More realistic light_environments

Hand_Me_The_Gun_And_Ask_Me_AgainHand_Me_The_Gun_And_Ask_Me_Again Join Date: 2002-02-07 Member: 178Members
<div class="IPBDescription">Hacky hacky hlrad big time, baby!</div>Ahem.

<a href="http://www.chatbear.com/cgi-bin/board.pl?action=viewthread&threadid=860,1014492782,1883&id=158865&boardid=653&view=flatold" target="_blank">Minor tweak to HLRAD</a>, allowing more realistic light_environments.

It's going to be part of Merl's advanced compile tools, but you might want to play with it now. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

I didn't realise I could program.

Comments

  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    Mr Nebel already mentioned your tweak in <a href="http://www.natural-selection.org/cgi-bin/ikonboard/ikonboard.cgi?act=ST;f=4;t=691" target="_blank">this post</a>. They are quicker than you think here... <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    BTW, it looks totally awesome.
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