Ns_mineshaft (beta4a)

superelfsuperelf Join Date: 2003-05-05 Member: 16077Members
edited May 2004 in NS General Discussion
<div class="IPBDescription">Map feedback thread</div> Here is side of Sleeping Quater.

If marine get here, alien can't move other side hive and attack hard by ladder.
There is very important point at this map now.

I hope add more way or editing ground(del ladder.)

ps. oops. sorry. I think that it isn't map feedback thread.
but can't delete and can't editing.

Comments

  • InsomniaInsomnia Join Date: 2003-06-10 Member: 17179Members
    I think one of the entrances to u turn should be a slope instead of ladders.
  • KaiserRollKaiserRoll Join Date: 2003-02-24 Member: 13902Members, Constellation
    Same thing with drill hive, it needs ramps in/out.
  • Diablo_fxDiablo_fx Join Date: 2003-02-21 Member: 13793Members
    I think it's a terible map.. it also needs more gamma.
  • MrBenMrBen ns_eclipse, ns_veil caretaker Join Date: 2002-11-14 Member: 8575Members
  • BuggyBuggy Join Date: 2003-11-08 Member: 22400Members, Constellation
    its one of my favorites for some reason, but i can understand the fact it lacks a lot.
  • juicejuice Join Date: 2003-01-28 Member: 12886Members, Constellation
    superelf, I don't understand your post - are you saying it's a problem with the map that marines can lock that area? Personally I've never seen it happen.

    And why do so many people dislike mineshaft? It's a good map. I think all the 45-degree angles in it mess with people subconsciously and make them not like it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • BobTheJanitorBobTheJanitor Join Date: 2003-12-10 Member: 24228Members, NS1 Playtester
    Mineshaft somehow manages to be totally imbalanced for both teams. I'd love to see the creator put some effort into balancing and adjusting this map. Something along the lines of what KFS did for the updates of veil, eclipse, and nothing would be incredibly welcome.
  • ANeMANeM Join Date: 2003-05-13 Member: 16267Members, Constellation
    edited May 2004
    <!--QuoteBegin-BobTheJanitor+May 14 2004, 10:55 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BobTheJanitor @ May 14 2004, 10:55 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Mineshaft somehow manages to be totally imbalanced for both teams. I'd love to see the creator put some effort into balancing and adjusting this map. Something along the lines of what KFS did for the updates of veil, eclipse, and nothing would be incredibly welcome. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Bob, don't you understand.. Thats just Ekajs style. Completely unbalanced for both teams..
    Really.. look at his other map, co_Core. Yeah, it dollows suite quite well.
    and its genious too... I mean, balancing maps is hard. Ekaj took the easy way.. I guess he figured "If I can't balance it perfectly, I can just unbalance it to the point where the amount of unbalance balances it!"
  • WirheWirhe Join Date: 2003-06-22 Member: 17610Members
    ...Thus it has ended up to the bottom of favorites, together with Lost and Nancy.
  • WolvWolv Join Date: 2002-01-25 Member: 56Members
    Funny to always read the names of my favourite maps in threads about unbalanced and most hated maps. Guess I'm more into atmosphere and fun then the need for a map that plays most like the other maps out there.
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