Two Ns Entity Questions
moultano
Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
I've been unable to make weldables additive. They show up solid in game. Is this a known bug or am I doing something wrong?
Secondly, I'm trying to make a resource node that must be welded open. Is there any way of making a node off limits short of making the node physically imbedded so far in a wall that it cannot possibly be reached?. The geometry I currently have would make it difficult to accomplish this, and I'd like to rework it as little as possible.
Secondly, I'm trying to make a resource node that must be welded open. Is there any way of making a node off limits short of making the node physically imbedded so far in a wall that it cannot possibly be reached?. The geometry I currently have would make it difficult to accomplish this, and I'd like to rework it as little as possible.
Comments
nobuild doesn't care about the z axis, so even if it was below the ground you would still be unable to build.
Actually, that's exactly what I've been trying to do, and because of the way that the res towers snap to nodes when you are near them, it didn't work.
On the other hand, even if it doesn't damage the structure, preventing rines from building the tower by killing them if they get close might work too. But, it might force you to alter the 'story' of the area - i.e. instead of a node which doesn't work cuz it has no nanite flow, which you must restore by welding, it might be a functional node that is next to a big plasma leak which kills everyone, which you have to repair by welding, or something.
- Weldables flags are iritating
- A resnode can be blocked if there is no space for the resource towers.
- The alien RT is bigger than the marine RT, so a low ceeling makes resnodes marine only.
- An elevating ceeling makes resnodes toggleable and can kill RTs.
- When a func_wall or simular moves trough the resnode the resnode becomes inactive/unbuildable, its model disapears and only the steam keeps coming.
The way resnodes are being used in the ns code changes from version to version (with bugs coming and going) so theres nothing for sure too long.