Custom Compact Infinity
Burncycle
Join Date: 2002-11-24 Member: 9759Members, NS1 Playtester
<div class="IPBDescription">Mesh release</div> Duff man meshed it (yay!)
<img src='http://www.thrill2kill.com/invision/uploads/post-6-1083480712.jpg' border='0' alt='user posted image' />
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Comments
But nice model <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
he says i have to get a skinner first if i want him to mesh my modle D:
he says i have to get a skinner first if i want him to mesh my modle D:<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I'm not sure, del works in mysterious ways <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
he says i have to get a skinner first if i want him to mesh my modle D: <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
remember to always blackmail people...
that and burn DID have a skinner before duff meshed it...
i may be n00b, but i skin...
i also had a sneaking suspicion that others would skin it also... delta-snipe has started, and his WIP grip can be found on teh T2K forums... Drake said he'd try, if he has the time... to me, that sounds like THREE skinners that are "signed up"...
obst *might* be doing custom handgun animations for it, if not, i'll try to do them...
that sounds like TWO animators to do custom animations to me...
3 skinners + 2 animators = duff doing some awsome UV maps that i <3 him for.
[edit]
could someone please make an .mdl file for me? It's the only way I can see how the skin is looking on the model (that's how i did my m8 skin). Thank you in advance.
[edit]
could someone please make an .mdl file for me? It's the only way I can see how the skin is looking on the model (that's how i did my m8 skin). Thank you in advance. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
zipped, compiled W_hg model...
included is the colored maps...
he says i have to get a skinner first if i want him to mesh my modle D: <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
duffman meshes for me if he likes the model <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
But nice model <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Pretty much what I though, except it's a VERY nice model. I can't wait.
doesnt seem to bare much resemblance to the infinity
Note also that the picture you posted of a "real" SVI is a "shorter" version of the SVI that Vincent uses in the Cowboy Bebop movie. *EDIT* Actually, Vinny's is squarer.
Further note that <a href='http://www.sviguns.com/' target='_blank'>SVI</a> [click for more from their own site, which doesn't seem to have received any updates to its 2001 catelog] makes an infinite [pun unintended, but gratifying nonetheless] number of customizations to the basic "Colt 1911" premise that they build on, which means they can pretty much do anything to suit your individual tastes.
Which means somebody happened to have a taste for the kind of compat thingy that Burncycle is pimping here.
I already released a custom SVI with that LAM, I think, unless it was just a basic tac light. I know I've worked with that LAM before. Long, long time ago, hacked from bits and pieces, reskinned and editted from CS weapons. If I remember my credits right, the LAM is from Warbeast, unless Burncycle remodelled it.
also i don't really like the lam, but the version without it kicks **** <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
a lot better than the version with LAM <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Animations by Obst = win <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->
Animations by Obst = win <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Cut it. My anims suck.
That model contains 3153 polygons. That's a little bit too much for a pistol, don't you think?
Even the LAM thingie + the upper part is ~1000 polygons.
..Don't we all love booleans, ehh?
That model contains 3153 polygons. That's a little bit too much for a pistol, don't you think?
Even the LAM thingie + the upper part is ~1000 polygons.
..Don't we all love booleans, ehh? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
sounds like you need a new computer and stop trying to ruin our seckzeh high poly models ^_^
[edit]
could someone please make an .mdl file for me? It's the only way I can see how the skin is looking on the model (that's how i did my m8 skin). Thank you in advance. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
zipped, compiled W_hg model...
included is the colored maps... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
you, sir, are a GOD <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
considering milkshape CANT do booleans.... yes, we do, we love them very much...
Yeah, it's a remodel.
I put warbeasts LAM there to see how it would look early in the project, and I thought it looked pretty tight. It wasn't an exact fit, and I wanted to make my own anyway, so I used warbeasts LAM as a reference and built another.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->doesnt seem to bare much resemblance to the infinity <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I called it an infinity because that's what it originally was. But it didn't turn out very well, so I was screwing around and came up with this.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->That model contains 3153 polygons. That's a little bit too much for a pistol, don't you think?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Nah. It's high, but do-able, especially once backfaces you won't see in game are deleted (much of the other side of the pistol).
sounds like you need a new computer and stop trying to ruin our seckzeh high poly models ^_^<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Actually I have pretty good computer. -_-
Just wanted to say that ^-^
<!--QuoteBegin-Delarosa+May 8 2004, 12:32 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Delarosa @ May 8 2004, 12:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin-Coltrane+May 8 2004, 10:30 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Coltrane @ May 8 2004, 10:30 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ..Don't we all love booleans, ehh? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
considering milkshape CANT do booleans.... yes, we do, we love them very much...<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Well I'm sorry. The wireframe just looked so awful around that lam part (for example the holes) I thought it was made with booleans ;D
Maybe I'll start skinning this. Something to do now at night -_-
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Well I'm sorry. The wireframe just looked so awful around that lam part (for example the holes) I thought it was made with booleans ;D<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
What do you mean looked so awful? There is a solid face there, with no missing faces and no overlapping faces. It's as good as it gets <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
</disgruntled>
</disgruntled> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
:o animated? you mean the thing that every great model never has!? (m9 hawk)
Ooooooo finish ^_^
hey i liked the Hawk >.<