Whats With All The Flaming?

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Comments

  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin-Rennex+May 8 2004, 10:42 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rennex @ May 8 2004, 10:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Umbraed Monkey+May 8 2004, 11:01 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Umbraed Monkey @ May 8 2004, 11:01 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Forlorn, I failed to find any alien beefs in 2.0 changelog. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Stomp was introduced (which got nerfed), skulk base speed was increased, celerity gave a crazy boost in speed (later nerfed), movement towers helped regen adren quicker, gorge spit shot like a machine gun compared to 1.04, spores became available at one hive, and these are only the things off the top of my mind.

    Aliens weren't given a boost in 2.0? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Don't forget the biggies:


    <b>- Aliens lifeforms unlocked at all stages of play

    - Hive cost reduced over 50% (down to 35 then up to 40)

    - Mutliple gorges became viable, meaning lots of res towers at once

    - Skulks got 10 more armor and 5 more hp (11 bullets to kill, this was A LOT for a skulk)

    - Marine's armory now takes a really long time to upgrade (120 seconds?)

    </b>


    These are just for starters. Aliens were boosted so much from 1.04 to 2.xx that most people don't even consider 2.xx to be the same game as 1.xx.
  • -Drake--Drake- -dn ʎɐʍ sıɥʇ- Join Date: 2003-04-02 Member: 15125Members
    i think the dev should have focus'd more on Polishing NS classic and balanceing it out before the whole Combat Craze

    and by that i mean now they should really be focusing on ns classic now rather than continueing to tweak combat. Before we hear about the whole B.U.S thing
    and how it will affect ns...

    anyone agree ?
  • OmegamanOmegaman Join Date: 2004-01-11 Member: 25239Members
    The obvious problem lies in the skulk's wallclimb ability. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    OK, I guess this has arrived at the 'another generic development discussion' stage, so I'll <span style='color:red'>***lock***</span> to avoid 'another generic CO-bashfest', 'another generic pubber-clanner dispute', or to the all time favorite, 'another ten damn pages of "This is so gonna be locked"s'...
This discussion has been closed.