Sky Texture Problem
Snipz
Join Date: 2004-03-27 Member: 27556Members
ok, i have a problem with my sky texture, after i compiled the map and gonna test the map the sky texture is black and white squares, and i have chosed sky texture
in map properties, im using zhlt tools and batch compiler.
in map properties, im using zhlt tools and batch compiler.
Comments
Don't wadinclude it.
Did you wadinclude halflife.wad?
Show us your log then, let's see.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Command line: C:\Program\ZHLT\hlcsg.exe -wadinclude ns.wad -wadinclude ns2.wad -wadinclude hallwall_1.wad -wadinclude v_wad.wad -wadinclude zeditor.wad -wadinclude sneaky.wad -chart "C:\Program\Valve Hammer Editor\maps\testpassage.map"<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
There is no reason at all to wadinclude all those, especially not ns.wad or ns2.wad since everyone has those. One of those wads has the sky texture in it (I'm guessing zeditor.wad), so don't wadinclude it. Also, are you really using all those wads?
Scary, how big is your map after the compile? I guess over 50mb?
Don't wadinclude any .wads!