What Happened To Ns_lost

MattzoballMattzoball Join Date: 2003-10-27 Member: 22051Members
<div class="IPBDescription">What happened to ns_lost</div> I love that map, but most of the servers I play on do not have it anymore. Was it taken out in beta 3? I mostly play on the NSarmslab server, can't believe that map isn't played anymore. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->

Comments

  • l3igDl3igD Join Date: 2003-11-20 Member: 23262Members
    I play it all the time..It did come with 3.0.
  • Swift_IdiotSwift_Idiot Join Date: 2003-01-05 Member: 11883Members
    <span style='font-size:8pt;line-height:100%'>A lot of people on pub servers don't like Lost very much because it can be hard for the marines to win if nobody has a good plan. Unlike most maps where you just run around getting nearby resources for the first minute of the game, the "nearby" resources in Lost are WAY out of the way.

    Here, I'll explain:

    If you leave base going west toward Alpha Continuum and Los Paranoias, you have to go down and up this pair of ramps, which takes time, and usually the whole alien team wants you out of that side since it has 3 nearby RTs. Most of the time, if you want to expand westward, you're going to need your entire team to go there at the same time, because a good chunk of the alien team wants that side of the map for THEIR rts, and the hive.

    On the other hand, if you leave base taking the east side exit, the first RT you encounter is behind a door you need to buy a welder to get. Between the time and money it takes to get the welder, that's a lot more time and effort than most maps need even just to even GET TO the first res node, let alone the extra time putting it up and moving on. Plus, if you just bypass this resource, the next-nearest resources are 1) Coolant Distribution, which is a bit of a walk from marine start, or 2) Temperature Control, which is even further.

    Basically, some people don't like Lost because marines don't have an easy time expanding at the start. Once they get some momentum, they're okay, but it's pretty easy to bottle up the marines, and if they don't have teamwork, you lock them in and take them out.</span>
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    i thought it was taken out because in beta 4a there was a crash bug that would crash everyons game.
  • ByekaByeka Name changed from Freak83 Toronto Join Date: 2003-03-13 Member: 14484Members, Constellation
    Ahh if only it was "lost."
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    in lost rines that are in no group die as fast as nowere else.
  • Rapier7Rapier7 Join Date: 2004-02-05 Member: 26108Members
    Relocation is a must on Lost.

    If you relocate to Continuum Access (The RT room outside of Alpha Continuum), that's 3 res within immediate reach. A guaranteed 3 RTs, think about that.

    If you just build an expansion on the other side of the map, you get about 6 guaranteed to be passed constantly by your marines. In essense, you control 6 of the 10 resource towers, guaranteed.

    Sound good? I thought so.

    But it is hard for marines to win in Lost at marine start, simply because it's more slanted towards the aliens.

    It's one of my favorite maps to comm, though. That and lost, I like comming lost.
  • Swift_IdiotSwift_Idiot Join Date: 2003-01-05 Member: 11883Members
    <span style='font-size:8pt;line-height:100%'>.... oh. Well if it was taken out...

    Well, that's why I hate it then.</span>
  • GadzukoGadzuko Join Date: 2002-12-26 Member: 11556Members, Constellation
    Lost has a rather irritating random crash bug with NS 3.0 b4A. It's still included, but most servers have taken it out of the rotation for that reason.
  • SalvationSalvation Join Date: 2003-11-21 Member: 23300Members
    <!--QuoteBegin-Freak83+May 4 2004, 09:55 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Freak83 @ May 4 2004, 09:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Ahh if only it was "lost." <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    its under my bed

    but its lost ;(
  • EvenFlowEvenFlow Join Date: 2002-12-18 Member: 11046Members
    <!--QuoteBegin-Gadzuko+May 4 2004, 11:59 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Gadzuko @ May 4 2004, 11:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Lost has a rather irritating random crash bug with NS 3.0 b4A. It's still included, but most servers have taken it out of the rotation for that reason. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Ahhh, explains a lot, is the crash server side or client side ?
  • BlueNovemberBlueNovember hax Join Date: 2003-02-28 Member: 14137Members, Constellation
    <!--QuoteBegin-Even~Flow+May 5 2004, 01:52 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Even~Flow @ May 5 2004, 01:52 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Gadzuko+May 4 2004, 11:59 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Gadzuko @ May 4 2004, 11:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Lost has a rather irritating random crash bug with NS 3.0 b4A.  It's still included, but most servers have taken it out of the rotation for that reason. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Ahhh, explains a lot, is the crash server side or client side ? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Server side. All the clients freeze but the game carries on. I reconnected to this one game 4 times before giving up hope. I was doing well too. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->

    Ah well.

    OT:
    No one has mentioned relocating to Temperature Control. That almost garentess 2 hives, ( 1 is easily sieged from the weldable elavator, and the other is about 30 metres away,) and you get 2-4 rts, possibly marine start too if you can elec it fast enough.
  • AlcapwnAlcapwn &quot;War is the science of destruction&quot; - John Abbot Join Date: 2003-06-21 Member: 17590Members
    <!--QuoteBegin-BlueNovember+May 5 2004, 02:23 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BlueNovember @ May 5 2004, 02:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Even~Flow+May 5 2004, 01:52 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Even~Flow @ May 5 2004, 01:52 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Gadzuko+May 4 2004, 11:59 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Gadzuko @ May 4 2004, 11:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Lost has a rather irritating random crash bug with NS 3.0 b4A.  It's still included, but most servers have taken it out of the rotation for that reason. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Ahhh, explains a lot, is the crash server side or client side ? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Server side. All the clients freeze but the game carries on. I reconnected to this one game 4 times before giving up hope. I was doing well too. <!--emo&:(--><img src='http://www.natural-selection.org/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->

    Ah well.

    OT:
    No one has mentioned relocating to Temperature Control. That almost garentess 2 hives, ( 1 is easily sieged from the weldable elavator, and the other is about 30 metres away,) and you get 2-4 rts, possibly marine start too if you can elec it fast enough. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    IMO temp control is one of the worst places to relocate to.

    Youve got so many entrances too watch that the aliens just simply overwhelm you. Especially from the vent. <!--emo&:(--><img src='http://www.natural-selection.org/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    Lost is the second or third best competetive map out there.

    Very balanced in combat terms, if I could ever find the dude who actually made lost I would tell him some tweaks needed to the map design so they could be fixed.
  • SiDSquishySiDSquishy Join Date: 2003-10-15 Member: 21704Members
    Isn't there a list somewhere that tells you who made what map?
  • obuhobuh Not Quite Smart at NS Join Date: 2003-03-31 Member: 15072Members, Constellation
    Greedo386 is the maker of ns_lost.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    ns_lost
    Greedo386
    greedo386@readyroom.org
    mrolek@ucla.edu
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Found in ns_lost.txt in the maps directory.
  • UnknownUnknown Join Date: 1970-01-01 Member:
    NS_Lost has, and always WILL be my favorite map. It's one of the most strategy based maps I'd say, apart from NS_Bast. However, I can see how it is a bit biased when played on pubs...but I still don't think it should be taken out of the map cycles. if there is however a bug that crashes people PLEASE FIX IT <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • WitherWither A Bugged Life Join Date: 2002-12-24 Member: 11513Members, NS1 Playtester, Contributor, Constellation
    Greedo has been MIA for almost a year now..I was looking forward to his next map.
  • PetcoPetco Join Date: 2003-07-27 Member: 18478Members, Constellation
    I play ns_lost often and I think that marines win more than aliens (Me commanding of course <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> ). Maybe thinking about it marines win about 60% of the time when I play it but marines have 60% and aliens 40%.
  • EvigEvig Join Date: 2004-04-29 Member: 28305Members
    I hate that crash bug with a passion.

    The local admins here aren't in touch with bugs/exploits etc. so the map is still in rotation on the classic servers.

    On another note, reloc's are feasible on lost. I have been on the receiving end of many creative relocs. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->

    -Evig
  • DelphiDelphi Join Date: 2003-04-02 Member: 15134Members, Constellation
    <!--QuoteBegin-Evig+May 6 2004, 02:45 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Evig @ May 6 2004, 02:45 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I hate that crash bug with a passion.

    The local admins here aren't in touch with bugs/exploits etc. so the map is still in rotation on the classic servers.

    On another note, reloc's are feasible on lost. I have been on the receiving end of many creative relocs. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->

    -Evig <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I remember in 2.01, we rushed to phase tech and built a phase through the wall at the weldable armory. Two of us got in, recycled the phase, then built a nice CC, an IP, got an armory (And even had time to make it advanced), and we were about to get a proto up when an admin got frustrated and noclipped an onos into the room. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->

    It was great, though. It'd work now, if it weren't for the build radius.
  • EvigEvig Join Date: 2004-04-29 Member: 28305Members
    hehe, we used to counter it by spambuilding nearby oc's+mc's, capping all 3 hives and sending a crapload of acid rockets through the wall ^^

    2-3 fades with rockets used to go through that base like a chainsaw through butter <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->

    -Evig
  • WirheWirhe Join Date: 2003-06-22 Member: 17610Members
    It's simply too dark and grey map to be any fun -even Nancy is better, albeit you can't see a thing there. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • StoatBringerStoatBringer Join Date: 2003-06-09 Member: 17144Members, Constellation
    Maybe one or two of the RTs in lost need repositioning closer to the marine spawn.
    For example, how about moving one to the bottom of the large double-ramps just outside the spawn?

    Relocating the base should be optional, not necessary.
  • BuggyBuggy Join Date: 2003-11-08 Member: 22400Members, Constellation
    Lost is great, but yeah, it caused crashing in b4a, and hence people took it out of the server rotations.
  • UnknownUnknown Join Date: 1970-01-01 Member:
  • Umbraed_MonkeyUmbraed_Monkey Join Date: 2002-11-25 Member: 9922Members
    Okay, just in case Greebo comes back, what should the changes be?
  • Swift_IdiotSwift_Idiot Join Date: 2003-01-05 Member: 11883Members
    <span style='font-size:8pt;line-height:100%'>The resource behind the weldable door is a good idea. Sort of. However, it should be more like the situation you have with the Gorge's Hideout in Ayumi. They should take the weldable res node, and put it further toward the alien side of the map, and give it a vent the aliens can use to get in, and a weld point to open up a marine-sized entrance. If they don't change this, the least they should do is make it a non-weldable door, or make it so that gorges can't drop it before the door opens.

    They should put a resource node at the bottom end of the double-ramp to Los Paranoias like Stoatbringer said. I can't think of any map where resources are so far from marine base. Maybe they should even move Los Paranoias RT to the bottom of the double-ramp, so that there isn't a triple-resource somewhere on the map like there used to be in Cargo hive of Ns_Nothing. Triple-resource points are always HUGE focus points on any map.

    The main problem with Lost is just that the marines have to walk way too damn far from their default starting place to get their hands on more resources. Lost is one of those maps where the marine start position is so useless, you commonly see relocations for better position. Relocation should be a possibility on all maps, and some maps should have some excellent relocation spots, but relocation shouldn't be ALMOST MANDATORY.

    Put a few more resources closer to the marine start, adjust the map so that the marines aren't left jogging for kilometers to get places in the beginning, but other than that, it's fine.

    There are so many vents on this map, and yet you can't weld any of them shut. All the way until the late game, these vents see plenty of alien traffic. Being able to weld a couple of them shut would be awesome. If anything, Lost needs to be a little bit more like Ayumi.

    Lost is a good map at competitive levels, because the map design kind of favors aliens in the early game, and not marines. Marines might be stronger than aliens, but the map gives them drawbacks so that it can be closer.

    Certainly Lost is a more interesting map than say, Veil. I can't stand Veil anymore. The damned map is like a Rorschark. It's perfectly symetrical. It's the most boring thing ever.</span>
  • GeronimoGeronimo Join Date: 2002-12-18 Member: 11056Members
    <!--QuoteBegin-Tails+May 6 2004, 05:04 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tails @ May 6 2004, 05:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It's simply too dark and grey map to be any fun -even Nancy is better, albeit you can't see a thing there. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I belive its called gamma <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->


    Anyway; Lost is a fun map, if the people your playing with knows it. There are so many important places to take, hold and look out for.

    Especially fun it is when youre a marine and have temp control and the corridor outside los paranoias sealed up.
  • ChezChez Join Date: 2004-01-05 Member: 25074Members, Constellation
    Probably it was the fact that the map had flaws on it which caused the game to crash, been on 4 diff servers with that map, for some reason in b4a it crashes clients mid game with some faulty code.
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