by 10 - you usually have to use higher values for the rad file. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    edit:
    The intensity numbers, that is. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Didn't work... values are in the thousands too <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • NaigelNaigel Join Date: 2003-07-23 Member: 18376Members, Constellation
    <!--QuoteBegin-RPG_Jssmfulhud+May 4 2004, 12:30 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RPG_Jssmfulhud @ May 4 2004, 12:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Wangler, you will <i>need</i> to have at least one <b>entity</b> light in your map for it to compile... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    That is not true!! I've made quite a lot of maps without any single light entity. Only textured lightning.
  • HuzeHuze Insightful Join Date: 2003-11-12 Member: 22724Members, NS1 Playtester, NS2 Playtester, Squad Five Blue, Reinforced - Shadow
    <!--QuoteBegin-Naigel+May 7 2004, 04:53 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Naigel @ May 7 2004, 04:53 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-RPG_Jssmfulhud+May 4 2004, 12:30 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RPG_Jssmfulhud @ May 4 2004, 12:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Wangler, you will <i>need</i> to have at least one <b>entity</b> light in your map for it to compile...  <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    That is not true!! I've made quite a lot of maps without any single light entity. Only textured lightning. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    This is indeed true, I have done it too.

    It sounds like you just messed up your lights.rad, so it isn't reading it.
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    <!--QuoteBegin-Wangler+May 4 2004, 06:09 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Wangler @ May 4 2004, 06:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> $path\$file -high -lights "F:\Documents and Settings\Anth\Desktop\Hammer\ZHLT\lights.rad" -notexscale -sparse -texchop 16 -extra -chop 32 -bounce 4 -coring 0.2 -smooth 89

    Those are my game parameters <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Wait, your game parameters? All these look like RAD parameters...
  • ToneeTonee Wub wuB UK Join Date: 2003-10-25 Member: 21926Members, Constellation
    what is everyone elses parameters? D:?
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    <!--QuoteBegin-Wangler+May 7 2004, 03:25 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Wangler @ May 7 2004, 03:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> what is everyone elses parameters? D:? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    What I'm saying is that these parameters should be for HLRAD, not for HL itself.
  • ToneeTonee Wub wuB UK Join Date: 2003-10-25 Member: 21926Members, Constellation
    what do people use for the game parameters...

    I use "Normal mode" in Hammer

    Batch Compiler seems to crash at hlbsp file all the time...
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    <!--QuoteBegin-Wangler+May 7 2004, 05:32 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Wangler @ May 7 2004, 05:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> what do people use for the game parameters...

    I use "Normal mode" in Hammer

    Batch Compiler seems to crash at hlbsp file all the time... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Depends. If you're using WON it should be "hl.exe -game ns(p) -dev -console +map mymap", not sure about Steam.
  • WolvWolv Join Date: 2002-01-25 Member: 56Members
    Please post your <b>entire</b> compile log. This will allow us to see if you're correctly referencing the lights.rad file. If you are, you should also see this mentioned in the hlrad process (processing xxx light values from lights.rad or something).
  • ToneeTonee Wub wuB UK Join Date: 2003-10-25 Member: 21926Members, Constellation
    This is with BC...

    hlcsg v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (webmaster@xp-cagey.com)
    ----- BEGIN hlcsg -----
    Command line: "F:\Documents and Settings\Anth\Desktop\Hammer\ZHLT\hlcsg.exe"-noclip -hullfile F:\Steam\SteamApps\erny4130@hotmail.com\half-life\nsp\nshulls.txt -wadinclude ns_eclipse.wad -wadinclude ns.wad -wadinclude ns2.wad -wadinclude ns_tanith.wad -chart -estimate -texdata 4096 -low -dev 0 "F:\Documents and Settings\Anth\Desktop\Hammer\Maps\ns_sheep.map"
    Loading hull definitions from 'F:\Steam\SteamApps\erny4130@hotmail.com\half-life\nsp\nshulls.txt'
    Entering F:\Documents and Settings\Anth\Desktop\Hammer\Maps\ns_sheep.map

    Current hlcsg Settings
    Name | Setting | Default
    ---------------------|-----------|-------------------------
    threads [ 1 ] [ Varies ]
    verbose [ off ] [ off ]
    log [ on ] [ on ]
    developer [ 0 ] [ 0 ]
    chart [ on ] [ off ]
    estimate [ on ] [ off ]
    max texture memory [ 4194304 ] [ 4194304 ]
    max lighting memory [ 6291456 ] [ 6291456 ]
    priority [ Low ] [ Normal ]

    noclip [ on ] [ off ]
    null texture stripping[ on ] [ on ]
    clipnode economy mode [ on ] [ on ]
    clip hull type [ legacy ] [ legacy ]
    onlyents [ off ] [ off ]
    wadtextures [ on ] [ on ]
    skyclip [ on ] [ on ]
    hullfile [ F:\Steam\SteamApps\erny4130@hotmail.com\half-life\nsp\nshulls.txt ] [ None ]
    nullfile [ None ] [ None ]
    min surface area [ 0.500 ] [ 0.500 ]
    brush union threshold [ 0.000 ] [ 0.000 ]

    Using mapfile wad configuration
    Wadinclude list :
    [zhlt.wad]
    [ns_eclipse.wad]
    [ns.wad]
    [ns2.wad]
    [ns_tanith.wad]

    0 brushes (totalling 0 sides) discarded from clipping hulls
    CreateBrush:
    (0.02 seconds)
    SetModelCenters:
    (0.00 seconds)
    CSGBrush:
    (0.08 seconds)

    Object names Objects/Maxobjs Memory / Maxmem Fullness
    ------------ --------------- --------------- --------
    models 0/400 0/25600 ( 0.0%)
    planes 284/65535 5680/1310700 ( 0.4%)
    vertexes 0/65535 0/786420 ( 0.0%)
    nodes 0/32767 0/786408 ( 0.0%)
    texinfos 297/32767 11880/1310680 ( 0.9%)
    faces 0/65535 0/1310700 ( 0.0%)
    clipnodes 0/32767 0/262136 ( 0.0%)
    leaves 0/8192 0/229376 ( 0.0%)
    marksurfaces 0/65535 0/131070 ( 0.0%)
    surfedges 0/512000 0/2048000 ( 0.0%)
    edges 0/256000 0/1024000 ( 0.0%)
    texdata [variable] 0/4194304 ( 0.0%)
    lightdata [variable] 0/6291456 ( 0.0%)
    visdata [variable] 0/2097152 ( 0.0%)
    entdata [variable] 0/524288 ( 0.0%)
    0 textures referenced
    === Total BSP file data space used: 17560 bytes ===

    Including Wadfile: \steam\steamapps\erny4130@hotmail.com\half-life\nsp\ns_tanith.wad
    - Contains 1 used texture, 4.35 percent of map (101 textures in wad)
    Including Wadfile: \steam\steamapps\erny4130@hotmail.com\half-life\nsp\ns.wad
    - Contains 13 used textures, 56.52 percent of map (578 textures in wad)
    Including Wadfile: \steam\steamapps\erny4130@hotmail.com\half-life\nsp\ns2.wad
    - Contains 3 used textures, 13.04 percent of map (296 textures in wad)
    Including Wadfile: \steam\steamapps\erny4130@hotmail.com\half-life\nsp\ns_eclipse.wad
    - Contains 6 used textures, 26.09 percent of map (61 textures in wad)

    Texture usage is at 1.16 mb (of 4.00 mb MAX)
    0.71 seconds elapsed

    ----- END hlcsg -----



    hlvis v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (webmaster@xp-cagey.com)
    ----- BEGIN hlvis -----
    Command line: "F:\Documents and Settings\Anth\Desktop\Hammer\ZHLT\hlvis.exe"-full -chart -estimate -texdata 4096 -low -dev 0 "F:\Documents and Settings\Anth\Desktop\Hammer\Maps\ns_sheep.map"
    162 portalleafs
    542 numportals

    -= Current hlvis Settings =-
    Name | Setting | Default
    -------------------|-----------|-------------------------
    threads [ 1 ] [ Varies ]
    verbose [ off ] [ off ]
    log [ on ] [ on ]
    developer [ 0 ] [ 0 ]
    chart [ on ] [ off ]
    estimate [ on ] [ off ]
    max texture memory [ 4194304 ] [ 4194304 ]
    max vis distance [ 0 ] [ 0 ]
    priority [ Low ] [ Normal ]

    fast vis [ off ] [ off ]
    full vis [ on ] [ off ]


    BasePortalVis:
    (0.13 seconds)
    LeafThread:
    (5.36 seconds)
    average leafs visible: 89
    g_visdatasize:3679 compressed from 3402

    Object names Objects/Maxobjs Memory / Maxmem Fullness
    ------------ --------------- --------------- --------
    models 0/400 0/25600 ( 0.0%)
    planes 284/65535 5680/1310700 ( 0.4%)
    vertexes 0/65535 0/786420 ( 0.0%)
    nodes 0/32767 0/786408 ( 0.0%)
    texinfos 297/32767 11880/1310680 ( 0.9%)
    faces 0/65535 0/1310700 ( 0.0%)
    clipnodes 0/32767 0/262136 ( 0.0%)
    leaves 0/8192 0/229376 ( 0.0%)
    marksurfaces 0/65535 0/131070 ( 0.0%)
    surfedges 0/512000 0/2048000 ( 0.0%)
    edges 0/256000 0/1024000 ( 0.0%)
    texdata [variable] 1220332/4194304 (29.1%)
    lightdata [variable] 0/6291456 ( 0.0%)
    visdata [variable] 3679/2097152 ( 0.2%)
    entdata [variable] 538/524288 ( 0.1%)
    23 textures referenced
    === Total BSP file data space used: 1242109 bytes ===
    5.56 seconds elapsed

    ----- END hlvis -----

    Hmm, HLRAD aint even showing up... is this due to the "crashing" of hlbsp???
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    Uh, you haven't run HLBSP or HLRAD. Also, there is no need to wadinclude ns.wad, ns2.wad, eclipse.wad etc. Everyone's got those already.
  • ToneeTonee Wub wuB UK Join Date: 2003-10-25 Member: 21926Members, Constellation
    ...

    I have them all ticked <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
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