Official Morph/grab Sketch Contest
kittycat
Join Date: 2003-07-28 Member: 18503Members
I have a topic for 2 new abilities in the ideas forum (<a href='http://www.unknownworlds.com/forums/index.php?showtopic=44948' target='_blank'>link</a>)
If you are too lazy to read the thread here a little overview:
2 different abilities:
Morph and Grab
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->- fade can morph ino any creature/thing (alien, marine, buildings, medpaks..)
- when morphed, fade gets movement behaviour of target (except wall/ceiling walking, flying, jetpak) and gets the exact appearance (marine with grenade launcher, (unfinished) sentry gun..)
- when morph target is a static object, fade can still look around freely but model should remain static
- clawing blows the cover
- morphed fade gets name of target creature
- commanders can give orders to morphs with waypoints appearing (just for the commander). Fade will not see anything though
Grab
- This should replace the acid rocket
- Fade can *grab* a marine in melee combat (like devour) and drag him away. This would cause no damage. The fade can throw the marine away a few meters (great possibilities - grab marine and throw him into a deep shaft). After 5-15 secs the marine will be released and run away. The fade can use the marine as a shield and run away.
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
To convince the developers to put this into the game I have thought of a thread where everybody can post drawings that show some situations with the new abilities.
Someone want?
If you are too lazy to read the thread here a little overview:
2 different abilities:
Morph and Grab
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->- fade can morph ino any creature/thing (alien, marine, buildings, medpaks..)
- when morphed, fade gets movement behaviour of target (except wall/ceiling walking, flying, jetpak) and gets the exact appearance (marine with grenade launcher, (unfinished) sentry gun..)
- when morph target is a static object, fade can still look around freely but model should remain static
- clawing blows the cover
- morphed fade gets name of target creature
- commanders can give orders to morphs with waypoints appearing (just for the commander). Fade will not see anything though
Grab
- This should replace the acid rocket
- Fade can *grab* a marine in melee combat (like devour) and drag him away. This would cause no damage. The fade can throw the marine away a few meters (great possibilities - grab marine and throw him into a deep shaft). After 5-15 secs the marine will be released and run away. The fade can use the marine as a shield and run away.
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
To convince the developers to put this into the game I have thought of a thread where everybody can post drawings that show some situations with the new abilities.
Someone want?
Comments
(marines all at armory, one checks his team member count = 8, counts all guys and comes out to 9 counting himself. yells "FADE!" and the whole team is crazily shooting each other)
Perhaps best way to do this is simply have a tail or something on the fade to distinguish it?
And, another problem...
What about people that use CUSTOM marine sprites?<!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> 0o'... erm... models
A Fade and Skulk hide, marines come through, the Fade Grabs one Marine, uses it for cover. The Skulk can either kill the Grabbed marine so the Fade could Grab another, or easily kill the others.
A Fade and Skulk hide, marines come through, the Fade Grabs one Marine, uses it for cover. The Skulk can either kill the Grabbed marine so the Fade could Grab another, or easily kill the others. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
How does this differ from Lerklift? I dont see why fades should not have this ability <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->. But i dont think fades should be able to use blink while they are grabbing onto someone.
Why morph sound bad? It's be like... alien Cammo!