[req] Various Pipes

ThaldarinThaldarin Alonzi! Join Date: 2003-07-15 Member: 18173Members, Constellation
<div class="IPBDescription">.. Pipes for map use ..</div> Hey there, I'm looking to add a lot more to my map, and I would like to a) rebuild alot of it (who doesn't) and b) add some high poly smooth pipes without disturbing the FPS too much.

I'm looking for modeller(s) who could do the following:

- Create a straight pipe (Dimensions in map would be approx. 16x16 - 32x32 at most)
- Create a curved 90 degree joint
- Create a curved 180 degree joint
- Create a straight pipe with a 'buckle' somewhere on it
- Able to skin <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> as I was hoping to have the v_wad rust texture used on the pipe

If anyone can do this please reply. I would like the pipes all the same thickness aswell, and able to join up to one another in-game. Oh and they must be spherical pipes. If anyone doesn't want to do this because they are unsure of my mapping abilities or don't think it will be used, I have my map screenshots here : <a href='http://www.unknownworlds.com/forums/index.php?showtopic=61960&st=30' target='_blank'>http://www.unknownworlds.com/forums/in...pic=61960&st=30</a>

Thanks.

Comments

  • Daza4Daza4 Kerc Kasha Join Date: 2003-04-06 Member: 15233Members
    Pipes huh? Ill make some tommrow.
  • -Drake--Drake- -dn ʎɐʍ sıɥʇ- Join Date: 2003-04-02 Member: 15125Members
    chrono made an entire rooms full of pipes ask him maybe ?
  • Fox_OneFox_One Join Date: 2003-01-15 Member: 12310Members
    <!--QuoteBegin--=[Drake]=-+May 9 2004, 10:09 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-=[Drake]=- @ May 9 2004, 10:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> chrono made an entire rooms full of pipes ask him maybe ? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I remember that! Like 200,000,000 polies.
  • -Drake--Drake- -dn ʎɐʍ sıɥʇ- Join Date: 2003-04-02 Member: 15125Members
    yeah well i sure he could do a few low poly 1s <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • Fox_OneFox_One Join Date: 2003-01-15 Member: 12310Members
    edited May 2004
    Good point. Plus I think most of the polies went into all of those grates. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    i call dibs on this job thrusday if you dont know what they are talking about here are some pics
    <img src='http://www.nsarmslab.com/chrono/images/pipelight5.jpg' border='0' alt='user posted image' />
    <img src='http://www.nsarmslab.com/chrono/images/pipelight6.jpg' border='0' alt='user posted image' />
    <img src='http://www.nsarmslab.com/chrono/images/pipelight7.jpg' border='0' alt='user posted image' />
    so what kind of polycount are we talking here? 100? 200? 300?
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    edited May 2004
    here they are unsmoothed
    let me know if youd like anything changed
    PC:
    straight one- 80
    90 degree one - 128
    180 degree one - 144
  • JimmehJimmeh Join Date: 2003-08-24 Member: 20173Members, Constellation
    <!--QuoteBegin-chrono5454+May 9 2004, 08:06 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (chrono5454 @ May 9 2004, 08:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> here they are unsmoothed
    let me know if youd like anything changed
    PC:
    straight one- 80
    90 degree one - 128
    180 degree one - 144 <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You forgot:

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->- Create a straight pipe with a 'buckle' somewhere on it<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • GrizzlyGrizzly Join Date: 2003-10-27 Member: 22025Members
    this coud be wery usefull
    make some diffrent ones, make diffrent skins on them to fit mapps and put them in a pack
  • Fox_OneFox_One Join Date: 2003-01-15 Member: 12310Members
    Chrono...you gotta tell me, I'm just ub3rcurious...what's the PC on that pipe room?
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    60,000 give or take a couple hundred <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> thats because i used 30 sided cylinders in every single pipe
  • Fox_OneFox_One Join Date: 2003-01-15 Member: 12310Members
    Actually...that's alot less than I imagined. <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • The_Real_QuasarThe_Real_Quasar Has the I.Q. of 12,000 P.E. Teachers Join Date: 2002-11-26 Member: 9998Members
    Those rooms are sexy :o
    I want THEM for a world model. No need to map evar again \o/
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    Looking nice. You sure that the 60,000 poly scene you created wasn't in HL2? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    Atleast it will save time on mapping, oh and I have a bit of fun with pipes <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • Fox_OneFox_One Join Date: 2003-01-15 Member: 12310Members
    <!--QuoteBegin-The Real Quasar+May 9 2004, 08:49 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (The Real Quasar @ May 9 2004, 08:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Those rooms are sexy :o
    I want THEM for a world model. No need to map evar again \o/ <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Too bad the instant you looked at it, the HL engine would commit suicide. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • -Drake--Drake- -dn ʎɐʍ sıɥʇ- Join Date: 2003-04-02 Member: 15125Members
    naa the hl engine wouldnt commit suicide

    more like teh apocolips

    and i told ya chrono baggings could do the job !
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    Hey I'm not sure if your acquinted with Wally or you want me to acquire the rust texture to skin the pipes? If not reply and I'll pm you an URL for a zip containing an image file.

    If you have done it, download URL soon <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> Although I know how everyone has other stuff to do.
Sign In or Register to comment.