Sky Texture Problem

SnipzSnipz Join Date: 2004-03-27 Member: 27556Members
ok, i have a problem with my sky texture, after i compiled the map and gonna test the map the sky texture is black and white squares, and i have chosed sky texture
in map properties, im using zhlt tools and batch compiler.

Comments

  • NaigelNaigel Join Date: 2003-07-23 Member: 18376Members, Constellation
    You shouldn't type sky in the map properties... try "space" (without the quotes). If that works try another sky.
  • SnipzSnipz Join Date: 2004-03-27 Member: 27556Members
    i just tried that and it didn't work :/
  • NaigelNaigel Join Date: 2003-07-23 Member: 18376Members, Constellation
    Remove anything you have set for the sky to be. Just leave it on default and than try, then you should see the default sky (which is a desert with cliffs here and there).
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    You're probably wadincluding your sky texture...
  • SnipzSnipz Join Date: 2004-03-27 Member: 27556Members
    yes i think im doing that, what should i do to get the sky texture to work then?
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    <!--QuoteBegin-Snipz+May 9 2004, 12:53 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Snipz @ May 9 2004, 12:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> yes i think im doing that, what should i do to get the sky texture to work then? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Don't wadinclude it.
  • SnipzSnipz Join Date: 2004-03-27 Member: 27556Members
    how im i supose to get the use the sky texture then, there is no sky texture in the ns wads what i have seen.
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    There is one in halflife.wad.
  • SnipzSnipz Join Date: 2004-03-27 Member: 27556Members
    i know im using that, but i whont get any sky texture only black and white squares
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    <!--QuoteBegin-Snipz+May 9 2004, 06:29 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Snipz @ May 9 2004, 06:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i know im using that, but i whont get any sky texture only black and white squares <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Did you wadinclude halflife.wad?
  • SnipzSnipz Join Date: 2004-03-27 Member: 27556Members
    hmm dunno, im using batch compiler and i dont know if batch compiler do wad include automatic
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    <!--QuoteBegin-Snipz+May 9 2004, 08:21 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Snipz @ May 9 2004, 08:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> hmm dunno, im using batch compiler and i dont know if batch compiler do wad include automatic <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Show us your log then, let's see.
  • SnipzSnipz Join Date: 2004-03-27 Member: 27556Members
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    Here's your problem:
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Command line: C:\Program\ZHLT\hlcsg.exe -wadinclude ns.wad -wadinclude ns2.wad -wadinclude hallwall_1.wad -wadinclude v_wad.wad -wadinclude zeditor.wad -wadinclude sneaky.wad -chart "C:\Program\Valve Hammer Editor\maps\testpassage.map"<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    There is no reason at all to wadinclude all those, especially not ns.wad or ns2.wad since everyone has those. One of those wads has the sky texture in it (I'm guessing zeditor.wad), so don't wadinclude it. Also, are you really using all those wads?
  • NaigelNaigel Join Date: 2003-07-23 Member: 18376Members, Constellation
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Command line: C:\Program\ZHLT\hlcsg.exe -wadinclude ns.wad -wadinclude ns2.wad -wadinclude hallwall_1.wad -wadinclude v_wad.wad -wadinclude zeditor.wad -wadinclude sneaky.wad<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Scary, how big is your map after the compile? I guess over 50mb?

    Don't wadinclude any .wads!
  • SnipzSnipz Join Date: 2004-03-27 Member: 27556Members
    okej thx, im gonna take away the wadinclude. well i dont know if i need all of the textures <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->, nah the maps arent that big as 50 mb <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
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