Entity Help

HuzeHuze Insightful Join Date: 2003-11-12 Member: 22724Members, NS1 Playtester, NS2 Playtester, Squad Five Blue, Reinforced - Shadow
<div class="IPBDescription">just a few questions</div> Well, my friend is going to have a LAN party to celebrate the end of the school year.

He asked me to make a CS map (yes, I did try and get him to play ns, but he refused)

So, my map idea is pretty basic, I have func_vehicles, and i want it to work so that when you drive the enemies vehicle to your base you win. (capture the car)

I have thought about this for a long time and I can't think of a way to get it to work, so I brought it here.

The main question is, how do i make one team win when an entity hits a certain spot.

If anyone can help me with this it would be greatly appreciated! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> (just a little tutorial)

Thanks a bunch,
Hi

Comments

  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    func_vehicle aye isnt that a cs only based entity?

    Probably some people here know how it works (myself excluded, also I cant look into it since I don't feel like configuring hammer to CS mapping <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> ), but wouldn't you get the to the answer much faster on a cs forum <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • HuzeHuze Insightful Join Date: 2003-11-12 Member: 22724Members, NS1 Playtester, NS2 Playtester, Squad Five Blue, Reinforced - Shadow
    <!--QuoteBegin-Kouji San+May 4 2004, 04:37 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kouji San @ May 4 2004, 04:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> func_vehicle aye isnt that a cs only based entity?

    Probably some people here know how it works (myself excluded, also I cant look into it since I don't feel like configuring hammer to CS mapping <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> ), but wouldn't you get the to the answer much faster on a cs forum <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Maybe you should try reading it again,
    I said yes it is CS, but it doesn't really matter that it's a vehicle entity, I just want 1 team to win when an entity reaches a certain area.
  • ConfusedConfused Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester
    i havent madea a cs map in aobut 2years so this may be way off base but,

    you make a trigger_presence that has teh check flag for only pushables
    next some where in your car you ame a func_pushable that will be dragged along with the car, i assuemt his will work because they are amoved by trigger_pushes in hl.

    make sure the pushable in teh car is the only one in the level adn tehn when ever teh car enters teh triggers the trigger will go, the only question is how to genocide one team with out the other dying as well.

    hope that helps, or at leat works its 3am local and im off to bed
  • HuzeHuze Insightful Join Date: 2003-11-12 Member: 22724Members, NS1 Playtester, NS2 Playtester, Squad Five Blue, Reinforced - Shadow
    edited May 2004
    <!--QuoteBegin-confused!+May 6 2004, 02:54 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (confused! @ May 6 2004, 02:54 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i havent madea a cs map in aobut 2years so this may be way off base but,

    you make a trigger_presence that has teh check flag for only pushables
    next some where in your car you ame a func_pushable that will be dragged along with the car, i assuemt his will work because they are amoved by trigger_pushes in hl.

    make sure the pushable in teh car is the only one in the level adn tehn when ever teh car enters teh triggers the trigger will go, the only question is how to genocide one team with out the other dying as well.

    hope that helps, or at leat works its 3am local and im off to bed <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Ugh, nm I realised thats a ns entity.
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