My new map, mppt_assam
Merkaba
Digital Harmony Join Date: 2002-01-24 Member: 22Members, Retired Developer, NS1 Playtester
<div class="IPBDescription">Hive room shot.</div>Check out this exclusive picture for my upcoming map for the MPPT mod.
In advance I'd like to thank <a href="http://www.twinings.com" target="_blank">Twinings.com</a> for their invaluable sponsorship, as this MOD would never have come so far without their overwhelming support.
Here is a picture of the enemy hive room in its natural habitat. Squeamish people, look away now.
<!--EDIT|Merkaba|Feb. 25 2002,14:40-->
In advance I'd like to thank <a href="http://www.twinings.com" target="_blank">Twinings.com</a> for their invaluable sponsorship, as this MOD would never have come so far without their overwhelming support.
Here is a picture of the enemy hive room in its natural habitat. Squeamish people, look away now.
<!--EDIT|Merkaba|Feb. 25 2002,14:40-->
Comments
Now for crits. You know they're needed. You've got that whole "light but dark" feel going pretty nicely here, but I think that using and env_gamma setting of perhaps 1.7 or so could really bring out the teapot's highlights as well as the drama of the whole scene. I just don't really feel like I'm there, or that I'm actually playing the hive-teapot. Remember, the hive-teapot isn't "evil", he's just another kitchen appliance in a strange environment, trying to survive.
Nice use of particle systems for the steam. People, learn from the master. He really knows how to make the teapot come alive, no?
Are those custom textures from your new kitchen.wad? Are you thinking of releasing them?
<!--EDIT|Flayra|Feb. 24 2002,21:58-->
You guys are sick....
making someone laugh so hard they bust a gut
Just sick
LOL
<!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
It kinda reminds me of the scene from the box of "American McGee's Alice" with Alice and the madhatter having tea...
Finally, I need the kicthen.wad, my new bedroom level needs a new texture for the cup on his desk, I just can't one that looks good! Please post it, thx!
I hate to say it, but the more I look at the shot, the more I realize that you are very lacking in the detail department... where's the silverware, the cups, the lace doilies, the placemats, the <b>chairs</b>, the cushions for the chairs, the rubber no-slip pads on the bottom of the legs of the chairs... I could go on forever.
Needs some improvement, Merks...
(Erm, I wonder what a newcomer to the board would think of this...)
I nearly fainted when i saw it!
No, carpeting is <b>all</b> wrong. We need some nice hardwood panelling. Oh, <i>yes</i>, that would be <i>tres jolie</i>.
Love your work, Merkaba. <i>Ooh, it just makes me want to <b>die!</b></i>
<img src="http://chal.basicbee.com/spiffy/endimpers.gif" border="0">
Had this been on the TF2 engine I would have been at libery to add cutlery and a toastrack...but hey, this is a 4 year old engine y'know, and we're breaking limits as it is!
The hive-teapot really feels integrated with the environment now. The bacterial substrate exuding from it's base (did you bake that into the texture or what?) really makes it feel like it's grown there.
The clock is a great touch but...why does it 5 of 6? That's not realistic at all. I mean, who has tea at that time? Oh wait...the aliens do?
I like the light_spot you've placed on the petunias, nice touch of drama. The lights along the right wall don't seem to be placed right. I mean, are they above the table or below it? What kind of settings did you use for your .rad file? Also, I think you need more chairs or else servers with too many players will have problems.
The caffeine indicator is placeholder, yeah? I mean, it's not bad but..there's a blatant spelling error in it. Design wise, that will make the teapots move faster, right?
Once again, brilliant use of the particles coming out of the teapot. I didn't even notice it at first, that's how subtle it is.
I think the HL skybox should really go though. I really don't want to see any HL artwork in MPPT, it just detracts from our custom feel. Can't you find a dingy British countryside or something? Speaking of which, where exactly is your map set? Backstory?
More more more!
Looking nice overall, I hope to see some more screenshots soon!
--Scythe--
the_only_scythe@subdimension.com